EVENT #01 —
WHO: All PCs
WHAT: Guests arrive at the basecamp
WHEN: June 10 - June 17
WHERE: Basecamp Leviathan
NOTES/WARNINGS: None currently (let us know if we should update this because we missed something)
WHAT: Guests arrive at the basecamp
WHEN: June 10 - June 17
WHERE: Basecamp Leviathan
NOTES/WARNINGS: None currently (let us know if we should update this because we missed something)
EVENT LOG 001 — JUNE ❀
CONTENT WARNINGS: None currently (let us know if we missed something and should update this!)
Please note that several of these sections have deadlines, so it's a good idea to prioritize your plotting for the earlier section of the event first.
A calendar of events and deadlines is as follows:

At noon on June 10, a dozen visitors arrive. The Thessyx carry themselves quietly, moving through the base as if they were attempting to enter a body of water without disturbing it. Lightweight robes of some native skein cover their green-grey amphibian skin, but do not obscure the fact that each of them possesses four arms. Once inside the base and in the leviathan’s embrace, they will lower their hoods and additionally reveal fins of varying colors along the back of their scalps. These creatures have slit noses; wide-set, irisless eyes; and mouths that stretch the full width of their skull. With them, they bring a great shell about three meters long and as tall as a small adult human.
The security force of the Adamant greets the visitors on their entry to camp. These strange amphibious creatures inform the security force that they are the Thessyx, and that the shell is full of gifts. The security force is ordered by Chief Security Officer Rémi to lock the shell away until Captain Childe has had the opportunity to decide what will be done with the contents. If you intend for your character to interfere with the shell in some way, please reach out in the QUESTIONS thread below BEFORE JUNE 13TH — this includes if your character would try to stop others from interfering with it.
Three of their number with blue fins on their head go to speak in a closed-door meeting with Captain Childe. If your character would like to attempt to get access to this meeting, please reach out in the QUESTIONS thread below with an explanation of how they would attempt to do so BEFORE JUNE 16TH.
The next day, more Thessyx arrive, and they will remain on the base for about one week. They move around the camp fairly casually, mingling with the Adamant’s crew. They are particularly interested in the hatchlings. If your character would like to ask specific questions of the Thessyx they encounter, please direct them to the QUESTIONS thread below.
Just before dinner the next evening (June 11), Captain Childe announces that there will be a special celebration in the mess hall, courtesy of their guests — all of their guests. The announcement is as follows, and goes out on the communication devices camp-wide:
The feast is made up of various mosses and seaweeds, pickled insects, and a few mollusks. Whether this sounds appetizing or not, it’s the freshest food anyone on the base has had for a while, and it seems it’s only intended for the Children of the Leviathan. Some crew members look on jealously or externalize their bitterness. Others may be pushier — after all, they’ve been providing for the hatchlings out of their own supplies for a while now. Still others will be surprised if any of the hatchlings offer trades or pawn the food off on them preemptively — they may be inclined towards favors and good will.
A few notes: The Thessyx refer to the hatchlings as ‘Children of the Leviathan.’ They do not appear to sleep, nor do they step out from under the leviathan’s embrace when the sun is out. The three blue finned Thessyx who meet with Captain Childe are not the Thessyx’s leaders, only representatives. They prefer to ask the PCs questions about them and where they came from rather than answering questions about themselves.
To interfere with the shell, attempt to be involved in the closed-door meeting between Childe and the thessyx, or to ask questions of the thessyx, please visit the QUESTIONS sub-thread. These options have staggered deadlines so that we can account for each stage while responding to the next; these actions of some hatchlings will reflect on others.
By JUNE 30TH at 21:00 EST, please respond to the mod comment labeled THESSYX GREETING with a brief description of how your character would greet the Thessyx. Feel free to write multiple characters in a single comment. We just want to check the temperature in the room.
Please note that several of these sections have deadlines, so it's a good idea to prioritize your plotting for the earlier section of the event first.
