raiamods: (Default)
raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
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◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

fossils: (pic#14141635)

Gʏᴍɴᴀsɪᴜᴍ

[personal profile] fossils 2021-05-22 06:07 am (UTC)(link)
Looking for a partner?

[ Comes up from behind Sam, outfitted in some of the clothes he'd gotten from the care package: an undershirt and loose pants. His voice is wry, comes from lips curved in a half smile. Nods at the shield where it's landed.

Loaded topic, but he can help— if Sam's looking for some. ]
trassel: (32.)

iiib.

[personal profile] trassel 2021-05-22 06:29 am (UTC)(link)
[ It's that people look and say, weren't that's wolf's eyes different? Did he have a scar, when you saw him? It's a puzzling thing to overhear, and Trass does sniff at some of the corners cautiously, as if there's a scent he wants to know about. ]

[ Matthias, for his part, is content to let the mysteries of this place unfold themselves to him with time, and not go running after every loose thread. He doesn't have long to wait, for when coming into the room Ghost approaches him. ]

[ He meets the wolf's eyes but looks at its snout, its ears, quickly — before the locked gaze can register as threatening. And then, mostly to himself, he smiles, bright and quick. To Ghost, he says, ]

I greet you as a friend.

[ Trassel is a few steps behind him, Matthias gestures for him to stop. Let them have distance to feel each other out. ]

[ To Jon, ]

It's no trouble.
fossils: (pic#14839568)

[personal profile] fossils 2021-05-22 06:35 am (UTC)(link)
[ Might as well be looking in a mirror for the way Steve sizes him up right back. At the question he frowns slightly before answering. ]

Just another guy who hatched out of an egg... [ And a shrug. If the guy wants to go exploring, he's not about to stop him. But someone ought to know he's out there, at least. ]

The name's Steve Rogers.
needfully: (pic#14879367)

illumi zoldyck

[personal profile] needfully 2021-05-22 06:37 am (UTC)(link)
I. security division
[ The problem with being raised to do something since you were born is that... you're not very good at much else! Especially in Illumi's case, when that thing you were raised to do was kill people. He has little in the ways of engineering knowledge, and his medical knowledge is all primed for, well, inflicting pain, not alleviating it.

Not a painter, and not a builder either, so that leaves him with thinking he should just stick to what he knows: weaponry, fighting. Security seems close enough, since he doubts anyone on the ship is going around looking for hitmen to hire - not that he'd do it without being paid, anyway. Self-serving as he is, and for how little heartfelt desire he has to pitch in, he can recognize if he doesn't put something on the table here, he might not be able to worm his way into this little encampment, make use of what little stability they have. It doesn't look like any of the Hatchlings are getting hired here anytime soon, but that doesn't mean they shouldn't check it out, in his opinion. ]


Thinking of joining up with them? [ He says, his tone casual, and his wide eyes drifting back to Rémi and the other people milling about the stall - his gaze especially lingers on those with visible injuries or amputations. ] Looks dangerous.

[ That, or they're incompetent, which he doubts if they've managed to survive for three years. It doesn't seem like he's particularly bothered by the mad cold shoulder Rémi is giving all of them; no, he seems unaffected by it at all, simply perusing the weapon shelves as casually as one would look through the grocery store. Neat stuff, why not look at it? ]
II. community outreach
[ Most people would at least give some pause upon witnessing the distress caused by these clothes being given away.... but not this guy. In fact, he takes in the young person's display with something that can best be described as blank-faced apathy, hardly giving the event a second glance before opting to speak with you, instead. ]

Hey.

[ Yes, you! He turns his back to the commotion going on, holding out an article of clothing he'd just received. On a closer inspection, he actually lucked out in the dead-people's-clothes-lottery, because it seems he got handed a pretty nice (if not worn) leather jacket, lined with shearling. ]

I want to trade, if you're willing to give that up.

