raiamods: (Default)
raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
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◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

neversmall: (003)

[personal profile] neversmall 2021-05-22 10:10 pm (UTC)(link)
[ Nina takes a deliberate bite of her food. Going back to what brought them here in the first place does seem like a good idea, and from the look of this place anything that could be scavenged would be a help. It seems strange that anything would follow from home, but then again, this whole thing is strange. ]

It sounds worth checking out. [ She glances over at him and gives a small smile. ] I wouldn't mind the company.
capt_childe: (NEUTRAL)

[personal profile] capt_childe 2021-05-22 11:09 pm (UTC)(link)
Captain Childe is brusquely polite, and treats the woman with due respect despite the oddity of her skin, her features. It isn't in her nature to be judgmental, simply firm, and when the woman reveals herself as a lieutenant, Childe is quick to adopt that manner of address as they converse.

The question, though, seems to catch her off-guard. Her expression grows quizzical, one brow lifted faintly. A cure for what, exactly? Something important, given the aching sincerity of the question, but Childe is at something of a loss. She's silent a moment, and then shakes her head. "I'm afraid I'm at a loss as to what you mean. We have cures for any number of diseases," she begins, and then her mouth thins bitterly, "on Earth, at least. Less so here, but that's not a reflection on our good Doctor."
capt_childe: (NEUTRAL - PROFILE)

[personal profile] capt_childe 2021-05-22 11:15 pm (UTC)(link)
The sense of humor appeals to her just enough it merits a smile. Childe is not a humorless woman by and large but she is quite stoic and not inclined overmuch to emotion. Still, she admires spunk when she sees it.

"Unfortunately, we haven't much idea of our own. Near as we can tell, this all started because one of our ensigns tripped his way into that great glowing orb we call the Chrysalis." She gives a sour look to one of the nearby men, who looks profusely apologetic and may in fact be the aforementioned ensign himself. Rather than chastise him for it, however, Childe merely shakes her head and continues on. "I wish I could guarantee I'd be doing everything to return you to your world, but unfortunately we barely have the resources to survive on this one. I have to put my people first."
capt_childe: (NEUTRAL)

[personal profile] capt_childe 2021-05-22 11:21 pm (UTC)(link)
She is helping to add a trench to a new ditching system around the Basecamp when he finds her, every inch as dirty, sweaty and in need of a bath as the individuals beside her. When he speaks, she leans on her shovel, and then informs her crew to take a break while she discusses the matter with the Hatchling.

She gestures for him to follow her to a portable water dispenser, where she cleans her hands, and then she straps a gun from a communal table of weapons to her thigh. "Let's go for a walk."

It isn't so much that she wishes for privacy as the fact that her crew were there, they all know the story. They've gone over it again and again until it's almost mythicized among them. She'd just rather not do two things at once, and her aching back could use a break and a brisk jaunt around the perimeter. As they fall into step, she asks, "You've got ten minutes of my time, Vidar. What can I tell you?"
psychometries: (007)

cal kestis ☆ star wars

[personal profile] psychometries 2021-05-22 11:21 pm (UTC)(link)
ONE. HATCHING
[ Cal really isn't having a great day so far. When he woke up in the egg(?), everything was gone, from his ship, his crew, his lightsaber, his droid, and worst of all, the Force—well, okay, the Force is still there, as it always is, but he feels distressingly disconnected from it in a way he never has before, even when he was in hiding on Bracca.

And on top of all that, he's currently being ushered into a cell, covered in sticky goo, and still injured from his fight—generous though that description may be—with that Sith Lord on Nur. If only that had gone away too.

With a heavy sigh, he presses his hand against the wound in his side, silently hoping that the slime won't give him a terrible infection, and casts his gaze around the cell, taking stock of the space and its other occupant(s). ]


Hey, you okay?

TWO. BASECAMP
▶A. MESS HALL. [ At the mess hall, he takes whatever food they give him, including the coffee, without a single complaint, and sits down to eat at one of the communal tables. Spending years on a military ship, and then years after that being completely broke, has ensured that he'll eat pretty much anything put in front of him, judging by the way he just shovels food into his mouth as if by rote.

