raiamods: (Default)
raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
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◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

figlia_morbida: ([where's your head at])

i love her hat so much that icon is killing me

[personal profile] figlia_morbida 2021-06-28 04:36 am (UTC)(link)
[Okay, yeah, if there's anything that would snuff out her curiosity immediately, it's probably an encounter with the local fauna. Barring that, the local gremlins are also a good deterrent, but Trish can't imagine anyone misbehaving in person like they would on the network.

Today, she will be proven wrong.

Trish doesn't have it in her mind at all to be looking up at any point, idly scanning the hallway as she walks, another of many dozen that are as dilapidated as the other.

Fortunately, the wrench isn't quite well-timed enough to hit her, though it is awfully close. That being said, Spice Girl's arm pops out of Trish's shoulder on reflex to deflect it just in case, but Trish herself has already jumped aside with a scream.

She doesn't even notice the hand at first until she rights herself, her expression plainly horrified when her gaze settles on it.
]

What the hell...?!

[She finally follows its trajectory up to Eda, floating up there, like no big deal. It surely can't be her hand, she'd be screaming her head off, wouldn't she? And yet:]

Is this...yours?

[Does she even want to know what this person is doing.]
hootlem: (Why do I always think that'll work?)

Winter spider hat is a fantastic hat

[personal profile] hootlem 2021-06-28 04:40 am (UTC)(link)
Yep, that's mine! [And to prove that horrific point, Eda holds up her right arm—which ends just before the wrist, bone and flesh visible at the cross-section. Her other arm is up in the hole in the ceiling.]

Sorry about that. Just toss that back to me, would you? Kinda holding something together up here.
northerndragon: (break the silence)

[personal profile] northerndragon 2021-06-28 05:06 am (UTC)(link)
No?

[He glances at the man, then back out at the water, then brings his gaze back to the man.]

What do they do, pull maids under the water with them? Drown men who come too near?
figlia_morbida: ([word up])

SPIDER HAT!!!!

[personal profile] figlia_morbida 2021-06-28 05:17 am (UTC)(link)
[If Trish wasn't used to seeing people dismember themselves already, she would have possibly fainted on sight. Thanks, Bruno...

Trish wonders if she shouldn't just turn and walk away right this second, but unfortunately, she can't ignore that this person is possibly doing something useful.
]

Hmph. Only if you can promise you're not breaking something.

[This place is already a wreck, please.

Anyways, Trish wrinkles her nose at the hand on the ground. No, absolutely not, she will not pick it up with her own hand. It's pale and sickly looking and makes her ill just looking at it...!

So she reaches for it, despite her prior statement, Spice Girl's hand overlaying with her own to pluck up the hand clutched around the wrench, tossing it back up to the strange lady afloat above them.

Which Trish isn't going to question, honestly. This lady's hand came off, she's not remotely normal.
]
hootlem: (Dang. I look great.)

[personal profile] hootlem 2021-06-28 05:59 am (UTC)(link)
[Catching a wrench without a hand isn't a graceful sight, bumping it with her forearm and then trying to pin it with her arm to her lap. With a little bit of finagling and muttering, a little of which was probably curse, the hand seemingly pops right back onto her wrist.]

Whew! [Eda flexes the fingers experimentally, then picks up the wrench again and reaches into the ceiling panel.] Thanks! This would've been really awkward if you hadn't. Owe you one, pink girl.

[Clinking noises ensure, presumably whatever the wrench was for.]
figlia_morbida: ([can you believe this shit nancho])

[personal profile] figlia_morbida 2021-06-28 06:15 am (UTC)(link)
[It's only fair, since Trish swore too.

Anyways, she can only watch as this strange old woman nigh effortlessly pops her hand back on, considering how hard that should reasonably be for a normal person to do! Emphasis on normal!

Also, pink girl...it's not the worst thing she's been called. Trish doesn't leave, at any rate, peering up at Eda with her hands on her hips.
]

You still haven't told me what you're up to.

[Squint!!

It's not like she's any sort of authority, but...she can and will tattle!
]
hootlem: (I tied her pointy shoes together)

[personal profile] hootlem 2021-06-28 03:54 pm (UTC)(link)
[Snitches get stitches, Trish!! Eda shrugs the best she can with both arms in use. ]

Eh, just fixing up some old pipe. Some shy little thing from Sanitation was really desperate for the help, and this is a lot easier for me to get to than most.

They might not pay, buuuut they'll find some way to compensate me.

[Hello, illicit goods. Could one sell things at black market prices if there was no market? She'll find a way.]
neversmall: (easystreet-s&b1x8-38)

sorry, got stuck here for a bit

[personal profile] neversmall 2021-06-29 12:57 am (UTC)(link)
[ Nina compartmentalizes. The delightful thing about a hovercraft, besides its existence, is that they will not have to walk back to camp. She's willing and able to help Balthier remove the craft from the egg and then steps back to wait for... whatever is going to happen.