[ He is of course referring to the clothes you got in your care package... whatever it is, it's perhaps softer than the material that he's been given, or maybe looser, or maybe just... you know, not this! He's not that picky. If the young person protests further at his give-no-fucks attitude, its as though he doesn't even hear them with the way he ignores it. ]
III. fetch quest
[ The good news: you and Illumi have made it to the base of one of these arid cliffs that allegedly grow the Starspire root at the edges. There's still a way's to go even after you climb, of course, but at least the light is at the end of the tunnel! The bad news: as the crew members back at camp explained, the incline is very steep. And rocky. And sharp? It looks all kinds of dangerous, and there's certainly not any rock climbing gear that they set them up with - so it'll be up to good old fashioned brute strength, it seems.

Right as the two of you approach the cliff, Illumi shields his eyes with a hand, giving a soft hum under his breath as he takes in the summit. ]


Well, [ He interjects, conversationally, not at all perturbed by the task ahead. ] Shall I go first, or you? The better climber should lead.

[ And by that he means, if you're a good climber, now's your chance to speak up!! He seems either ignorant of how arduous the task will be, or brazenly confident that he'll be able to climb this thing no sweat, given his relaxed demanor and neutral expression. Which will it be? Only time will tell... ]
IV. wildcard / other info
( illumi can be found around the camp throughout this introduction period doing all sorts of weird things: being covered in goo without complaint, eating the bad food without complaint, and being oddly at ease despite the wackiness of the events that have unfolded thus far. if you'd like to handwave introductions/having seen each other at one point on the ship (maybe during the holding cells? or across the table at the mess hall??) feel free to! )
trassel: (29.)

[personal profile] trassel 2021-05-22 06:45 am (UTC)(link)
[ He had the spectacular luck of standing still for a moment in the doorway before being handed a paint bucket, which was promptly traded at once, for the equipment that needs carrying. Nina's voice has been drifting over all afternoon — that's not a factor, in why he's still here. It is, of course, that more hands are needed for the heavy lifting. It's steady work. The strain clears his mind, old wounds are caressed, for this is the feel of a village coming together, memories that once were dutifully buried long ago. ]

[ They don't have their five minutes off at the same time, but once they do, he makes a beeline for Nina, gesturing at her cheek. ]

You have a little —
fossils: (pic#8214040)

[personal profile] fossils 2021-05-22 06:54 am (UTC)(link)
[ Bucky rises to his feet and Steve moves a half step behind him, shaking his head in frustration and denial, close enough that he can almost feel the heat of his friend's breath as sure as he can hear it in his voice. ]

What do you want me to say — and don't, don't say 'nothing'. What do you want me to say, Buck? I'm sorry. I'm sorry I decided to leave. I'm sorry you have to deal with me now. I'm sorry that nothing I can say is gonna be good enough, make up for it—

[ He's face is flushed, features tight. ]

I'm goddamn sorry, Buck.

[ He can stare at that compass all day and it won't matter.

He doesn't get it. He doesn't understand why he goes back. ]
Edited 2021-05-22 06:54 (UTC)
freightcars: (bucky-104-00058)

[personal profile] freightcars 2021-05-22 07:06 am (UTC)(link)
You're right, it's not good enough!

( He snaps, and though there's a dim and distant part of his mind that recognizes he's regretting it already, it's already out. His control over his temper has been tenuous at best for days and days, and that was before they woke up here. That was before the fight with Sam. That was before seeing Steve, and getting hit with a slowly mounting sense of resentment — one that might have tapered off, if it weren't for the fact that the stupid goddamn shield Sam slapped down on the table did nothing. It fixed nothing. He still feels like nothing. )

What else did he tell you? He tell you that you left him the shield? He tell you the first thing he did was give it back to the goddamn government? He tell you some other guy picked it up and started carrying it around? You know a guy named John Walker, Steve? Because apparently he knows all about you, he's been calling you his brother all over the news. The new Captain America, plucky sidekick and all. But you didn't know any of that before you opened your mouth, did you? So how about instead of 'give Sam a break' you give me a break. How 'bout that.

( He wants with everything in him to full-on shove Steve in the chest. He redirects instead, turning to angrily swat his canteen off the half-wall. It shoots across a dozen yards and lands half-embedded into a tree with a solid, heavy thunk. )
unclesam: ((123))

[personal profile] unclesam 2021-05-22 07:20 am (UTC)(link)
[ There's little that sucks as hard about this entire deal as the fact that an innocent question between them feels so loaded.

