raiamods: (Default)
raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
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◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

trassel: (31.)

[personal profile] trassel 2021-06-01 02:03 am (UTC)(link)
[ Nothing about her makes that much sense anyway. He doesn't get the joke, but then, you sort of had to be there. Nina makes a lot up for him, missing this one doesn't cost. Matthias simply finds a place in this tapestry, one that is quiet and involves the drying dishes. ]
neversmall: (002)

[personal profile] neversmall 2021-06-01 02:10 am (UTC)(link)
[ The workers in the kitchen do tense up a little at Matthias' silence looming presence, and they catch their breath when Nina 'accidentally' sets a dish down too hard and some soapy water splashes up to get Matthias on the cheek.

Insincerely: ]
Ooops.
trassel: (37.)

[personal profile] trassel 2021-06-01 02:28 am (UTC)(link)
[ Devious Nina. Always trying to push him to appear more human, not just to herself but to others. He doesn't need the help — Matthias wipes it on his shoulder, without much comment. ]

It's not a problem.
neversmall: (039 (oh no he's hot))

1/2

[personal profile] neversmall 2021-06-01 02:34 am (UTC)(link)
[ Wow, rude. Maybe she just likes seeing you all wet, Matthias, huh? Have you thought of that? Maybe it's got nothing to do with humanizing you and your giant monster wolf? ]
neversmall: (015)

[personal profile] neversmall 2021-06-01 02:41 am (UTC)(link)
Good. [ She finishes the last dish triumphantly and steps back to watch him finish with enough appreciation that the other kitchen workers finally relax and one of them even coughs something suspiciously like a laugh. ] Ready?
trassel: (08.)

[personal profile] trassel 2021-06-01 02:52 am (UTC)(link)
[ Psht. She doesn't need to do this. Not that he isn't very, very aware of her scrutiny. And it's just dishes, Nina. ]

[ He sets the last one down and places the towel in the rack neatly. ]

Yes. We are done.
neversmall: (036)

[personal profile] neversmall 2021-06-01 03:01 am (UTC)(link)
[ You say it's just dishes, she says she just got to watch her not!boyfriend handle delicate things dexterously and with competence. It's free real estate!

In slightly more seriousness, yes, this is part of the Show, but also it's for her. She enjoys watching him. His clothes hide the way his muscles move, but not how those hands - which he so kindly offered to loan her - flex and settle. She smiles up at him with patently false innocence and respects his boundaries enough to not take his arm. She waves at the kitchen workers they'd temporarily relieved and they make their way out of the kitchen... only to be nearly bowled over by Trassel again. It has been. Ten whole minutes!! How long is that in wolf years? Too long. ]


All right, you, [ patting him as she leans back under his weight. ] Let's follow Matthias, he's taking us someplace quiet.
trassel: (16.)

[personal profile] trassel 2021-06-01 04:36 am (UTC)(link)
[ It's literally just dishes, Nina. She could probably watch him stand still and find some way to enjoy that too, though. There's no end to the things she takes joy in, there's always something more to savour. ]

[ Even being greeted again, just as joyfully as earlier, by his wolf. It has been ten minutes, and Trass circles to her then decides Matthias shouldn't be spared. But he's not so easy to throw off-balance, and there's just nudging and friendly snapping before Trass happily brings up their rear. ]

[ He leads her almost out of the cave, just to a nice corner, where there are only a few patrols, and the night shift is getting ready. Matthias finds a spot to put his back to the wall, enough space for his hands to reach for a knife, and settles down, expecting her to take up the space to his right. ]
neversmall: (079)

[personal profile] neversmall 2021-06-01 06:55 pm (UTC)(link)
[ Nina shifts her weight to her back foot and smiles a little, her gaze flicking from between him to the shelter of the dragon's wings, the sturdy wall, the creeping night shadows. ]

Very nice, [ she approves and then settles beside him, careful to take the side that allows him to draw easily if need be. They will, at least, have plenty of warning as Trassel doesn't settle beside her, but in front of them. Matthias' shoulder is tempting, and Nina's resistance to such temptation is criminally low after such separation and such a long day, and she rests her head against his shoulder. ]

Let's see your strange watch.
trassel: (Default)

[personal profile] trassel 2021-06-02 12:32 am (UTC)(link)
[ As she settles, she feels something snake around her waist and the press of a broad palm at the side of her hip, holding her near. His own resistance is criminally low as well, after having been looked at, wanted, and hardly seen or touched for eight hours. ]

[ Matthias hands her the watch. It's still open on his last message to her. ]
neversmall: (089)

[personal profile] neversmall 2021-06-02 12:56 am (UTC)(link)
[ His hand snakes around her, lands on her hip, and draws her close. Nina catches her breath lets it out slowly, savoring their closeness. ]

Here. Jordan [ A Very Strange Name for a very delightful child ] showed me how to access the small picture menu while I was in the theater. They can read everything we post, you know - the Adament crew.
trassel: (11.)

[personal profile] trassel 2021-06-02 01:06 am (UTC)(link)
[ Is that good or bad? He shrinks at the idea that someone could have read his letter to her, or overheard all the things he means to say to her when there's no one else around. ]

They can, but do they?
neversmall: (087)

[personal profile] neversmall 2021-06-02 01:15 am (UTC)(link)
I don't know.

