raiamods: (Default)
raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
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◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-06-20 02:40 pm (UTC)(link)
[ Balthier grins. It's been awhile since he's been able to show off, and he is, at his purest, a theatrical type. ]

Have everything?

[ He leads Nina back to his egg where the hovercraft is mostly uncovered. It has two seats, one in the front to steer and a more chair-like seat in the back, which he used to shoot from. Fran always steered, but he does know how. He just has to hope his connection to the Mist is strong enough here.

He worries about the Nethicite in his pocket. The Goddess Stone downed the craft once, but it was not manufactured. Still, only one way to find out. ]


Give me a hand.

[ They get the hovercraft clear of the egg. He mounts it, trying for the first time to reach into himself and connect to the Mist. His stomach drops. It isn't there, and a pain throbs through his head. He's felt this before. ]

One moment.

[ He fishes the stone out and returns it to the egg, burying it as inconspicuously as possible. He's uneasy leaving it, but uneasy taking it. He will have to find a place to stash it then come back for it.

He returns to the craft and tries to reach the Mist again. To his immense relief, it's there, just farther away. He coaxes it to flow through him, like a spring, and into the craft. The front motor begins to glow to life, machinery beginning to spin. ]
neversmall: (easystreet-s&b1x8-38)

sorry, got stuck here for a bit

[personal profile] neversmall 2021-06-29 12:57 am (UTC)(link)
[ Nina compartmentalizes. The delightful thing about a hovercraft, besides its existence, is that they will not have to walk back to camp. She's willing and able to help Balthier remove the craft from the egg and then steps back to wait for... whatever is going to happen.

Which is nothing, apparently. Until Balthier gets rid of something, burying it back in the egg, then the craft starts up more smoothly than any train she's seen.

Fascinating.

And very strange.

She decides it's more suspicious to not ask, but she chooses the less prying question. ]


Is it going to work now? I'd hate to get on and have it stop.
portolan: (h a n d y)

no worries i was out of town there for a bit

[personal profile] portolan 2021-06-30 05:27 pm (UTC)(link)
It should. That particular thing has never played nicely with this vehicle. So long as this old girl gears up, which she's doing nicely, I'm confident she'll stay aloft.

[ He's not going to make Nina uncomfortable, but he's also going to stick as close to the ground as is safe, just in case.

He idles the bike just six inches or so off the ground.
]

There's a small step near the middle on the left side. Make yourself comfortable.



Edited (i tried to link a pic but it didn't work) 2021-06-30 17:29 (UTC)
neversmall: (003)

[personal profile] neversmall 2021-07-02 12:32 am (UTC)(link)
[ ...So Many Questions. ]

And... it flies because of what, exactly?

[ But, okay, getting on the craft that's flying, Saints. ]
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-07-04 04:56 pm (UTC)(link)
[ The Mist comes in readily this time, the familiar whir of machinery humming to life. It lifts smoothly and responds eagerly to his commands to gain height and a little speed. Gods, it's good to feel some wind in his hair. He angles it toward a wider path back out of the cave they're in. ]

I apologize that I may have slept through most of my magickal theory classes, but essentially the world -- well mine, and this anyway -- has an ambient energy force called the Mist. Humes -- humans -- figured out how to channel it some hundreds of years ago, the Vierra -- another group -- much longer. Anyone can be taught to weild magick by tapping into the Mist, so I'm essentially channeling it into the craft. Anything like that on your world?
neversmall: (097)

[personal profile] neversmall 2021-07-07 08:55 pm (UTC)(link)
...not something that anyone could do, no.

[ What must that be like, to live in a world where such power could belong to everyone? It sounds like it would solve so many problems... and doubtless create millions more. Nothing is ever simple. ]

And nothing that can be used to power machinery like this! [ She laughs with delight. ] This is amazing!
portolan: (Default)

Sorry I've been out of town

[personal profile] portolan 2021-07-11 10:28 pm (UTC)(link)
I suppose effectively not anyone, given there are the usual barriers to training and resources like any piece of eduction, and some have a stronger knack, but generally speaking, yes. A lot of machinery and technology operate with Mist as the base energy supply.