Bucky still called it 'his shield' and meant Steve, because where Bucky's from, Walker's the one carrying it. And where Steve is from, he hasn't passed it on to Sam to begin with. It's a tangled mess to reconcile.

And still... Sam can't help but grin as he bends down to pick the shield up. ]


Now I know you ain't tryna sell me a new catchphrase. That's still 'on your left' to you.

[ And with that he holds the shield out to Steve with a nod. Yeah... he could do with a partner. ]

freightcars: (214)

[personal profile] freightcars 2021-05-22 07:22 am (UTC)(link)
( It's a little easier. Doing something, instead of just talking face to face. It's easier to focus on that disc spinning through space, watching it smoothly glide toward him. The satisfying feeling of it landing just right.

Way easier than looking Sam in the eyes.

He Frisbees it back again. Waits until it's half way there before he speaks.
)

You talk to the security guy?
unclesam: ((112))

[personal profile] unclesam 2021-05-22 07:39 am (UTC)(link)
Yeah.

[ Sam glances at Bucky briefly, just out of the corner of his eyes without turning his head, then looks back at the shield again. Takes his cue from Bucky here. Not that it's a bad idea to keep his eyes on it. His arm's bruised enough as it is. ]

I'm thinking... [ He catches the shield. ] Prickly Pear, or Colonel Curmudgeon. [ Throws it back smoothly, at an angle to hit two targets. ]

You?
freightcars: (006)

[personal profile] freightcars 2021-05-22 07:55 am (UTC)(link)
( He takes his cue from Sam, and when he sends it back he bounces it off the same two targets. A little like playing HORSE, but instead of a basketball... )

Officer Asshole.

( He volunteers dryly, in tired deadpan. )

He didn't seem all that interested in recruiting. You'd think they'd be taking all the hands they could get.
unclesam: ((102))

[personal profile] unclesam 2021-05-22 08:22 am (UTC)(link)
[ A small huff of breath at 'Officer Asshole'. Not quite a chuckle, but amusement. ]

Think about it - they experience a catastrophe. Live here for years. Get a system working just barely. Suddenly, 40 people show up out of thin air, need feeding, patching up, clothing, space, medicine, gear. It's a strain on ressources they weren't prepared for.

[ Sound familiar?

Sam catches the shield on a slightly sharper exhale. ]


We look like a threat. Their security force is in rough shape. He starts pulling us in, he risks handing everything they built over to us and being left with nothing. If you talked to him... trust me, dude took note. If he's smart, he starts looking. If he ain't... well. Not like we're always good at asking permission.

[ Comes with the territory. Sam will always lean towards doing the right thing even if it pisses off someone in power.

Her throws the shield back at the same angle, but it's slightly off. He's been at it for a while, and frowns darkly - the shield's still make it back, but it's not smooth, and Bucky will have to side-step to catch it. Sam clenches and unclenches his left hand. ]


Major Buttclench.

[ Rémi or the throw? Perhaps both. ]
Edited 2021-05-22 08:22 (UTC)
usurpurr: ([s5] 67)

[personal profile] usurpurr 2021-05-22 09:03 am (UTC)(link)
poor Remi

Catra's method of approach is doing no favours to anyone, and she's probably just gone over there because she Had To Be Here and he looks like the least likely to actually want anyone in his business. She'll scowl right back at him, and if he's inclined to a glaring contest, she'll probably lose and break first.

Because all she does in her life is argue with people, she'll probably ask (not politely) what Security even does here, and kind of tally for herself the variety of weapons he's got there with him. (Not that she doesn't trust Remi's Security Division -- but she absolutely does not trust Remi's Security Division.)
unclesam: ((112))

[personal profile] unclesam 2021-05-22 09:53 am (UTC)(link)
[ Sam's taken to the aid station quite differently. Trained as Air Force pararescue, he's used to acting where people need medical attention, and this is no different. His recruitment ends up being more an inadvertend trial on the job kind of day, and the arm band's more of an after thought. Like Nina, he wears it only while working - or if he knows he's gotta work an angle with one of the people in charge. And like Nina, half his job's the charm he brings to it, easy quips and conversation, warm smiles, keeping people at ease.

