raiamods: (Default)
raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
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◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

neversmall: (057)

[personal profile] neversmall 2021-06-02 11:11 am (UTC)(link)
[ Nina might flirt with everything, but it is friendly, casual, and without intent and very, very different than the way she flirts with Matthias.

She feels relieved when he no longer seems upset, half-wondering if she should bring it up or let it go. She doesn't want secrets or shadows between them. But... he'll tell her if it's important. Sometimes Matthias just needs time. So she decides to let it go, refocusing on the cats. ]


They're making some of the same expressions as the faces. Maybe there are cat people?
trassel: (46.)

[personal profile] trassel 2021-06-02 12:22 pm (UTC)(link)
[ Ladies and gentlepersons, stop the presses! Nina Zenik let something go. ]

Cat people...?

[ He looks at her, and she can practically see the gears halting, starting again, and halting, because if there are as many cat faces almost as people faces... then the logistics of cat people... ]

What strange people.

[ At least there's a waffle emoji, that will keep her happy. She could find entertainment in probably every single one of these pictures, but not happiness. He is invested in that, very much so. ]

The ones you didn't recognise, were you able to find out what they stood for?
neversmall: (025)

[personal profile] neversmall 2021-06-02 12:38 pm (UTC)(link)
[ For Now, dun dun dun. More data is required. Although honestly, it'd probably be better for them to hash it out, but she's feeling a little vulnerable about how he may perceive her interactions with others and she hasn't rustled up the gumption/indignation to bring it up yet. ]

...or they could just really like cats? [ She doesn't know. ] No, I haven't spoken with anyone to decipher them. It's nice, though, to have something like this to latch onto. It's a small window into this 'Earth's' culture.
trassel: (41.)

[personal profile] trassel 2021-06-02 01:09 pm (UTC)(link)
[ It would be weird to scrutinise that, when he hasn't exactly made his own move, hasn't bothered picking up or mentioning what was interrupted, back at the inn. There's no one else in that particular orbit, at least. Nothing to be tense about. ]

That depends on how badly you want to know about it.

[ For her, every detail is important. For Matthias... he doesn't especially want to go digging. As unyielding as the permafrost in Fjerda. ]

[ He falls quiet, studying the next set of symbols, and then pipes up when he gets to the flowers, showing her the list, ]

Did you find one that you liked?
arnaults: (031)

[personal profile] arnaults 2021-06-02 01:53 pm (UTC)(link)
Mmm. [ dorothea is earnest about using her skills to help the other people here, but she knows how different she'd feel if she was being asked to give up something from home. ] Well, perhaps if you offer its use first, you can have more control over what exactly you'll allow them to do with it. If there's a suitable compromise to be made at all.

At the least, I'd like to see it before it becomes a tool it wasn't built to be.
arnaults: (012)

[personal profile] arnaults 2021-06-02 01:56 pm (UTC)(link)
[ good for her, dorothea wants to say, and doesn't. perhaps she's considered a villain in this man's world - perhaps there's other context she's missing. ] Is that a happy ending for you?

[ and then she notices him taking off his shoes, and it surprises a laugh from her. ] Surely you're not thinking of going in.
arnaults: (030)

[personal profile] arnaults 2021-06-02 02:19 pm (UTC)(link)
[ dorothea flushes a little at that, looking away. ] Well, we won. There were far more people fighting than just me. And things aren't all settled yet.

But I suppose I've found something stable for myself, yes. Or, well- I'd found something stable for myself, before I ended up here.
mylawn: (pic#10433702)

[personal profile] mylawn 2021-06-02 07:51 pm (UTC)(link)
Depends on the company.

[That said, Banshee seems perfectly serviceable. 76's body language indicates that he has no objections to this, at least not yet. Ordinarily he'd be a little loath to take on someone whose abilities are unknown, but he hopes that amount of weapons means Banshee knows how to use them.

In some ways, he feels like he can't exactly say no, though he'll make his stipulations clear.
]

As long as you can keep up.
neversmall: (087)

[personal profile] neversmall 2021-06-02 08:48 pm (UTC)(link)
[ Nina glances up at him, remembering again the strangeness of his message. Her gaze flickers over him, quietly assessing. She wants to ask Why does this matter, but he looks... he looks like he's cooking something up. She kind of wants to see the final result. She can wait.

