raiamods: (Default)
raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
Entry tags:

◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

brosbeforeprose: (living on my own)

[personal profile] brosbeforeprose 2021-06-22 08:51 pm (UTC)(link)
"The god of commerce!" he repeats with a laugh that comes close to a cackle. "Are you sure the Kerch aren't dwarves? Not that we have gods, we have paragons, but if we did..."

He starts with some bright blue paint this time, although having just used the red, it creates a messy sort of half-mixed purple F on the cardboard he's using.

"I usually find that invoking holy things is the most fun, but somehow not paragons..." he muses, swirling away at an almost passive-aggressively swirly set of letters. "Not that I respect them too much, there's just something a lot more fun in yelling about Andraste's ass than Paragon Ebyran's."
brosbeforeprose: (i want it all)

[personal profile] brosbeforeprose 2021-06-22 09:00 pm (UTC)(link)
Varric's grinning, but instead of pushing, he says, "Ah, just shittin' you - in a manner of speaking. I'll save the horrific 'would you rather's for when I'm blind drunk and running out of tall tales."

Or will he? Some people are just fun to poke at.

"Here's a real question - did you find any of your things here? I've got the clothes I hatched in and that's about it. I'm not even sure Bianca's here, if I'm being honest."
neversmall: (008)

[personal profile] neversmall 2021-06-22 11:49 pm (UTC)(link)
"Do dwarves have a habit of riding through the streets naked and drunk to celebrate paragons? Because that's what the Kerch do on Ghezen's Day."

She squints at her curly cues, decides they look... well, terrible, and begins just drawing over the thing in decisive lines. Somehow, that feels a bit more cathartic.
portolan: (a r m s c r o s s e d)

no worries!

[personal profile] portolan 2021-06-23 01:58 am (UTC)(link)
[ Balthier absolutely catches that Bucciarti is too smart, too dry, and too calculating to be just a tax collector. He's impressed and files that away. ]

Hard to make friends when you're boring and take all their money.

[ Or their liberties and lives -- the job Balthier was supposed to have. That feels like a lifetime ago. ]

What do you say we life some heavy parcels and scope out the building, eh?

[[ ooc:happy to keep going, or happy to hand wave their task. I feel like they got a good intro to each other :) ]]
mylawn: (pic#10436242)

[personal profile] mylawn 2021-06-23 03:17 am (UTC)(link)
[76, too, has ammo for his rifle, but not nearly enough of it. He's not a fan of having to count bullets, but the good news is that he can fight just fine without a gun, so he has the option of using it as a last resort.]

Let's hope we don't run into any, then.

[Maybe not the best thing to admit, but there's some sympathy in his voice. They'll have to find a solution to this, one way or another--preferably one that doesn't put too much of a dent in base camp's resources.]

I'm pretty low on ammo, too.
psychometries: (085)

[personal profile] psychometries 2021-06-23 06:12 am (UTC)(link)
[ Kind of exactly like that starship, actually, and he angles his head towards her to concede that point. The one he's been calling home of late isn't nearly as big, but the concept is the same. ]

It's really not that dangerous. [ At least, not when Imperials are trying to shoot you down. And... ]

Well, normally it's not that dangerous. I'm not really sure what happened to the people here. Why they crashed.
psychometries: (013)

[personal profile] psychometries 2021-06-23 06:23 am (UTC)(link)
[ His forever planet didn't really work out for him, and now it's sort of a pipe dream, alright? That happens when you're near the top of the Empire's shitlist—or, well, he assumes he's on the Empire's shitlist, considering what he stole from right under their top enforcer's nose. He can't imagine that Sith Lord is very happy with him for getting away alive. ]

Me?

[ The ribbing does get a smile out of him, sort of exasperated but in an affected way—he doesn't really mind at all. He opens his mouth to refute the accusation, but... she kind of pegged him there, even if his clothing isn't actually the right clue to it. Instead, he deflects. ]

I'm not adventurous at all compared to Beedee. He isn't afraid of anything.

[ He gestures towards the droid, who beep-boops cheerfully in agreement. ]
arnaults: (011)

[personal profile] arnaults 2021-06-23 02:11 pm (UTC)(link)
[ dorothea considers, then nods with a little smile. ] If you'll tell me what you've seen when you come back.
fortyforged: (wait a minute)

[personal profile] fortyforged 2021-06-23 05:08 pm (UTC)(link)
[That's something Banshee has to agree on. They haven't been here long. If they were going to be stuck here, they needed to be careful, especially not knowing what greater threats might be out here.]

Not sure what all they have, if we can make more somehow... Standard fare here seems t'be railguns.