When the kids come in, the little brother bleeding, Sam's halfway to Nina's side before she even asks for the antiseptic, prepared to jump into a messy job... and quite frankly astonished when it doesn't turn out half as messy as expected.

So Sam assists with quiet efficiency when Nina needs something, and otherwise stands back and lets her work, nearby enough that he can jump in if she requires a second pair of hands. She doesn't, except when she sways. And as she children fuss about each other when all is said and done, Sam steps closer, reaching out to the woman but not touching - merely offering his arm in case she needs to prop herself up, or in case she cannot stay upright on her own and needs catching. ]


So do you, no offense.

[ His lips curls into an easy smile, though. He wonders if she's like Wanda, like Dr. Strange.

Either way, he's happy to tick one of his 'big three' boxes. Between aliens, androids and wizards, she now solidly occupies the latter category. ]


That was impressive. Wanna sit down for a moment?
unclesam: ((146))

cliffs

[personal profile] unclesam 2021-05-22 10:06 am (UTC)(link)
[ Sam looks up at the cliffs, lips pursed, then back at the man he's been partnered with.

And he thought Bucky was out of time, Jesus... ]


Don't gotta climb. I can fly us both up. You don't look that heavy.

[ He glances over at John, shrugs one shoulder. ]

If you give me a moment, I can have Redwing search for the root. Ain't exactly poppy, but he should be able to find it better than us.
unclesam: ((147))

ii: exploring

[personal profile] unclesam 2021-05-22 10:15 am (UTC)(link)
[ Pot, meet...

But the man is already stalking past before the thought can half form.

The next thought catches somewhere between 'hey, we match' at the flash of red across the man's eyes - Sam's wearing red googles at the moment. But that thought is drowned out by the discomfort of the rest of the getup. Brings back thoughts of the Winter Soldier. Yikes.

Sam falls in step as if he's been asked too - no visible weapon, but the suit for all its unusual coloration is tac gear, and there's a distinct shield he carries on his back. ]


You acid resistant, man?
unclesam: ((146))

Post Community Outreach, if that's possible?

[personal profile] unclesam 2021-05-22 10:30 am (UTC)(link)
"Captain Childe. I know you're busy, but I'd appreciate a moment."

During his time in detainment and any subsequent interrogation, one thing will have become easy to figure out about Sam Wilson: He doesn't budge an inch when he doesn't want to, but he's not an unreasonable man. So while he wasn't the most forthcoming of the people she's likely dealt with, he was potentially someone who made an effort at appearing in good spirits. Still, his training's been military - he doesn't give up much in interrogation, but what he gives, whatever questions do not dig too deep, he gives easily, and doesn't make himself difficult. Pointed, perhaps, at least sometimes, and some jokes can straddle the line towards a dig for a reaction, but ultimately beyond anything, calm, composed and easy enough to handle.

The next time they speak, he seeks her out with purpose, not wearing the clothing provided, but rather his own suit, shield on his back. The white armband with the aid station's blue cross on it goes well with the ensemble, all things considered. He doesn't typically wear it outside the aid station - today, he does, and smiles.

"Yeah, alright, bet you hear that about a dozen times a day. If it helps, I'm here for one of your people, and your volunteers told me to speak to you."
neversmall: (090)

[personal profile] neversmall 2021-05-22 12:03 pm (UTC)(link)
[ Nina stands and stretches as she feels his heartbeat come closer. It's not just purposefully to draw attention to certain assets, it's also because she's been bending over, painting, and needs to stretch. ]

Hmm? [ Her hand goes to her cheek. ] Oh. Yes. It makes me less intimidating. [ She beams up at him with mischief. ] You should try it.
Edited 2021-05-23 03:35 (UTC)
neversmall: (055)

[personal profile] neversmall 2021-05-22 12:25 pm (UTC)(link)
It was impressive, wasn't it. [ She's completely ignoring Sam's quite reasonable assessment and his arm and her tone is perhaps a little too light for her words to be bragging. His words fall with the perfection of whatever translating mechanism means that he is not speaking anything close to Ravkan; he looks like he could be from Novyi Zem? But more likely... he's not. They've not worked the same shift before, or else Nina would have made a point of introducing herself. He'd been helpful and hadn't asked stupid questions like: What are you doing and why aren't you getting a needle, so that's already won him points in her book. ]

Saints, I'd do terrible things for a good sandwich right now. Or to a good sandwich.

