EVENT #01 —
WHO: All PCs
WHAT: Guests arrive at the basecamp
WHEN: June 10 - June 17
WHERE: Basecamp Leviathan
NOTES/WARNINGS: None currently (let us know if we should update this because we missed something)
WHAT: Guests arrive at the basecamp
WHEN: June 10 - June 17
WHERE: Basecamp Leviathan
NOTES/WARNINGS: None currently (let us know if we should update this because we missed something)
EVENT LOG 001 — JUNE ❀
CONTENT WARNINGS: None currently (let us know if we missed something and should update this!)
Please note that several of these sections have deadlines, so it's a good idea to prioritize your plotting for the earlier section of the event first.
A calendar of events and deadlines is as follows:

At noon on June 10, a dozen visitors arrive. The Thessyx carry themselves quietly, moving through the base as if they were attempting to enter a body of water without disturbing it. Lightweight robes of some native skein cover their green-grey amphibian skin, but do not obscure the fact that each of them possesses four arms. Once inside the base and in the leviathan’s embrace, they will lower their hoods and additionally reveal fins of varying colors along the back of their scalps. These creatures have slit noses; wide-set, irisless eyes; and mouths that stretch the full width of their skull. With them, they bring a great shell about three meters long and as tall as a small adult human.
The security force of the Adamant greets the visitors on their entry to camp. These strange amphibious creatures inform the security force that they are the Thessyx, and that the shell is full of gifts. The security force is ordered by Chief Security Officer Rémi to lock the shell away until Captain Childe has had the opportunity to decide what will be done with the contents. If you intend for your character to interfere with the shell in some way, please reach out in the QUESTIONS thread below BEFORE JUNE 13TH — this includes if your character would try to stop others from interfering with it.
Three of their number with blue fins on their head go to speak in a closed-door meeting with Captain Childe. If your character would like to attempt to get access to this meeting, please reach out in the QUESTIONS thread below with an explanation of how they would attempt to do so BEFORE JUNE 16TH.
The next day, more Thessyx arrive, and they will remain on the base for about one week. They move around the camp fairly casually, mingling with the Adamant’s crew. They are particularly interested in the hatchlings. If your character would like to ask specific questions of the Thessyx they encounter, please direct them to the QUESTIONS thread below.
Just before dinner the next evening (June 11), Captain Childe announces that there will be a special celebration in the mess hall, courtesy of their guests — all of their guests. The announcement is as follows, and goes out on the communication devices camp-wide:
The feast is made up of various mosses and seaweeds, pickled insects, and a few mollusks. Whether this sounds appetizing or not, it’s the freshest food anyone on the base has had for a while, and it seems it’s only intended for the Children of the Leviathan. Some crew members look on jealously or externalize their bitterness. Others may be pushier — after all, they’ve been providing for the hatchlings out of their own supplies for a while now. Still others will be surprised if any of the hatchlings offer trades or pawn the food off on them preemptively — they may be inclined towards favors and good will.
A few notes: The Thessyx refer to the hatchlings as ‘Children of the Leviathan.’ They do not appear to sleep, nor do they step out from under the leviathan’s embrace when the sun is out. The three blue finned Thessyx who meet with Captain Childe are not the Thessyx’s leaders, only representatives. They prefer to ask the PCs questions about them and where they came from rather than answering questions about themselves.
To interfere with the shell, attempt to be involved in the closed-door meeting between Childe and the thessyx, or to ask questions of the thessyx, please visit the QUESTIONS sub-thread. These options have staggered deadlines so that we can account for each stage while responding to the next; these actions of some hatchlings will reflect on others.
By JUNE 30TH at 21:00 EST, please respond to the mod comment labeled THESSYX GREETING with a brief description of how your character would greet the Thessyx. Feel free to write multiple characters in a single comment. We just want to check the temperature in the room.
Please note that several of these sections have deadlines, so it's a good idea to prioritize your plotting for the earlier section of the event first.