[ She glances at him quickly and then adds: ] They won't have read ours. Those were direct messages, see? [ She points to the telling little icon. ] That's just between us. At least, that's how Jordan explained it to me when I sent you the message.
trassel: (08.)

[personal profile] trassel 2021-06-02 01:16 am (UTC)(link)
Oh.

[ He hadn't even said it out loud to her. Nina will feel a gentle, grateful press, where his hand is, drawing her in just a little more. ]

Still, it makes a code even more vital.
neversmall: (137)

[personal profile] neversmall 2021-06-02 01:34 am (UTC)(link)
[ He doesn't need to say it out loud - doesn't he know, pressed together with a Heartrender like this - she can't not feel him. There can be nothing held back. She tries to reciprocate with as much honesty as she has, but she gives him that anyway, regardless of distance. She's never held back with him, the doors to her heart have always been wide open. ]

Well, let's scroll through them first, then we can decide on what we need for meanings. We should probably have one that says something like: 'Don't believe anything I just wrote' and one that means: 'Danger, come find me now'...

[ Nina, you just said let's look at the pictures first. ]
trassel: (07.)

[personal profile] trassel 2021-06-02 01:44 am (UTC)(link)
[ What did she just say — Matthias shakes his head a little. She knows them better, having used them more, so he lets her take the lead, simply peering in to watch the symbols she shows him. ]

Yes, and some can be grouped together. I thought your balloon was to tell me what colour the flower should be — there are more flowers.
neversmall: (002)

[personal profile] neversmall 2021-06-02 02:13 am (UTC)(link)
Oh - no, like I said, I was just smashing a bunch of the pictures together because I thought they were fun. [ '...present you with the flower of your choice.' What on earth had he meant.. ] When Sam and I were talking, we used the little arrows.

[ She puts his watch down on his thigh, respectfully not touching anything, and then frees her hand to show him the relevant portion of her and Sam's conversation, complete with arrows. ]
trassel: (13.)

1/2

[personal profile] trassel 2021-06-02 02:22 am (UTC)(link)
[ He sees the red bird first. That already means something else, and Matthias frowns at the message. ]
trassel: (19.)

2/2

[personal profile] trassel 2021-06-02 02:26 am (UTC)(link)
[ At least the arrows make sense. He makes a note of the waffle emoji, the large snake? No, that's a dragon. They are here inside the dragon. There's a present, and it will involve little hats? A lot of the faces are self-explanatory, and Matthias feels they can't be made to stand for something else, it would become needlessly complicated. ]

[ He gets the last one, though, and gives her back the watch after a very serious silence during decryption. ]

He is very good at this.

[ — is his comment, as he attempts to mimic, physically, what the meeting fists are? ]

This is a greeting?
neversmall: (061)

1/2

[personal profile] neversmall 2021-06-02 02:34 am (UTC)(link)
[ ...boy, why suddenly so tense? Is it the presents? The hearts?

He HAS to know she wasn't - she didn't - it wasn't like that. ]
neversmall: (071)

[personal profile] neversmall 2021-06-02 02:35 am (UTC)(link)
[ ...just gonna... move along. Nina brings up her hand and lightly bumps her fist against Matthias'. First fist bump... success? ]

I was comfortable assuming so, from the context. It seemed like a handshake, but not quite so. I'll ask him during our shift tomorrow.
trassel: (37.)

[personal profile] trassel 2021-06-02 03:00 am (UTC)(link)
[ LOOK he's met Sam, he's handsome, Nina has eyes, she flirts with everything, it's Fine. It was just the red bird, but the little face was obviously Nina, so it means the bird is something else. Good. Not the same as Matthias' own bird, which he is NOT sharing, thank you. ]

[ His brow furrows, watching her... fist bump him. ]

All right.

[ What a strange thing. At least it can be represented easily. He turns his attention back to the list, ]

How come there are so many cats...?
neversmall: (057)

[personal profile] neversmall 2021-06-02 11:11 am (UTC)(link)
[ Nina might flirt with everything, but it is friendly, casual, and without intent and very, very different than the way she flirts with Matthias.

She feels relieved when he no longer seems upset, half-wondering if she should bring it up or let it go. She doesn't want secrets or shadows between them. But... he'll tell her if it's important. Sometimes Matthias just needs time. So she decides to let it go, refocusing on the cats. ]


They're making some of the same expressions as the faces. Maybe there are cat people?
trassel: (46.)

[personal profile] trassel 2021-06-02 12:22 pm (UTC)(link)
[ Ladies and gentlepersons, stop the presses! Nina Zenik let something go. ]

Cat people...?

[ He looks at her, and she can practically see the gears halting, starting again, and halting, because if there are as many cat faces almost as people faces... then the logistics of cat people... ]

What strange people.

[ At least there's a waffle emoji, that will keep her happy. She could find entertainment in probably every single one of these pictures, but not happiness. He is invested in that, very much so. ]

The ones you didn't recognise, were you able to find out what they stood for?
neversmall: (025)

[personal profile] neversmall 2021-06-02 12:38 pm (UTC)(link)
[ For Now, dun dun dun. More data is required. Although honestly, it'd probably be better for them to hash it out, but she's feeling a little vulnerable about how he may perceive her interactions with others and she hasn't rustled up the gumption/indignation to bring it up yet. ]

...or they could just really like cats? [ She doesn't know. ] No, I haven't spoken with anyone to decipher them. It's nice, though, to have something like this to latch onto. It's a small window into this 'Earth's' culture.

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