While he eats, a small, curious droid peeks his head over the edge of the table, followed by the rest of his body as he scuttles up onto the surface. If left to his own devices, he'll come over and start to scan the food on your plate, his holoprojector lens lighting up blue. ]


▶B. GYMNASIUM. [ In spite of the fact that there hasn't been a single sign of the Empire—or anyone at all that's even from his own galaxy, for that matter—since he was hatched, it still takes Cal a couple weeks to feel comfortable bringing his lightsaber out. Back home, lightsabers and Jedi were synonymous, and Jedi were... in danger. It's hard to shake that paranoia.

But he eventually relents, finding a large open space in the gym and igniting his lightsaber with a distinctive snap-hiss, making sure to turn the training mode on so that the blade isn't a danger—it'll still sting if it hits anything, but it won't chop any limbs off.

The orange blade hums while he runs through some of his old Shii-Cho forms, the most basic style and the first one he learned as a Padawan. He moves slowly, at first, while he struggles a little to remember the proper positioning—it's been a long time since he's really practiced, and he's obviously rusty. ]


▶C. OUT AND ABOUT. [ There are... a lot of fluctuations in the Force in the camp, as Cal would expect in any settlement, anything touched by people. Echoes, memories, history. He leaves most of them alone for a little while as he adjusts to this new situation, but eventually his curiosity catches up to him and he starts reaching out to some of the echoes he runs into, letting them tell their stories.

This story, attached to a scrap from the Adamant that was salvaged as building material, isn't a pleasant one. The intensity of it catches him off guard, at first, and the memory draws him in a little more deeply than it should into a chaotic furor of fire, smoke, and blood. He sways a little, hand still pressed to the material as he staggers to one knee, focusing all his effort on letting the memory flow over him, around him. Away from him.

When he comes back to himself, he's breathing heavily, his heart pounding hard against his ribcage. BD-1 is on the ground next to him, letting out a string of shrill, distressed-sounding beeps and trills. ​]


I'm okay, buddy. It's okay.

THREE. RECRUITMENT FAIR
▶A. ENGINEERING CORPS. [ Cal is quick to be drawn in by the engineering corps—while he's much more experienced in taking things apart than he is in fixing them, he can at least recognize all of the various technology around the camp, since it isn't so different from what he's used to back in his own galaxy.

When the children drag him away to show him the Ehlers-Chau sublight engine, for instance, his expression lights up in recognition, even if it's a different model(?) than all the ones he's gutted from scrapped starships. Still... the children are so enthusiastic about sharing their knowledge that he kind of just plays along, an indulgent smile on his face. ]


Oh, yeah? What does it do?

▶B. THEATER. [ Honestly, he'd only meant to go and check out the theater, just out of curiosity, but he somehow still got roped into service there—probably because he's way too nice to say no to anyone who obviously needs help. Even worse, he got roped into looking after a small group of children by a harried-looking childcare worker who promised that they would be gone for just a little while, just to run a quick errand.

And while Cal likes children—he thinks?—he really doesn't have much experience caring for them. Or being around them at all, really. Which is why he's standing in the middle of this group of children, a baby cradled somewhat awkwardly in his arms, looking bewildered and very much in over his head.

Suddenly, the baby starts to cry, and he startles. ]
Shh. Shh, it's okay.

[ Help? ]

FOUR. FETCH QUEST
▶A. SETTING OUT. [ Cal actually doesn't mind being voluntold to go on this little retrieval mission—he enjoys venturing out into the wilderness, for some reason, and he has a lot of experience running halfway across planets and back for little more than the possibility of information, so an eight kilometer hike for a good cause doesn't faze him.

He might not look particularly well-prepared, since all he has is a long, metallic cylinder—his lightsaber—clipped to his belt and very little else. That said, he does have BD-1 with him, an explorer droid who is literally built for excursions just like these, and who perches himself on Cal's back as they set out, his head swiveling curiously in all directions.