A calendar of events and deadlines is as follows:
IC:
June 10 - The thessyx arrive with the shell.
June 11 - Dinner with the thessyx, gifts distributed.
June 12 - Scrimmage interrupted by the formation of a sinkhole.
June 14 - Critters emerge from the sinkhole in the gymnasium.
June 13-17 - Two more sinkholes open up, with more critters emerging within the day.
OOC:
June 13 - Last day to ask about your character interfering with the shell.
June 16 - Last day to ask about your character joining the closed-door meeting with Childe and the thessyx.
June 30 - Last day to register the way your character engages with the thessyx and the critters directly. (Mods do not anticipate replying to these comments.)
June 10 - The thessyx arrive with the shell.
June 11 - Dinner with the thessyx, gifts distributed.
June 12 - Scrimmage interrupted by the formation of a sinkhole.
June 14 - Critters emerge from the sinkhole in the gymnasium.
June 13-17 - Two more sinkholes open up, with more critters emerging within the day.
OOC:
June 13 - Last day to ask about your character interfering with the shell.
June 16 - Last day to ask about your character joining the closed-door meeting with Childe and the thessyx.
June 30 - Last day to register the way your character engages with the thessyx and the critters directly. (Mods do not anticipate replying to these comments.)
❀ UNEXPECTED VISITORS

At noon on June 10, a dozen visitors arrive. The Thessyx carry themselves quietly, moving through the base as if they were attempting to enter a body of water without disturbing it. Lightweight robes of some native skein cover their green-grey amphibian skin, but do not obscure the fact that each of them possesses four arms. Once inside the base and in the leviathan’s embrace, they will lower their hoods and additionally reveal fins of varying colors along the back of their scalps. These creatures have slit noses; wide-set, irisless eyes; and mouths that stretch the full width of their skull. With them, they bring a great shell about three meters long and as tall as a small adult human.
The security force of the Adamant greets the visitors on their entry to camp. These strange amphibious creatures inform the security force that they are the Thessyx, and that the shell is full of gifts. The security force is ordered by Chief Security Officer Rémi to lock the shell away until Captain Childe has had the opportunity to decide what will be done with the contents. If you intend for your character to interfere with the shell in some way, please reach out in the QUESTIONS thread below BEFORE JUNE 13TH — this includes if your character would try to stop others from interfering with it.
Three of their number with blue fins on their head go to speak in a closed-door meeting with Captain Childe. If your character would like to attempt to get access to this meeting, please reach out in the QUESTIONS thread below with an explanation of how they would attempt to do so BEFORE JUNE 16TH.
The next day, more Thessyx arrive, and they will remain on the base for about one week. They move around the camp fairly casually, mingling with the Adamant’s crew. They are particularly interested in the hatchlings. If your character would like to ask specific questions of the Thessyx they encounter, please direct them to the QUESTIONS thread below.
Just before dinner the next evening (June 11), Captain Childe announces that there will be a special celebration in the mess hall, courtesy of their guests — all of their guests. The announcement is as follows, and goes out on the communication devices camp-wide:
I'm sure some of you have noticed the Thessyx walking among us. In light of their arrival and the gifts they've brought with them, we've decided to have a joint celebration in the mess. They have agreed to have guards from their city patrol our perimeter, so everyone has twelve hours off. Attendance isn't mandatory, but it's strongly suggested.
They've brought gifts for our new arrivals as well. These gifts are to be distributed later. I know some of you will think it's unfair that the Thessyx are favoring them, and that in three years of being here this is the first time they've initiated contact with us. Tensions are bound to be high — but the first person who picks a fight is getting thrown in the brig, I don't care if you're a civilian or not. We could all use this break.
Don't offend them. No fish jokes.
Childe out.