A calendar of events and deadlines is as follows:
IC:
June 10 - The thessyx arrive with the shell.
June 11 - Dinner with the thessyx, gifts distributed.
June 12 - Scrimmage interrupted by the formation of a sinkhole.
June 14 - Critters emerge from the sinkhole in the gymnasium.
June 13-17 - Two more sinkholes open up, with more critters emerging within the day.
OOC:
June 13 - Last day to ask about your character interfering with the shell.
June 16 - Last day to ask about your character joining the closed-door meeting with Childe and the thessyx.
June 30 - Last day to register the way your character engages with the thessyx and the critters directly. (Mods do not anticipate replying to these comments.)
June 10 - The thessyx arrive with the shell.
June 11 - Dinner with the thessyx, gifts distributed.
June 12 - Scrimmage interrupted by the formation of a sinkhole.
June 14 - Critters emerge from the sinkhole in the gymnasium.
June 13-17 - Two more sinkholes open up, with more critters emerging within the day.
OOC:
June 13 - Last day to ask about your character interfering with the shell.
June 16 - Last day to ask about your character joining the closed-door meeting with Childe and the thessyx.
June 30 - Last day to register the way your character engages with the thessyx and the critters directly. (Mods do not anticipate replying to these comments.)
❀ UNEXPECTED VISITORS

At noon on June 10, a dozen visitors arrive. The Thessyx carry themselves quietly, moving through the base as if they were attempting to enter a body of water without disturbing it. Lightweight robes of some native skein cover their green-grey amphibian skin, but do not obscure the fact that each of them possesses four arms. Once inside the base and in the leviathan’s embrace, they will lower their hoods and additionally reveal fins of varying colors along the back of their scalps. These creatures have slit noses; wide-set, irisless eyes; and mouths that stretch the full width of their skull. With them, they bring a great shell about three meters long and as tall as a small adult human.
The security force of the Adamant greets the visitors on their entry to camp. These strange amphibious creatures inform the security force that they are the Thessyx, and that the shell is full of gifts. The security force is ordered by Chief Security Officer Rémi to lock the shell away until Captain Childe has had the opportunity to decide what will be done with the contents. If you intend for your character to interfere with the shell in some way, please reach out in the QUESTIONS thread below BEFORE JUNE 13TH — this includes if your character would try to stop others from interfering with it.
Three of their number with blue fins on their head go to speak in a closed-door meeting with Captain Childe. If your character would like to attempt to get access to this meeting, please reach out in the QUESTIONS thread below with an explanation of how they would attempt to do so BEFORE JUNE 16TH.
The next day, more Thessyx arrive, and they will remain on the base for about one week. They move around the camp fairly casually, mingling with the Adamant’s crew. They are particularly interested in the hatchlings. If your character would like to ask specific questions of the Thessyx they encounter, please direct them to the QUESTIONS thread below.
Just before dinner the next evening (June 11), Captain Childe announces that there will be a special celebration in the mess hall, courtesy of their guests — all of their guests. The announcement is as follows, and goes out on the communication devices camp-wide:
I'm sure some of you have noticed the Thessyx walking among us. In light of their arrival and the gifts they've brought with them, we've decided to have a joint celebration in the mess. They have agreed to have guards from their city patrol our perimeter, so everyone has twelve hours off. Attendance isn't mandatory, but it's strongly suggested.
They've brought gifts for our new arrivals as well. These gifts are to be distributed later. I know some of you will think it's unfair that the Thessyx are favoring them, and that in three years of being here this is the first time they've initiated contact with us. Tensions are bound to be high — but the first person who picks a fight is getting thrown in the brig, I don't care if you're a civilian or not. We could all use this break.
Don't offend them. No fish jokes.
Childe out.