Which is nothing, apparently. Until Balthier gets rid of something, burying it back in the egg, then the craft starts up more smoothly than any train she's seen.

Fascinating.

And very strange.

She decides it's more suspicious to not ask, but she chooses the less prying question. ]


Is it going to work now? I'd hate to get on and have it stop.
figlia_morbida: ([word up])

[personal profile] figlia_morbida 2021-06-29 05:09 am (UTC)(link)
[Wow, Eda would clobber a fifteen year old girl for tattling?

Actually, no, yeah, she would, wouldn't she...

Trish keeps her hands on her hips, for the record, still watching Eda from her vantage point below. It seems this old crone may be telling the truth, but...

Fine, okay, she'll bite.
]

If it's so much easier, then why did your hand...do that?

[You know, fall off? The thing being so casually set aside while Eda imagines herself some ill-gotten gains in the future?]

Are you falling apart at the seams?

[Is this what happens to obscenely old people and zombies alike? Damn.]
mylawn: (pic#10436246)

[personal profile] mylawn 2021-06-30 03:28 am (UTC)(link)
Earth circa...?

[He's still wrapping his mind around all the various versions of Earth he's been hearing about. Sure, 76 can probably go take a look at these guns for himself, but he wants to know more about his current companion. Helps him put everything else in context.

Like what Banshee is supposed to be, maybe. He can't help but eye him a little, wondering if there's anything organic about him.
]

Just trying to place things on a timeline.
fortyforged: (memory slipped)

[personal profile] fortyforged 2021-06-30 06:45 am (UTC)(link)
[The Exo pauses, thinking. It's not long before he shakes his head.]

Pre-Golden Age, I'd guess.

[Actual numbers would be harder to pin down, and Banshee knows it's probably a wonder he can even remember main events these days.]
cicatrize: (pic#7757928)

don't mind me, late af

[personal profile] cicatrize 2021-06-30 02:28 pm (UTC)(link)
So I've been told.

[ jack drawls, as he works to dislodge a child from his thigh. begone, mini-human, he doesn't have any candy for you. as for the script, it's tossed to varric's lap as jack moves to find a seat next to him, waving off another kid with another probably rude question. ]

My condolences. You might consider a few revisions, and a cast over the age of 12 in majority.

[ it probably doesn't help that the play had to be kid-friendly, and jack finds very few things made to be kid-friendly that entertaining. kicking his feet up on the edge of the makeshift stage he'd just hopped down from, he does at least hold out the flask to varric. if they're suffering children together, they may as well get drunk together. ]
portolan: (h a n d y)

no worries i was out of town there for a bit

[personal profile] portolan 2021-06-30 05:27 pm (UTC)(link)
It should. That particular thing has never played nicely with this vehicle. So long as this old girl gears up, which she's doing nicely, I'm confident she'll stay aloft.

[ He's not going to make Nina uncomfortable, but he's also going to stick as close to the ground as is safe, just in case.

He idles the bike just six inches or so off the ground.
]

There's a small step near the middle on the left side. Make yourself comfortable.



Edited (i tried to link a pic but it didn't work) 2021-06-30 17:29 (UTC)
hootlem: (Weaponizing my pride. Well played.)

[personal profile] hootlem 2021-06-30 11:48 pm (UTC)(link)
[A snitch is a snitch!!]

Eh, more or less, [Eda grumbles dryly. Stupid curse.] The wonderful world of gettin' old. But, the chumps on this crew can't fly and would have to suffer getting a ladder.

[That's about as tight as the bolt will go. Eda hesitantly lets the pipe go, and when it doesn't immediately fall on her face, she grins up at it, and stashes the wrench in her hair. It's hers, until someone asks for it back. Which given the state of this place, would probably be soon.]

[She floats back down to the ground, and Owlbert's wings wrap back into his carved form.


Sorry I almost clobbered you with a wrench there.
Edited 2021-06-30 23:48 (UTC)
cleaningsolutions: (Default)

sorry about the delay

[personal profile] cleaningsolutions 2021-07-01 01:52 am (UTC)(link)
[She notices the jump.]

Is it jarring, being here? You seem to be taking it pretty well.

[Doc highlights spots for Mop to work on, and she follows that lead. She's not really good with calculations and the whole preserving structural integrity thing.]

Barnacles. Commander Dance - that's Dance of the Sugarplum Fairies - was keeping some in an enclosure in her quarters. She didn't bother with a good filter. Adult barnacles are fixed in place. But they make larval barnacles, which are microscopic and free-swimming, until they find a place to attach and start growing...
neversmall: (003)

[personal profile] neversmall 2021-07-02 12:32 am (UTC)(link)
[ ...So Many Questions. ]

And... it flies because of what, exactly?