At dinner, a few crew members get out their instruments, and Captain Childe even looks the other way when Senior Engineer Thorkil Bjørnson opens up a barrel of the moonshine he’s just finished. It means going without later, but they’ll share some of their modest wealth with the Thessyx. The mess hall is cluttered with revelry, and some of the tables have been pushed together to make room for people to dance. They've brought gifts for our new arrivals as well. These gifts are to be distributed later. I know some of you will think it's unfair that the Thessyx are favoring them, and that in three years of being here this is the first time they've initiated contact with us. Tensions are bound to be high — but the first person who picks a fight is getting thrown in the brig, I don't care if you're a civilian or not. We could all use this break.
Don't offend them. No fish jokes.
Childe out.
The feast is made up of various mosses and seaweeds, pickled insects, and a few mollusks. Whether this sounds appetizing or not, it’s the freshest food anyone on the base has had for a while, and it seems it’s only intended for the Children of the Leviathan. Some crew members look on jealously or externalize their bitterness. Others may be pushier — after all, they’ve been providing for the hatchlings out of their own supplies for a while now. Still others will be surprised if any of the hatchlings offer trades or pawn the food off on them preemptively — they may be inclined towards favors and good will.
A few notes:
❀ A DISTURBANCE UNDERFOOT
On June 12th, the thessyx’s visit is disrupted by the appearance of a sinkhole in the gymnasium. The basketball court, which was already in disrepair, suffers the worst of the damage. In the midst of a scrimmage between PCs and NPCs, which the thessyx observe quite rapturously, a 5-meter hole opens in the middle, with concrete and steel and earth crumbling underfoot. Any injured PCs will have their sprains and scratches treated well by the medical team, and the gymnasium will be closed until further notice. Don’t worry! The Adamant’s engineers are on the case, figuring out how the soil’s stability gave way. This could be bad news for the entirety of the basecamp if it’s an ongoing issue. The engineers could probably use some help addressing the issue — to volunteer, reach out to us in the QUESTIONS thread.
Over the next couple days, two more sinkholes appear — one near the Memorial Wall, and one in the showers (though it thankfully doesn’t seem to have affected the plumbing). Anyone injured by a sinkhole will also have their sprains and scratches treated well by the medical team. Cartagena shares a helpful (“helpful”) PSA about the dangers of sinkholes and how to protect yourself, which is clearly dated and has nothing to do with whatever is going on here on Ethyraia:
Hello, Children of the Leviathan! Isn’t that a silly name? I guess it’s the most accurate, since you did come from eggs. Soon you will be one month old! Hahaha! Biology can be odd sometimes.
It’s not just biology, though! Ecology is certainly strange and confusing, and nothing is stranger and more confusing than the ecology of Ethyraia. I’m sure you have all noticed the sinkholes appearing more and more often these days. Do not be alarmed! Not because there is nothing alarming, but because alarm leads to panic and panic leads to more danger!
For the time being, please follow these helpful tips for sinkholes:
1. If you see a sinkhole, go the opposite direction.
2. If you fall into a sinkhole, try not to cry. Instead, yell for help!
I think these are sufficient enough guidelines to follow, yes?
Remember, be careful out there! And protect your squishy selves. You never know when you might be useful later. Then it would be a shame if your squishy self was gone. We’d all be very sad. Or most of us. Or some of us. At least me, to the capacity that an AI can be sad.
Stay safe! Cartagena out.
On June 14th, the first of the critters emerges from the sinkhole in the gymnasium. These creatures are roughly a meter tall at the shoulder, blind, with enormous clawed forepaws and supernumerary hind-legs that appear shrunken and shrivelled and barely provide function. These creatures have tough, armored hides and truly, truly awful breath. They are capable of tearing through metal with their claws, and small arms fire does nothing to them. Within the day, dozens of them have skittered into the base. They seem as confused and afraid to be in here as the basecamp’s residents are to have them here. However, these are wild animals; they react to their fear with sharp teeth and claws. A few perseverant critters find their way into the cafeteria, sniffing out food, while others can be found gnawing on cables that power the lights for the basecamp.
Chief Security Officer Rémi will be quick to pursue an extermination plan. The problem is big enough that the PCs are encouraged to help out, and those who volunteer will be quickly accepted, as long as they aren't trying to offer their own bright ideas.