At dinner, a few crew members get out their instruments, and Captain Childe even looks the other way when Senior Engineer Thorkil Bjørnson opens up a barrel of the moonshine he’s just finished. It means going without later, but they’ll share some of their modest wealth with the Thessyx. The mess hall is cluttered with revelry, and some of the tables have been pushed together to make room for people to dance. They've brought gifts for our new arrivals as well. These gifts are to be distributed later. I know some of you will think it's unfair that the Thessyx are favoring them, and that in three years of being here this is the first time they've initiated contact with us. Tensions are bound to be high — but the first person who picks a fight is getting thrown in the brig, I don't care if you're a civilian or not. We could all use this break.
Don't offend them. No fish jokes.
Childe out.
The feast is made up of various mosses and seaweeds, pickled insects, and a few mollusks. Whether this sounds appetizing or not, it’s the freshest food anyone on the base has had for a while, and it seems it’s only intended for the Children of the Leviathan. Some crew members look on jealously or externalize their bitterness. Others may be pushier — after all, they’ve been providing for the hatchlings out of their own supplies for a while now. Still others will be surprised if any of the hatchlings offer trades or pawn the food off on them preemptively — they may be inclined towards favors and good will.
A few notes:
❀ A DISTURBANCE UNDERFOOT
On June 12th, the thessyx’s visit is disrupted by the appearance of a sinkhole in the gymnasium. The basketball court, which was already in disrepair, suffers the worst of the damage. In the midst of a scrimmage between PCs and NPCs, which the thessyx observe quite rapturously, a 5-meter hole opens in the middle, with concrete and steel and earth crumbling underfoot. Any injured PCs will have their sprains and scratches treated well by the medical team, and the gymnasium will be closed until further notice. Don’t worry! The Adamant’s engineers are on the case, figuring out how the soil’s stability gave way. This could be bad news for the entirety of the basecamp if it’s an ongoing issue. The engineers could probably use some help addressing the issue — to volunteer, reach out to us in the QUESTIONS thread.
Over the next couple days, two more sinkholes appear — one near the Memorial Wall, and one in the showers (though it thankfully doesn’t seem to have affected the plumbing). Anyone injured by a sinkhole will also have their sprains and scratches treated well by the medical team. Cartagena shares a helpful (“helpful”) PSA about the dangers of sinkholes and how to protect yourself, which is clearly dated and has nothing to do with whatever is going on here on Ethyraia:
Hello, Children of the Leviathan! Isn’t that a silly name? I guess it’s the most accurate, since you did come from eggs. Soon you will be one month old! Hahaha! Biology can be odd sometimes.
It’s not just biology, though! Ecology is certainly strange and confusing, and nothing is stranger and more confusing than the ecology of Ethyraia. I’m sure you have all noticed the sinkholes appearing more and more often these days. Do not be alarmed! Not because there is nothing alarming, but because alarm leads to panic and panic leads to more danger!
For the time being, please follow these helpful tips for sinkholes:
1. If you see a sinkhole, go the opposite direction.
2. If you fall into a sinkhole, try not to cry. Instead, yell for help!
I think these are sufficient enough guidelines to follow, yes?
Remember, be careful out there! And protect your squishy selves. You never know when you might be useful later. Then it would be a shame if your squishy self was gone. We’d all be very sad. Or most of us. Or some of us. At least me, to the capacity that an AI can be sad.
Stay safe! Cartagena out.
On June 14th, the first of the critters emerges from the sinkhole in the gymnasium. These creatures are roughly a meter tall at the shoulder, blind, with enormous clawed forepaws and supernumerary hind-legs that appear shrunken and shrivelled and barely provide function. These creatures have tough, armored hides and truly, truly awful breath. They are capable of tearing through metal with their claws, and small arms fire does nothing to them. Within the day, dozens of them have skittered into the base. They seem as confused and afraid to be in here as the basecamp’s residents are to have them here. However, these are wild animals; they react to their fear with sharp teeth and claws. A few perseverant critters find their way into the cafeteria, sniffing out food, while others can be found gnawing on cables that power the lights for the basecamp.
Chief Security Officer Rémi will be quick to pursue an extermination plan. The problem is big enough that the PCs are encouraged to help out, and those who volunteer will be quickly accepted, as long as they aren't trying to offer their own bright ideas.