[ She flicks her hand subtly in the boy's direction and, satisfied that all is progressing as it should, thinks she will take this opportunity to sit down. She doesn't need help, but her movements are very deliberate as she proceeds to the table where she'd been organizing supplies before the emergency came in. ]

Thank you for your help. I'm Nina Zenik.
Edited 2021-05-22 12:33 (UTC)
spalten: (pic#14544826)

[personal profile] spalten 2021-05-22 01:07 pm (UTC)(link)
Not a lot.

[ and they're in drab colours or glaringly bright, almost fluorescent - seems like these ones were leftover from where the adults have been marking places for off-limits. the colour scheme leaves much to be desired, but what else is new in this world? ]

I'd hate to disappoint anyone. [ rather amused - ] They're quite excited about it.
spalten: (pic#14544799)

[personal profile] spalten 2021-05-22 01:13 pm (UTC)(link)
[ vidar shakes his head. ]

Indeed. I'd rather not have to worry about too many things on top of being stuck here.

[ he's going thru his package, which seems fairly standard as far as packages go - it reminds him of gjallarhorn. ]

Have you been to another planet?
spalten: (pic#14544841)

i.

[personal profile] spalten 2021-05-22 01:17 pm (UTC)(link)
It's a thought. But not one I'm considering right now.

[ he watches rémi look at all of them suspiciously. vidar gives an impudent wave, only to be ignored; it doesn't bother him much either. ]

In any case they don't seem like they're inclined to have us join. We've a tough crowd, here.
neversmall: (110)

for kirigan - spoilers inevitable

[personal profile] neversmall 2021-05-22 02:50 pm (UTC)(link)
[ It's been quite the first day free from the cells! Nina's had a busy hour or so navigating some incredibly troubled waters between a druskelle, who has an unfortunate chunk of her heart and the sun summoner, who has an unfortunate chunk of her hope, and now it's time to report in to the man who was responsible for her growing up in relative safety, who'd trusted her with a mission which she'd failed, and whose mission - one she has believed in all her life - she'd been willing to turn her back on before waking up in an egg.

...yay.

It wasn't only for Matthias' sake that she was seeking him out, although that contributed to the driving urgency. Even though Nina was determined not to fall into a hierarchy from home on an alien planet, General Kirigan still commanded her loyalty and respect. She didn't think she'd need the communicator to locate him. After checking a few points on the perimeter, Nina made her way to the memorial wall.

She recognized the black kefta from a distance one that, until today, she'd only known one person to wear. She'd found her own red one, and was wearing it. He may see it from the corner of his eye as she approaches to his 8 o'clock, stopping several feet away before, standing with her hands clasped behind her back, she says quietly: ]


Sir.
sunmon: (Default)

[personal profile] sunmon 2021-05-22 03:53 pm (UTC)(link)
If lodging is in rotating communal bunk space, where are characters (and single Adamant NPCs) able to store their belongings?
portolan: (w e l l l l l)

Re: exploring the base camp

[personal profile] portolan 2021-05-22 04:33 pm (UTC)(link)
[ a bite. excellent. ]

Feeling the need for sun on my face and wind in my hair. And I've heard rumor of people coming back from the Leviathan with their possessions. From before waking up here. Makes you curious, doesn't it?

[ he watches for her reaction. she looks young and healthy, though not so young to be a viability. her clothing and mannerism suggests a world not too removed from his, although any good pirate knows not to jump to conclusions. still, it's a little more familiar than, what were they called, robots. he's certainly interested in learning more about that resource later, but today comfort is welcome. ]