A few notes: To volunteer to help out with engineering, please visit the QUESTIONS sub-thread.
If your character would volunteer to help security exterminate the creatures, or if they would disregard the security force and go after the critters on their own, please let us know in the QUESTIONS thread so we can talk about what this would look like. Rémi isn’t well-known for liking people who subvert the chain of command.
By JUNE 30TH at 21:00 EST, please respond to the CRITTER WRANGLING comment with how you vote the critters get dealt with — extermination, rehoming, or something else. If someone has already commented with your characters’ IC preference, please add your +1 under other people’s comments, so it’s easier for us to sort.
Over the next couple days, two more sinkholes appear — one near the Memorial Wall, and one in the showers (though it thankfully doesn’t seem to have affected the plumbing). Anyone injured by a sinkhole will also have their sprains and scratches treated well by the medical team. Cartagena shares a helpful (“helpful”) PSA about the dangers of sinkholes and how to protect yourself, which is clearly dated and has nothing to do with whatever is going on here on Ethyraia:
Hello, Children of the Leviathan! Isn’t that a silly name? I guess it’s the most accurate, since you did come from eggs. Soon you will be one month old! Hahaha! Biology can be odd sometimes.
It’s not just biology, though! Ecology is certainly strange and confusing, and nothing is stranger and more confusing than the ecology of Ethyraia. I’m sure you have all noticed the sinkholes appearing more and more often these days. Do not be alarmed! Not because there is nothing alarming, but because alarm leads to panic and panic leads to more danger!
For the time being, please follow these helpful tips for sinkholes:
1. If you see a sinkhole, go the opposite direction.
2. If you fall into a sinkhole, try not to cry. Instead, yell for help!
I think these are sufficient enough guidelines to follow, yes?
Remember, be careful out there! And protect your squishy selves. You never know when you might be useful later. Then it would be a shame if your squishy self was gone. We’d all be very sad. Or most of us. Or some of us. At least me, to the capacity that an AI can be sad.
Stay safe! Cartagena out.
On June 14th, the first of the critters emerges from the sinkhole in the gymnasium. These creatures are roughly a meter tall at the shoulder, blind, with enormous clawed forepaws and supernumerary hind-legs that appear shrunken and shrivelled and barely provide function. These creatures have tough, armored hides and truly, truly awful breath. They are capable of tearing through metal with their claws, and small arms fire does nothing to them. Within the day, dozens of them have skittered into the base. They seem as confused and afraid to be in here as the basecamp’s residents are to have them here. However, these are wild animals; they react to their fear with sharp teeth and claws. A few perseverant critters find their way into the cafeteria, sniffing out food, while others can be found gnawing on cables that power the lights for the basecamp.
Chief Security Officer Rémi will be quick to pursue an extermination plan. The problem is big enough that the PCs are encouraged to help out, and those who volunteer will be quickly accepted, as long as they aren't trying to offer their own bright ideas.
A few notes:
A, or: it's too funny to not aid this man with a pink Italian lass
Not an elegant solution by any means, but it saves him, right?
But there's still more of them, and if Varric isn't already up on his feet to keep moving, he'll be offered a hand by a girl who, mysteriously, has not a single weapon on her.
Though, if he has any attunement with the supernatural, he'll see the distinct form of a humanoid, pink spirit draped over the girl standing in front of him. If not, then, well, his new ally looks woefully underprepared to be in the midst of this but to be fair, so is everyone else. No one is prepared for things immune to traditional weaponry!
Trish at least feels confident taking on monsters that don't have a more complex thought process than what these things do, at least. And they're not immortal, which is a huge plus.
"Come on! Dawdle too long and I won't wait for you!"
That's a lie, she would...but he doesn't know that.
no subject
"Well--"
And then a girl who looks like a perfectly normal human to Varric - who aggressively lacks all supernatural attunement - pulls him to his feet. She's unarmed, so either this was magic or someone's been eating her eggs and bacon in the morning.