A few notes: To volunteer to help out with engineering, please visit the QUESTIONS sub-thread.
If your character would volunteer to help security exterminate the creatures, or if they would disregard the security force and go after the critters on their own, please let us know in the QUESTIONS thread so we can talk about what this would look like. Rémi isn’t well-known for liking people who subvert the chain of command.
By JUNE 30TH at 21:00 EST, please respond to the CRITTER WRANGLING comment with how you vote the critters get dealt with — extermination, rehoming, or something else. If someone has already commented with your characters’ IC preference, please add your +1 under other people’s comments, so it’s easier for us to sort.
Over the next couple days, two more sinkholes appear — one near the Memorial Wall, and one in the showers (though it thankfully doesn’t seem to have affected the plumbing). Anyone injured by a sinkhole will also have their sprains and scratches treated well by the medical team. Cartagena shares a helpful (“helpful”) PSA about the dangers of sinkholes and how to protect yourself, which is clearly dated and has nothing to do with whatever is going on here on Ethyraia:
Hello, Children of the Leviathan! Isn’t that a silly name? I guess it’s the most accurate, since you did come from eggs. Soon you will be one month old! Hahaha! Biology can be odd sometimes.
It’s not just biology, though! Ecology is certainly strange and confusing, and nothing is stranger and more confusing than the ecology of Ethyraia. I’m sure you have all noticed the sinkholes appearing more and more often these days. Do not be alarmed! Not because there is nothing alarming, but because alarm leads to panic and panic leads to more danger!
For the time being, please follow these helpful tips for sinkholes:
1. If you see a sinkhole, go the opposite direction.
2. If you fall into a sinkhole, try not to cry. Instead, yell for help!
I think these are sufficient enough guidelines to follow, yes?
Remember, be careful out there! And protect your squishy selves. You never know when you might be useful later. Then it would be a shame if your squishy self was gone. We’d all be very sad. Or most of us. Or some of us. At least me, to the capacity that an AI can be sad.
Stay safe! Cartagena out.
On June 14th, the first of the critters emerges from the sinkhole in the gymnasium. These creatures are roughly a meter tall at the shoulder, blind, with enormous clawed forepaws and supernumerary hind-legs that appear shrunken and shrivelled and barely provide function. These creatures have tough, armored hides and truly, truly awful breath. They are capable of tearing through metal with their claws, and small arms fire does nothing to them. Within the day, dozens of them have skittered into the base. They seem as confused and afraid to be in here as the basecamp’s residents are to have them here. However, these are wild animals; they react to their fear with sharp teeth and claws. A few perseverant critters find their way into the cafeteria, sniffing out food, while others can be found gnawing on cables that power the lights for the basecamp.
Chief Security Officer Rémi will be quick to pursue an extermination plan. The problem is big enough that the PCs are encouraged to help out, and those who volunteer will be quickly accepted, as long as they aren't trying to offer their own bright ideas.
A few notes:
Bruno............................................
Trish eyes the pleased refugee as they depart, another reminder of how tenuous an alliance would be when this party is a hearty slap in the face for the Adamant survivors, what with begging for scraps at the literal and metaphorical table.
She has to jog briefly to catch up to Bruno, blinking at his question when...oh my god.
Trish immediately hides her mouth behind her knuckles. Whether she's startled or amused she doesn't show it, but it takes her a moment to pull her hand away so she can look at him with a straight face.]
Are you surprised? Everything here tastes like shit.
[Wow!
She's going to pick up bad language from you, sir (no). Trish maintains her flat expression, at any rate, almost like she's gauging his reaction.]
🤐
Fair enough. I've gotten spoiled on Campanian wine.
[ compared to his humble beginnings, he's become quite the fat cat from his mobster lifestyle. Bruno will blame his distaste for cheap alcohol on the fact that he was too young for more than a sip before he signed up with Passione.