[His memory's shoddy, but he remembers weapons a little better.]
spalten: (pic#14544826)

[personal profile] spalten 2021-06-24 02:06 pm (UTC)(link)
"Not all." Vidar sounds a bit worried about it. "And as far as I can tell there's no way of communicating back where I came from, either, so it's a bit of a hassle trying to shift my long-term plans to include this place."

Especially when he wasn't really the type to think about things like long-term plans. And when he's already busy back home.

"They don't quite understand how we got here as well and why. They're only aware of their own stories. So ... not much help on that front."
mylawn: (hhraaghrngh)

[personal profile] mylawn 2021-06-24 04:02 pm (UTC)(link)
Seemed like a big thing to ask, right away.

[He's acutely aware that the survivors of the Adamant are running on limited supplies, and that they should actively work to not be a burden. Asking for weapons outright seems like a recipe for disaster, especially if they get in over their heads out here and damage or otherwise lose something.]

Did you meet the Security guy?

[76 understands that there needs to be some amount of trust involved when it comes to allowing newcomers to join their departments, but at the same time…it seems like beggars can’t be choosers.]
fortyforged: (hm)

[personal profile] fortyforged 2021-06-24 06:01 pm (UTC)(link)
Didn't seem to keen on having me in the armory. Didn't get a chance to ask.

[They'd ushered him right out. He'd like to think he'd remember something like ammo, but when everyone is paranoid about you, he supposes it's only fair they'd rather not have you poking around their weaponry.]

Security...

[He cocks his head as he thinks. The name escapes him. It usually does.]

...asked about if they needed a gunsmith. He gave me a broken rifle to fix up. Think I'm s'pposed to teach 'em maintenance.
brosbeforeprose: (save me)

[personal profile] brosbeforeprose 2021-06-25 09:27 pm (UTC)(link)
Long-term plans? Maker's breath, when he thinks about it, he has none of those, not now. Even his short-term plans involved only finishing breakfast before the Templars took him.

He realises with surprise that some of his realisation is showing on his face, so he says wryly, "This place interrupted me in the middle of some unfortunate business with people who really wanted some information out of me, so I'm not thinking much about my long-term plans right this second."

He doesn't know for sure that this is true, but he thinks it is.

"They only have their stories, but we have a whole new perspective on them. Maybe there's something they've just missed that one of us can figure out."
brosbeforeprose: (you don't fool me)

[personal profile] brosbeforeprose 2021-06-25 10:09 pm (UTC)(link)
Varric pauses for a second, considering this mental image and then transplanting it onto dwarves - and has to stop after writing only fuckety to lean back in his seat and just...try not to laugh.

"Maker, I wish I could paint well enough to show you the picture I'm seeing in my head right now. Imagine a lot of bearded, long-haired dwarves - men and women - naked in the stone tunnels of a vast underground city thundering around on nuggalope. Fuck it, anybody can paint a nuggalope..."

He dips the brush into some grey and starts a quick outline of what looks like a giant pig with tiny eyes, bizarrely long legs and huge horns, with big ears and a pointed sort of snout.

"They're all drunk, there's hair, alcohol and coin flying everywhere and at some point, they make the biggest nug they can find a paragon."

He's chuckling as he adds a little curly tail to the nuggalope.
neversmall: (139)

[personal profile] neversmall 2021-06-25 11:36 pm (UTC)(link)
I'm sure some people feel the same way about ships. [ Those people are not the ones who have just survived a shipwreck. And that is not the point, really, the point is: ] I'm glad that there's someone among us newcomers who understands this level of technology.
neversmall: (004)

[personal profile] neversmall 2021-06-26 12:01 am (UTC)(link)
Oh, excellent; she won a laugh. Nina collects tokens of good will as others may collect stamps. More than that, she has the brief flash of satisfaction that any entertainer feels when a joke lands.

Curious to see what Varric is talking about - a nuggalope - she leans over to watch his process.

"My," she grins at him, "I'm not sure if I should apologize or not. That is truly a spectacle you're describing. Yes, I think it'd fit right in with Ketterdam."
spalten: (pic#14544841)

[personal profile] spalten 2021-06-26 02:00 am (UTC)(link)
He gives a short laugh at that. "'Unfortunate business', huh. Aren't you Mr. Popular."

And for all the wrong reasons, it seems.

"As for that, it seems that that's the expectation here, but I don't know - I'm not quite inclined to play nice when I don't have everything that I need." He slips his hands in his pockets as they walk, glancing briefly at some of the crew passing by with a wry smile.
trassel: (17.)

[personal profile] trassel 2021-06-26 12:29 pm (UTC)(link)
A dwarf? Well, duh. But is that a national affiliation of some kind, a race, a state of being? He decides it will become clear as they go — clearly, the most important characteristic of dwarves being discussed right now was the lack of dreams.

What did Varric expect? Nothing, probably. Just to sleep like a log and then get up.