Every once in a while, BD-1 beep excitedly and hops down, scurrying over to some interesting plant or rock or other and scanning it with his hololens. ]


Got anything interesting there, little buddy?

▶B. UH OH. [ At some point during the excursion, there's a strange rustling noise of some kind coming from behind a bush not too far away from their group. BD-1 reacts first, his head whirling around towards the noise, antennae raising, about a second before Cal turns his head in the same direction, suddenly tense and alert.

His hand goes to his lightsaber at his belt, but he doesn't draw it just yet. ]


Did you hear that?

WILDCARD.
[ please feel free to throw anything my way! as a note, after the hatching prompt, he has BD-1 and his lightsaber with him everywhere he goes, the former of which stays almost permanently latched to Cal's back. but!! a few more ideas for things he'll be up to:

▶Helping out around basecamp — he will be trying to make himself as helpful as possible, including washing dishes at the mess hall, repairing some of the machines around camp, building sets at the theater, and helping out at the aid station. (No, he doesn't actually have any medical expertise, but he will fetch bandages, painkillers, etc, help move patients, clean up messes, etc etc. Basically he'll do anything you tell him to do, especially if you sound authoritative enough.)
▶Meditation in the temple — since the bunks are shared and he doesn't want to be in anyone's way, he'll be doing his meditating in the temple. Feel free to stumble on him there!
▶The Dreaming — I don't have a prompt up there because my top level is long enough as it is, but what if we met in a dream? 👉👈 He'll be very chill about it, since visions/dreams are just A Thing That Happens With The Force.
▶More fetch quest — exploration and combat is his wheelhouse, so I'm up for literally any other hijinks during the fetch quest. He actually can climb those cliffs to retrieve the plants, since he has his climbing claws with him, but hit me with any creative solutions you want! ]
capt_childe: (Default)

[personal profile] capt_childe 2021-05-22 11:23 pm (UTC)(link)
Captain Childe is seated at a makeshift desk. They've been conducting interviews all day and it's starting to wear on her, as evidenced by her slightly disheveled hair and her steady intake of terrible coffee. She gives the (android?) a curt nod and gestures for him to sit.

"Please. Your name, for our records."
capt_childe: (NEUTRAL - PROFILE)

[personal profile] capt_childe 2021-05-22 11:30 pm (UTC)(link)
"I assure you, I've heard stranger today than whatever you can muster. Someone showed up with a fucking dragon." That last is a mutter, almost as exasperated as Jon himself may have felt recently, and then she's rubbing at her forehead and continuing on. "We're just trying to establish a pattern. Something to determine why you've all been brought here. We don't have anything approaching resources to work out how to send you back, but the more we know the less we have to learn later."
spalten: (pic#14544672)

[personal profile] spalten 2021-05-22 11:32 pm (UTC)(link)
That should be enough. I'm not looking for sudden epiphanies here.

Vidar matches his long strides with the captain's step. The Adamant seems to have all of the parts in the bridge salvaged well before us already. This is not a surprise considering we've arrived at its three year anniversary.

What is surprising to me is a distress signal from one Ensign Ashley Porter. An electrical disturbance hardly justifies the fact that there is a massive crater in the ship.


Vidar watches her with a curious look on his face, though none of that translates much to his body language given the mask and his easy walk.
freightcars: (Default)

[personal profile] freightcars 2021-05-22 11:35 pm (UTC)(link)
SOUNDS GREAT GOOD TALK

guess he's just gonna do what he always does and when the time comes ignore law enforcement entirely to do his own thing, thank
usurpurr: ([s5] 65)

[personal profile] usurpurr 2021-05-22 11:49 pm (UTC)(link)
Oh man, he's just inviting the snide (dry, sarcastic) comment that security's so good here, she didn't even realize there was a team dedicated to it. (That's definitely not a compliment.)