She shifts her gaze back to the watch and scrolls through it. ]


I like the rose. (🌹) Roses are one of my favorite flowers - I love the smell. The tulip is pretty too, though. (🌷)
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-06-02 09:07 pm (UTC)(link)
[ the semi-permanent camp around them reminds Balthier of the refugee camps after the destruction of Nabudis. Smaller, since the city was wiped out, but still there for the people who were traveling to and from on that unfortunate day. He'd seen others, at various edges of the Empire's constant onslaught. He'd always run from those places before. ]

Outdoor theater is quite popular in pleasant climates. With this desert air -- might be desirable in the fall and spring.

I'm not familiar with mosques. Care to enlighten me?
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-06-02 09:12 pm (UTC)(link)
[ his partner for the day isn't much for chatter, it seems. Balthier's worked with that before. ]

You're talking to the captain of the Strahl and Ivalice's most infamous Sky Pirate.

[ he's gotten an amusing range of responses to this information so far. some skepticism, some wide-eyed wonder, some immediate desire to hire him for work. Not that different from home, really. ]
neversmall: (Default)

[personal profile] neversmall 2021-06-02 10:11 pm (UTC)(link)
[ ...human languages? Interesting. ]

It's convenient, I suppose. [ And it is, she can easily acknowledge that. ] But I'm not overly keen on the idea of something translating other people's words. I've no way of knowing what I'm missing.

[ Nina shakes her head a little. ]

I wish you the best of luck with figuring it out. Is there a place you'd like me to put the things that have fallen out in the meantime?

[ Considering she's just... holding onto what she's picked up right now. ]
trassel: (47.)

[personal profile] trassel 2021-06-02 10:47 pm (UTC)(link)
[ Aha! TOTALLY CALLED IT. WE ARE IN BUSINESS, BABEY!! He smirks briefly, very pleased that he's immediately hit his target. ]

Very well.

[ — and no explanation is forthcoming. Matthias just keeps choosing new symbols and adding the coded statements for them as he goes. ]

[ Notably, neither the rose nor the tulip are used to mean anything other than themselves. ]
neversmall: (003)

[personal profile] neversmall 2021-06-02 11:01 pm (UTC)(link)
[ Pause a beat. ]

Very mysterious.

[ She rests her head back on his shoulder and watches as he sets up their code. It's interesting, to learn the things that he thinks they might want to say without saying. After a little while, she starts adding suggestions. Soon they are, if not quite giggling, huddled together like two kids in a treehouse, enjoying creating an elaborate code for only the two of them to use. ]
Edited 2021-06-02 23:12 (UTC)
sunmon: (Default)

[personal profile] sunmon 2021-06-02 11:15 pm (UTC)(link)
We?

[ the biscuit is trying to crumble in her hands. she takes the lost crumbs and presses them to her lips. ]

Are you offering to help?

[ she's grateful, to be clear. perking up a little. ]
sunmon: (Default)

[personal profile] sunmon 2021-06-02 11:30 pm (UTC)(link)
Me either, honestly. But it looks to be a kind of church.

[ she's been doing a lot of touring around the area. as much as she doesn't love being here, the more she pops around from place to place, the less she has to justify not lingering near kirigan. but it's more than that. seeing all these different people, completely alien to her, reminds her of carnivals and festivals. she loves getting the chance to investigate the newness. ]
angerberg: (Default)

[personal profile] angerberg 2021-06-03 12:10 am (UTC)(link)
No.

[ but even as she says it, she knows it's a lie. geralt would be waiting. geralt would always be waiting because of that damned wish. sooner or later they would run into one another again, no matter how dearly she wanted to be free of this damned curse.

even now, despite all her anger, she feels a perverse comfort in it — one that she doesn't trust to be her own. the djinn had put that there, hadn't it? she would never know. ​
]

I'm not terribly sentimental. You?
angerberg: (Default)

[personal profile] angerberg 2021-06-03 12:10 am (UTC)(link)
It takes a great deal more than a scorpion to kill a dragon.

[ she snorts. but she regards him. ]

Are you hoping to keep one for a pet? You'll have a difficult time of it. They're cleverer than humans.
northerndragon: living forever is like living in a living nightmare (dismay)

[personal profile] northerndragon 2021-06-03 12:25 am (UTC)(link)
I’m hoping to kill an army of dead men with them.