'Seeing these is unusual in my culture but not unheard of,' he replies. Figuring they might be able to find some common ground with Matthias if they can't find any foothold with Varric. 'Were you able to speak much at all? Go swimming?'
mylawn: (pic#10436240)

[personal profile] mylawn 2021-06-26 03:27 pm (UTC)(link)
Doesn’t matter to me.

[Answers are answers—and he’s used to not liking the answers he digs up, so he seems ready to take things in stride if it turns out to be, like, an eldritch god or something. Well, maybe not that, but he carries himself like the kind of person who is more used to getting in fights than not.

Even with the additional help (‘help’), it quickly becomes apparent that they aren’t getting out this way. Maybe if he had some kind of blunt object, his strength would be enough to break the lock open, but as it stands it seems like he’s running out of options. There’s no sign of the people who threw him in here, either, not that he's particularly keen on getting tasered again.
]

You got any good theories?
mylawn: (pic#10433717)

[personal profile] mylawn 2021-06-27 03:59 am (UTC)(link)
Can't say I blame them.

[But there's some frustration in his voice--he clearly seems to think he knows what he's doing, and that it's a mistake to keep him away from the security team and from the guns. Still, he imagines he'd be behaving exactly the same way if he were in the position of the Adamant survivors. 76 offers a shrug, hefting his own rifle a little.

At least it seems like Banshee got something out of him.
]

Yeah? Did you do it?
fortyforged: (order's ready)

[personal profile] fortyforged 2021-06-27 04:19 am (UTC)(link)
[He nods. Bunch of strangers show up out of nowhere when people are already just trying to get by. It's his nature not to be pushy about things, and he knows what he knows.]

Yeah. Old gun, bad shape, but Earth design. Not sure how well I can teach. You do something for years that it's just what you do. But I said I'd give it a try.
trassel: (36.)

sorry I missed this notif!

[personal profile] trassel 2021-06-27 02:09 pm (UTC)(link)
[ He lets out a soft snort. ]

Fjerda is a place of hard ways. There is no other path.

[ He can't remember a time, even in the stories, where it was not Fjerda against Ravka. When it was anything other than foundational to all their beings. These are interesting questions, even if they are straightforward. But they pick at something Matthias isn't sure how to unravel. ]
figlia_morbida: ([blue monday])

[personal profile] figlia_morbida 2021-06-27 09:08 pm (UTC)(link)
[Oh, a fugitive on the run? Not something to expect from such a gentle looking lad!

Trish can't help her own smile from showing up briefly when he makes an expression like that. Funny, this is one of the more normal conversations she's had in awhile, even if it is on a different planet where the rain is acid and they're sitting in a mess hall nestled under the corpse of an alien dragon.

It's that, and when he deflects, he uses his best weapon, and Trish can't help herself. Maybe it's because on some small level, Beedee makes her think of Aerosmith...

God, this boy named his robot buddy, didn't he? That's terribly cute. Stop that!!

Trish rests her chin on her hand, glancing between Beedee and Cal. Mostly so she doesn't look too taken by their dynamic.
]

So our daring adventurer has a name. And what about you?

[She levels at Cal. She's comfortable enough to ask, since he seems harmless. No man defers their courage to a tiny machine unless they're really that humble, right?]
figlia_morbida: ([word up])

[shaking deer emoji]

[personal profile] figlia_morbida 2021-06-27 11:06 pm (UTC)(link)
[Trish raises her eyebrows at that. Three of them?

And only one of them Nina knows. Which is odd, and Trish wonders about another thing, considering Bruno's situation...but that's not for her to say without his approval.
]

I do, but we're only acquaintances.

[Nina had a point, Trish thinks. These getting-to-know-you questions are actually really useful.]

That's the thing that makes me wonder why only certain people were brought here. Why not a group of friends, instead of strangers that simply share a home and nothing else?

[That just seems to complicate things. She's also mostly thinking aloud also. She's not sure if Nina is the type that's interested in endless speculating.

She waves a hand vaguely as if to brush her prior statement away.
]

You know, you'll have to tell me about the music of Ravka sometime. This place isn't home for any of us, but I can try and make it feel a little closer if you or your companions need.

[Nina seems nice...she doesn't deserve to be trapped here. :(]
hootlem: (Blind obedience! Pointless busywork!)

Wildcard

[personal profile] hootlem 2021-06-28 03:08 am (UTC)(link)
[Trish would wander anywhere once for her curiosity, huh? We'll let a random encounter cure that.]

[It looks like a normal hallway: harmless, mundane, if in severe disrepair, like the rest of the camp. Only a passing shadow warns Trish of impending danger, followed quickly by,]
Heads up!!

[A wrench shortly plummets to the floor from above—with a pale, bony hand still attached.]

[Above, Eda sits on her flying staff, hovering by a removed panel in the ceiling.]