There aren't too many people around, on account of the feast, which is nice, in a way. He doesn't feel like they need to go look for a quiet spot to rest; they're free to just walk. ]
You strike me as the partying type. Am I wrong?
[ he hasn't been to high school, but he knows a little about it thanks to the media and Mista (Fugo was an exceptional case.) Trish is fashionable and pretty with a sharp tongue - the type of teenager who would be well-liked in that setting, in his mind. Before all of this happened to her. ]
oh shit i got boomeranged....blessed sib
But this is nice too.
And honestly, it shocks her to hear him say anything bad about this place, at all, even if it is to make her laugh. That would suggest he had taste, and he never once complained. He ate a bug! What is the truth, Bruno?!
God, and once again, Bruno would kill her if he voiced any of his thoughts. It takes her a long moment to respond to him, at any rate, and she peers at him the whole time she's thinking like she's suspicious of him.]
...Not exactly. I don't do party games, but I do like people watching.
[She has thought often about what it would have been like to take Narancia to one of her schoolmate's parties.
Nothing would have been more satisfying than to watch him raise hell. She would have basked in it.]
And free food, I guess. This is by far the worst party I've ever been to in that regard.
sometimes i have power
I think you've had your fill of people watching.
[ in that firm-yet-gentle manner he has. She's watching them a little too closely. He would never criticize her wariness - she's right to be wary. However, she's also, essentially, a regular teenage girl. She shouldn't feel like she has to be watching at all times. They're working together, after all; he'll look out for her, too. ]
But I can tell you the food's better than our usual rations. [ which may be damning the meal with faint praise, but. ] Did you try any of it? It's not all bugs.
[ even if he is blissfully dense about her disgust at seeing him do it, Bruno can't actually imagine her eating a bug. Her standards are clearly high. Probably too high to maintain for much longer living in a refugee camp. ]
u stole my power
So really, Bruno isn't ever opaque, regardless of how much Trish seems to think so.
Not even the fact he can tolerate eating bugs is a true mystery! He'd be a long-suffering gangster if he had the capacity to be grossed out left in him.
She makes a small noise at his comment, and it...bothers her. She doesn't care if the Thessyx know how much she distrusts them, but Bruno being aware of how obvious she is...of course, he was going to look out for her no matter what. What good is that to him, though?]
...Maybe.
[She says, noncommittally.
If she's not meant to be watching like a hawk, then what is she supposed to do? That question dangles on the tip of her tongue, but she doesn't voice it.
His other question is an easier one to jump on, at least, and she wrinkles her nose, turning it up for good measure in a manner that could only be described as haughty.]
I didn't touch a single thing. All of it looked disgusting.
[And...]
And even if I wasn't ill just from that, the fact they brought us food in front of a ship of starving people made me sick to my stomach. Every share I had I gave away to someone who wanted it.
and then i dropped it immediately
Time will tell if it was purposeful or just ignorance. But... in my experience, people who are that devout can barely see past their own beliefs.
[ in other words, he's leaning towards the latter. It's not that they were excluding the refugees - it's that they didn't even think about them. Of course, that, in itself, is a sin, and if their position here was any better, he wouldn't overlook it so quickly. Unfortunately, they're lost, starving, and confused, and he knows better than to let idealism cloud his judgement. He'll have to deal with it. (Of course, that's easy for him to say when he's on the side that's getting the food.)
Speaking of food, Trish's altruism is a pleasant -- not surprise, exactly, but more of an affirmation of her character. She really is a good kid. ]
Make sure you feed yourself, too.
AND THEN U DROPPED but so have I after this lol
She eyes his frown, but no chastising words escape his mouth. Rather, it's an unfortunate truth. One she won't argue with, though she casts a brief, withering look at the nearby Thessyx.
Blinded indeed...although, Bruno's view on that is more charitable than her own.
Trish frowns back though, because why is he worrying about her eating! She begrudgingly eats her designated space paste just like everyone else...
She crosses her arms in a huff.]
I'm not going to starve just because I refuse to eat a pile of insects.
[Harumph!!]