"Don't have to tell me twice!"
Running with a giant crossbow in your hands is a struggle, but not much more of one than running with it on your back, so Varric doesn't bother to stow it.
"Can you do that again if you need to?" he asks, breathless with adrenaline as he runs in the opposite direction of the critter, looking for a door or something they can put between them and it.
no subject
Trish sort of puffs her cheeks when she hauls Varric to his feet - she didn't think twice about it thanks to adrenaline but she is definitely not as strong as Spice Girl - but thankfully he doesn't notice her straining before he's got a handle on his own two feet. Whew.
She eyes his crossbow, which is a useful weapon...that is unfortunately a tough shot when their targets have small weak spots. Aiming for the throat is a great idea! He just needs a better vantage point than "right in front of it". It'd be a lot faster than Spice Girl pummeling these things to death one at a time...ugh, Trish misses her metal pipe.
As for a door, there is one further down this pathway, but it seems rather flimsy, doesn't it? Trish jogs after him, considering their surroundings. The door could work, but...
"I can do a hell of a lot better than that!"
Spice Girl agrees, since the floor is a decent launching pad when needed, but it takes a lot of internal trauma before these things finally succumb...tough bastards. As much fun as it is to turn this space into a bouncy castle of blunt force trauma, it's not practical.
"Can you kill it if I hold it still long enough?"
She considers instead, Varric's crossbow looking like a much more appealing option with the sheen of sharp metal resting in her maw. He has to be a good shot if he can propel himself through the air like that...!
no subject
He skids to a halt at her words and looks back at where the critter is rolling over like an inconvenienced turtle...one that happens to have comically misshapen legs.
"If you can get me a shot at its underbelly, I've got it." He hefts Bianca again and loads up several arrows at once, some with nasty serrated edges, sharp backwards-facing hooks to make removing them impossible without causing real damage. He hasn't many left and doesn't use them often, but for this? Every little helps.
The words, 'are you sure' catch on the tip of his tongue - she looks totally unarmed, after all, and she's virtually going to have its maw in her face to do this. But he doesn't - he's not the expert on what she's capable off.
"Good luck," he says simply instead, and braces himself, raising Bianca's aiming module to eye level and getting ready.
no subject
She stops with him, eyeing the creature as it recovers from the daze Spice Girl had put it in, having bashed it into the softened floor like a crab on a drum. Her gaze travels to Varric then, tracing the edges of the new arrows he's sporting, and damn, those look brutal. Which is exactly what they need, and she's more than happy to give him the opportunity to use them.
"I won't need luck if your aim is true." She replies, a little more confidently than she feels.
After all, she's counting on that. He doesn't look like a classic bersagliere, but he has a crossbow, which has to be a tough thing to use and he wields it with definite skill. She'll trust that.
Anyways, time to make good on her word. Spice Girl floats alongside her as she doubles back towards the mole creature full tilt. Now that it's standing, this might make things easier, actually.
"Hey, look at me, you ugly bastard!"
She shouts, and the creature growls, crouching low before pelting towards her in return. Trish bends then, running her fingertips on the floor before sinking her fingers into it, lifting up a swath of previously hard flooring like putty.
"Spice Girl!"
Her Stand trades the swath of ground with Trish, forging ahead to dive and wrap it around the creature's upper body like a very odd rope. Unfortunately, her range is small, so Trish is forced to stand terribly close to those enormous, scrabbling claws as Spice Girl twirls behind the creature and pulls hard, stopping it in its tracks and lifting its upper body off the ground. Of course, it fights pretty hard at this, limbs flailing and teeth gnashing as it strains against the improvised rope.
Trish turns on a heel, moving out of the way and hoping that's enough. Varric better be quick!
"Do it...!"
Of course, her back up here is that Spice Girl releases the "rope" and uses the resulting tension to fling the mole forward like some awful bungee cord. Varric is right in the path of that, which, not ideal. You got this, mystery man...!