What do they use on your world? [ He's familiar with the fundamentals of electricity and pure mechanical technology. A lot of Archadian military and therefore pirate tech has full mechanical bases in case something is used to destabilize the Mist. That hadn't been a large issue in the past -- Balthier realizes the manufactured nethecite research must have increased the reliance on ships and and systems that could run while the Mist was depressed. ]
neversmall: (Default)

No worries!

[personal profile] neversmall 2021-07-13 01:53 am (UTC)(link)
To go various places? Horses, mostly. Ships. There are some trains being built, but they're more or less experimental at this point.

[ Nina tentatively reaches out to stick one hand in the air, fingers spread carefully. The air rushes through them. ]

Nothing at all like this.
portolan: (w e l l l l l)

Re: No worries!

[personal profile] portolan 2021-07-13 04:20 pm (UTC)(link)
[ It had not previously occurred to Balthier that some people may be from words less technologically advanced than his. ]

I suppose you don't have metal-eating beasties rendering trains useless, then. Also very impressed your people tamed horses.

[ The horses he's used to are closer to the size of elements and often on fire or consumed by dark magick. ]

Still, I'm not complaining that this is what we ended up with. Nothing like the skies.

[ With nothing having gone wrong so far and having cleared the eggs -- which are the trickier maneuvering -- he takes her up a few feet and a few notches in speed. Every pirate is at least a little bit of a show off. ]
neversmall: (Default)

[personal profile] neversmall 2021-07-13 11:19 pm (UTC)(link)
Ah - no. No metal-eating beasties. Thankfully. But not a lot of track yet, either.

[ Accustomed enough to riding horses, Nina tightens her grip on the thing appropriately as they pick up speed. ]

So it's essentially your power that's making this run?
portolan: (h a n d y)

[personal profile] portolan 2021-07-14 05:11 am (UTC)(link)
Not in this case, no. It's more like... [ He almost says a mist, but that feels rather redundant. ] There is ambient magick in the air, plants, earth, and other organic matter around us. In this case, the machine has been created to be sensitive to those energies. My part is essentially telling the machine to open those channels, and how I want it to use them. I suppose like riding a chocobo -- the rider directs, and does have to have some stamina and skill, but it's still ultimately the creature's power transporting them.

When I use white or green magicks, ah, healing and subterfuge, I draw more from my personal energy. I will recover over time, but it is finite. I don't run that risk steering a craft.

[ As Balthier speaks he becomes uncomfortably aware how much he sounds like his father, lecturing on the unfathomable mysteries of the unseen world, monologuing without room for another person to get a word in edgewise. ]

But what do I know? I skipped magick theory class. Is the magic on your world more based on the individual? I met Alina briefly -- she explained to me a little.
neversmall: (005)

[personal profile] neversmall 2021-07-15 12:02 am (UTC)(link)
[ --like riding a what?

But Nina, alas, did not skip any of her theory classes, and is able to follow what he says quite well. Fascinating, that he's able to draw of (access?) the power of the planet itself.

That isn't quite like magic as much as it's like... learning a language, she thinks.

But it's nothing like the Small Science. ]


If someone has the ability to manipulate matter in my world, they're called Grisha. It's not available to everyone, unfortunately, it's just -- something you're born with. And it is a matter of personal strength or ability, how much that can be done with what you can do.

--what is a chocobo?
portolan: (h a n d y)

[personal profile] portolan 2021-07-15 03:28 pm (UTC)(link)
Fascinating. I assume your kind are coveted then? Magick may be available to everyone in theory, but higher trained and higher skilled magick users are still highly sought after on my world.