Do they happen to have any weapons made out of bones in their arsenal? Not that she cares about that specifically, just a resourcefulness check (and also a 'if they found bones to make a shiv, then I can find bones to make a shiv because it's not like I don't have 10 knives attached to my fingers' check).
capt_childe: (NEUTRAL - PROFILE)

Of course!

[personal profile] capt_childe 2021-05-22 11:59 pm (UTC)(link)
She's on KP duty today, a rotation she gives herself the same as she does any member of her crew. It's not the most glamorous job, but then she's never been a glamorous woman. She's utilitarian, no-nonsense and more serious again than most of her peers, but there is a sense of humor that lurks somewhere beneath the stern expression and the military posture of a career naval officer. When Sam approaches her, she looks up from her pile of various tubers and edible roots she's peeling the old fashioned way, wipes her forearm across her cheek and gives him a nod. And then she points to a second peeler across from her, a clear indication that if he's going to stand there, he should help.

"You folk are going to be interrupting me in my REM sleep before too long. Spit it out, Wilson."
capt_childe: (Default)

[personal profile] capt_childe 2021-05-23 12:07 am (UTC)(link)
She gives him a very wry look as they walk, and she folds her arms. "What exactly are you implying?" Because it is an implication, she's quite certain. Of what, well... she'll gladly give him enough space to stick his foot in it.
fortyforged: (put 'im down quick)

[personal profile] fortyforged 2021-05-23 12:11 am (UTC)(link)
Banshee will give the rifle a look over, muttering about a classic look and work out what all it needs. He can tell the weapons here seem mostly some cookie cutter stock but he's still confident he can figure them out. He's well familiar with Earth designs. Since he obviously has no tools or things to work with he'll ask Rémi about that, but even then he's already taking what he can apart with care.
northerndragon: Jon smiled a strange, sad smile. "And pull your hood up. The snowflakes are melting in your hair." (sad smile)

[personal profile] northerndragon 2021-05-23 12:21 am (UTC)(link)
[He doesn’t know why it is that it seems right that Yennefer is here with him now. He has not dreamed of her, or shared a dream with her, in this life.

This life.]


Yennefer. [He turns to her with a small regretful smile.]

I wouldn’t hunt a dragon. But... are you sure that’s what that was?

[He sounds unconvinced. Drogon doesn’t seem like to gently touch one of the scars on his chest and then swim off. ]
mylawn: (pic#10433707)

[personal profile] mylawn 2021-05-23 12:22 am (UTC)(link)
Yeah, we've been lucky so far.

[Maybe 76 is a little more cooperative because he's already met Matthias--though perhaps he finds himself wishing they had that big dog, if only for the extra protection. Still, he's not going to complain about teaming up with someone who seems to know what they're doing.

It doesn't matter how prepared they are, however, if their luck runs out. So far, they haven't run into anything except some difficult terrain, but he fully expects that to change.
]

Don't let your guard down just 'cause of that.
mylawn: (pic#10463781)

[personal profile] mylawn 2021-05-23 12:28 am (UTC)(link)
I might be. Don't see why it's any of your business.

[He's not acid proof! But he is reasonably certain that his enhancements and sweet leather jacket might afford him an extra minute or two of being alive and in pain before the acid rain kills him. He'll assess the situation once he gets to the edge of the dragon's wings, and it's likely he'll decide it's not worth it, but he's the type of person who needs to explore all of his options, even if one of those options is certain death.]

Are you gonna try and stop me?

[Despite the vaguely threatening nature of the question, he doesn't say it like a warning--instead, he seems to be asking a genuine question.]
fossils: (pic#8295170)

[personal profile] fossils 2021-05-23 12:30 am (UTC)(link)
[ He matches her grim expression, turning away again. ]

By deciding he's God. Spending a lifetime hunting down the power he needs to do it. Power over space, time, reality...

[ another shake of his head ]

Not my wheelhouse.

[ Magic, or whatever else you wanna call it. And truthfully, he's not keen on going into the specifics that he does know about the stones that know with a stranger.

Not that it matters now. ]