[ But, okay, getting on the craft that's flying, Saints. ]
figlia_morbida: ([inner universe])

[personal profile] figlia_morbida 2021-07-02 08:47 am (UTC)(link)
I would find that ridiculous, but I imagine ladders are as hard to come by as anything else in this godforsaken place.

[Did this lady just put that wrench in her hair, also? Trish has seen some thick hair, but this is something else.

In any case, Trish watches Eda descend with some interest...someone with powers, huh? Probably a few, if she can both float and paste her hand back on with no issue. She waves Eda off at any rate, since she hasn't found a reason to really be mad, yet.
]

Don't worry about it. That pipe would have done worse to someone else later if you weren't here to fix it now.

[And they don't have a Stand to defend themselves. Shrapnel becomes as harmless as balloon animals with Spice Girl around, thank goodness.]

Do you anything else on your agenda?

[Because, that being said, if this lady's repairing around, maybe she needs someone to remind people to steer clear. Watch it, this old crone's literally falling apart and who knows, maybe her head will come off next.]
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-07-04 04:56 pm (UTC)(link)
[ The Mist comes in readily this time, the familiar whir of machinery humming to life. It lifts smoothly and responds eagerly to his commands to gain height and a little speed. Gods, it's good to feel some wind in his hair. He angles it toward a wider path back out of the cave they're in. ]

I apologize that I may have slept through most of my magickal theory classes, but essentially the world -- well mine, and this anyway -- has an ambient energy force called the Mist. Humes -- humans -- figured out how to channel it some hundreds of years ago, the Vierra -- another group -- much longer. Anyone can be taught to weild magick by tapping into the Mist, so I'm essentially channeling it into the craft. Anything like that on your world?
mylawn: (pic#10436246)

[personal profile] mylawn 2021-07-06 04:03 am (UTC)(link)
Golden Age?

[He can't help but be curious--it's interesting, to say the least, hearing about all these versions of Earth that didn't go through the robot near-apocalypse like his. Makes him wonder where he'd be if his life hadn't been interrupted by the Crisis.]

Sounds nice.

[Of course, a "Golden Age" implies other, not-so-Golden Ages.]
fortyforged: (wait a minute)

[personal profile] fortyforged 2021-07-06 04:39 am (UTC)(link)
[Well, it wasn't a robot apocalypse, anyway...]

Yeah. It was.

Before my time. Big technology boom. Things got better, people went farther. Out in space, all over the Sol System.

[He shakes his head.]

Things were good. Then suddenly, they weren't.
freightcars: (162)

[personal profile] freightcars 2021-07-06 07:19 pm (UTC)(link)
Magic.

( He echoes, less like incredulity and more to the tune of ah, of course, yes that tracks. Weary, begrudging, immediate acceptance.

Not like he hasn't seen it before a couple times.

Still weird.
)

That something you can do?
neversmall: (097)

[personal profile] neversmall 2021-07-07 08:55 pm (UTC)(link)
...not something that anyone could do, no.

[ What must that be like, to live in a world where such power could belong to everyone? It sounds like it would solve so many problems... and doubtless create millions more. Nothing is ever simple. ]

And nothing that can be used to power machinery like this! [ She laughs with delight. ] This is amazing!
portolan: (Default)

Sorry I've been out of town

[personal profile] portolan 2021-07-11 10:28 pm (UTC)(link)
I suppose effectively not anyone, given there are the usual barriers to training and resources like any piece of eduction, and some have a stronger knack, but generally speaking, yes. A lot of machinery and technology operate with Mist as the base energy supply.

What do they use on your world? [ He's familiar with the fundamentals of electricity and pure mechanical technology. A lot of Archadian military and therefore pirate tech has full mechanical bases in case something is used to destabilize the Mist. That hadn't been a large issue in the past -- Balthier realizes the manufactured nethecite research must have increased the reliance on ships and and systems that could run while the Mist was depressed. ]
baum: (h u h)

[personal profile] baum 2021-07-12 12:11 pm (UTC)(link)
Gunsmith. It makes sense. It'll also be all kinds of useful here, in a place where they seem to need basically everyone's skills.

That apparent memory lapse might be a problem, though. John doesn't say anything about it, but he'll remember it. There's something about it that puts him in mind of Cameron, and not in a good way.

In a sympathetic way, though.

"That's good. I'd bet the people here could use that. Weapons seem like they're in short supply. You can build as well as fix, right?"
baum: (g r o a n)

[personal profile] baum 2021-07-12 12:11 pm (UTC)(link)
Sure.

[ John picks a brush, and throws some colours together to get some green. He's never thought of himself as particularly artistic, but painting some leaves on doesn't seem like the worst task. ]

You gotta tell me if I'm doing this wrong.

[ He pauses. ]

Wait, do you want regular trees, or like...pine? I probably should've asked that first.