[He does not remember if he had ever spoken to her of this. And he does not now know whether or not the idea that he has succeeded is a dream.

He turns to her, his face all grim.]


I’m hoping to do it before the dead men kill all the living ones.
needfully: (pic#14877867)

[personal profile] needfully 2021-06-03 01:04 am (UTC)(link)
Oh, like they're trying to bring someone specific? Or "something," maybe.

[ And just ended up with... this whole lot? It's an interesting theory, although, truth be told, Illumi hasn't thought too deeply about the obvious fact that something brought them here with some kind of intention. Whatever the reason, he's not too concerned with it. ]

Rather than good will, they probably have just never had to make a hard decision like that. [ Sure, they've had to make hard decisions while surviving, but kill a bunch of strangers to ensure your survival? That's different. ] Plus, a lot of them are civilians. The ones not in charge, that is. It'd cause a political issue to do anything too drastic to us.
needfully: (pic#14766406)

[personal profile] needfully 2021-06-03 01:17 am (UTC)(link)
[ Ah, yes, the World Wide WebTM, Illumi has heard of it... not that he ever uses it. He doesn't know a thing about robots, or a ton about the internet, so he has to assume that it must be normal for machines of this caliber to be able to hook up to data from other planets if the hardware is similar enough. ]

Nothing that walks around like this, no. But there are advanced computers and tools. [ Which is basically what a robot is, right? A walking computer. In his mind, anyway. ] I have a brother who programs them, so I see them sometimes.

[ But that's the extent of his familiarity with super technology. ]

You make it sound like they're commonplace, where you come from. Is that true?
needfully: (pic#14927262)

[personal profile] needfully 2021-06-03 01:30 am (UTC)(link)
[ Illumi's in the same boat; he hasn't felt this sluggish or close to powerless since he was very, very young. Which is alarming. But he also knows the best thing to do when you've been compromised by some foreign substance is to either 1) try to get it out of your body, or 2) ride out the effects in as neutral of a space as possible. The latter option seems preferable, for now. ]

Hmm... and then what?

[ He asks, as though he didn't pick up on the cynical way in which the other commented on his behavior. No, he's much more concerned with the apparent confidence (misplaced or not) this person has re: charting into the unknown on a clearly hostile planet. ]

Getting out of here is possible, sure. [ Actually, it's probably even more possible with two people, but the fact remains that he's sure there's some way to get out. Even if it means getting tased a bunch. ] But what do you expect to do once you do? There's a lot we don't know about the area.

[ It's pointless to try and discourage him from escaping - he can tell that much just by the way the other man carries himself - but he can't help but want to know what his gameplan is, if he even has one. ]
neversmall: (036)

[personal profile] neversmall 2021-06-03 01:32 am (UTC)(link)
[ Nina blinks. ]

Yes, obviously.

[ She leans over to nudge Alina's shoulder with hers. ]

I told you you're not alone anymore. Of course I'm going to help you. Just make sure nothing involves getting up before seven in the morning. Eight would be better.
Edited 2021-06-03 01:33 (UTC)
needfully: (pic#14782380)

[personal profile] needfully 2021-06-03 01:39 am (UTC)(link)
You do know more. I've never made clothes.

[ It's said 100% genuinely... it's a simple fact! And Illumi can admit what skills he does and doesn't have. Clothing isn't something he's super interested in, outside of functionality (despite what his wacky tailored outfits may imply). ]

Most people haven't, I'd wager. [ So those skills of hers will probably be in high demand, if people know what's good for them. Which is more than he can say about his own skills.. not enough people around here need other people killed. ] That's not a very common profession or background, after all.
neversmall: (057)

[personal profile] neversmall 2021-06-03 01:39 am (UTC)(link)
[ Nina'd give a lot to be able to light a torch right now; unfortunately, showing up in not much but the clothes on her back limits her options considerably. The stale air isn't promising, but at least it doesn't look like total darkness down there - there's some kind of phosphorescence from the Chrysalis at least.

And at least she knows how to distract her companion from the fact that they're descending into a dark hole: ]


Oh, a sky pirate? What's that like?