[ Balthier can't turn around and look at Nina while maintaining steering, but her voice has remained even. He's itching to get this craft outside and really see what she can do, but he remembers warnings of acid rain, and he still isn't sure if his stamina for Mist is exactly the same as home. Still, it's nice to be doing something familiar that he loves. ]

A chocobo is a very large and very strong bird. They're amenable to saddles, armor, carts and the like, though they can be difficult to catch and train. They fight back against the monster population. Most ground folk use them -- I prefer the skies. Chocobos don't fly.
neversmall: (020)

[personal profile] neversmall 2021-07-15 11:37 pm (UTC)(link)
[ She hesitates only a moment, but he's already revealed so much - she will reciprocate. After all, this is the way the world is. ]

...coveted would be one side of the coin, I suppose. [ Coveted; perennial possessions. That's similar to how much of the world does view Grisha - only in Ravka do the have a chance at something like freedom, but that is only if they serve. She's seen enough of real slavery to know the difference, and also looked in the eyes of those who'd fled from the Little Palace and wondered at the just where the lines were. ] The other side is feared and despised. My country protects and trains Grisha as soldiers, but there is little other option for us. Then again, there's little other option for many in Ravka; we are at war.

Your world sounds fascinating. [ A monster population? Birds instead of horses? 'Prefer the skies'? Saints. ] What do you mean by 'prefer the skies'? You have crafts that do more than 'hover'?
portolan: (g r i m a c e)

[personal profile] portolan 2021-07-16 01:01 am (UTC)(link)
I'm truly sorry, Nina. [ He doesn't elaborate or linger; she hadn't offered this up in the time they've spent together so he presumes she's only sharing because he has. He hadn't considered a world where the rarity of magic would endanger someone rather than liberate them. ]

I've had my share of war, much as I tried to outrun it. If the fates are gracious, its quieter now. [ Ashe would be a month into her new reign, assuming their timelines moved the same. He'd considered being at her side there once. Now it's seems like the foolish romanticism of a boy. ]

I'm surprised I made it this long without waxing poetic. I was captain of a ship, the Strahl. Finest airship in all of Ivalice. Large enough to carry twenty or so.
neversmall: (088)

[personal profile] neversmall 2021-07-20 01:55 am (UTC)(link)
[ It's strange, the way some things are both painful and... accustomed. This isn't a bleeding wound, but it hasn't scarred over either. It is hard to describe, difficult to compare, the kind of pain that comes from being hunted, always on the outside, with easy power of life and death and the emotions of others and no amount of not using it will ever make them forget that you could - and you always sense their fear, their distrust, always. Is that the worst part? Or is the worst part the constant fear for your life? Or actually being captured for it, that part had been pretty bad too.

So it's strange, for this constant, accustomed open wound to suddenly feel a balm of pure, unlooked for empathy. She actually takes a quiet breath in and has to regain her balance. She decides to let the whole of this subject go. ]


The Strahl - that's a good name. And are you telling me, truly, that you sailed the skies in the same way some ships sail the true sea?
portolan: (l o o s e n y o u r c u f f s)

[personal profile] portolan 2021-07-22 10:27 pm (UTC)(link)
[ He notices that Nina changes the subject, but he does not pry. He understands that sometimes the only way to carry something is to keep it packed away. ]

The skies are far superior to the sea. Greater visibility, fewer geographical restrictions, and I never get wet in a storm. Sadly this girl doesn't have much by way of overhead protection. I've half a mind to take us out over the local landscape, but I hear something about acid rain. Pleasant planet, isn't it?
neversmall: (006)

[personal profile] neversmall 2021-07-23 02:41 am (UTC)(link)
[ What kind of world must he live in, where magic is not an abomination, but available to everyone? Where ships sail the skies and the seas and people ride birds like horses? ]

It certainly sounds less so than yours. [ Nina shakes her head and glances up at the sky -- no clouds, not yet. Would acid rain even come from clouds? ] I can't imagine what grows here would be very friendly, if even the water it feeds fr[ ]om is acid.
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-07-24 07:33 pm (UTC)(link)
I have had enough monsters in my life to assume you are quite correct. [ He's been all over Ivalice, truly, but the rain and plants were mostly not dangerous. He's grateful for that now. ]

Maybe someone from some other place has a way to shield against the rain, at least. I'd still like to get out and see it. And who knows...if the plants have adapted, maybe we could use that to protect ourselves.