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raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
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◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

neversmall: (041)

[personal profile] neversmall 2021-05-28 01:31 am (UTC)(link)
[ ...sigh. Nina opens her eyes and... yup, Alina's body language is clearly communicating her distress. Quietly: ]

Do you feel it very much? Upset that you're here and not home, I mean.
sunmon: (pic#14854106)

[personal profile] sunmon 2021-05-28 01:37 am (UTC)(link)
Ravka needs me.

[ there's hubris in it, but it's the truth. it had felt good to be needed — for the first time in her life, she'd felt a sense that she belonged, a sense she was wanted. even if kirigan had manipulated her, lied to her, the basic premise was still true: she was still the sun summoner, and ravka still needed to be freed of the fold. ]

Even if I never get strong enough to destroy the Fold, I could ... ferry ships. [ it's not glamorous, but it's good work. she looks down over the settlement. ] The survivors of the Adamant don't even want us here. We're just a drain on their resources.
neversmall: (110)

[personal profile] neversmall 2021-05-28 02:06 am (UTC)(link)
Alina... [ Nina rarely reaches out herself; the touch of a Heartrender is not often welcome. But she takes the hand that's not holding her biscuit and places it on Alina's shoulder. ] Your being here right now is not your fault. You're right - Ravka does need you. And we'll find a way to get you back. But don't feel guilty for being alive and somewhere else when it was not your fault or your choice to come here.
sunmon: (Default)

[personal profile] sunmon 2021-05-28 02:28 am (UTC)(link)
[ is it guilt, this gnawing ache in her chest? the weight that settles there when she lies down to sleep? is it?

that doesn't feel like the right word for how little she wants to return to feeling useless and small, but alina can feel some responsibility there, no matter how arrogant, and she thinks that maybe guilt and responsibility are kinder and more flattering than the truth, so she shies away from prodding at it. lets it gnaw at her a little more, but out of her line of sight.

the desire to tell nina — not just someone, but nina — the truth burns in her. she stuffs the rest of the biscuit into her mouth just to stop it coming, and flexes her hands into little fists, then unclenches them before she has stopped chewing.
]

I know. You're right. [ she turns her head and smiles, nodding, assuring nina that she does not need the support that she desperately does, simply because she knows that she needs to hold herself back from it if she means to keep her secrets. ] But the people from the Adamant, they're not thinking about that when they look at us.
neversmall: (003)

[personal profile] neversmall 2021-05-28 03:20 am (UTC)(link)
[ ...not guilt, then. What? Something is twisting around inside her, and Nina's not certain of what it is that is coiling, choking at her fellow Grisha, her sister; the sun summoner, her nation's hope, but she does not like that it's there.

She lets her hand drop down and takes another small bite of her biscuit, seeming to let it go.

Nina is absolutely terrible at letting things go. ]


What do you think they're thinking when they look at us?
sunmon: (pic#14854106)

cw: racism

[personal profile] sunmon 2021-05-28 03:26 am (UTC)(link)
That we're just one more thing this planet is doing to keep them from surviving long enough to go home.

[ it's a familiar look. no one has looked at her judgmentally because she is shu since she got here, admittedly, but that doesn't mean there haven't been looks that are quite similar. she just notices everyone who came from the chrysalis gets them.

it's the look that says if one of us has to die, i hope you go first. the look that says this is what we're wasting resources on?
]
neversmall: (055)

[personal profile] neversmall 2021-05-28 01:22 pm (UTC)(link)
[ Nina listens. She hears a bit more than Alina is saying, hints of the experience Alina must have had as she grew up, half Shu, in a land where the Shu were the enemy. ]

I'm sure some of them do think that.

[ Now is when, if she was going to try to Play Alina, she'd say nothing. She'd trail off in artful, thoughtful silence and have her mark ask, open up the pathway to manipulate and sow the right seeds. Instead: ]

Although I'm not sure they have a 'home' to go to, I'm sure some of them do think of us as a drain on their resources, an unexpected difficulty. What else do you think they think about us?
sunmon: (Default)

[personal profile] sunmon 2021-05-29 02:30 am (UTC)(link)
That we're strange and different, and that those things make us dangerous.

[ another understandable experience. this one, though, she suspects nina understands. alina had certainly thought it of grisha. she and mal had talked about it often, so she can't really be surprised that he has left her letters unanswered.

the grisha were comfortable in the second army. but that was only because it kept them separate from the first.
]
neversmall: (025)

[personal profile] neversmall 2021-05-29 02:53 am (UTC)(link)
We are dangerous, [ Nina points out; it's a soft sentence, a mild one, but it's deep with conviction. It is not a bad thing to be dangerous. ] But that wasn't what the boy whose side I healed today was thinking about me. And it wasn't what the child who you rescued from this catwalk was thinking about you. And [ with a hint of wickedness: ] it certainly wasn't what those two engineers were thinking about us when we walked by.

[ She gives Alina a little smirk, but her eyes are serious. ]

You're not wrong about what they think. We're not in the best position here. But we're not in the worst either. There's still room to change their minds.
sunmon: (Default)

[personal profile] sunmon 2021-05-29 03:27 am (UTC)(link)
The — [ she looks back towards the engineering department, as if she might see them somehow from here, as if she might recall even a little what they'd looked like. alina has been in too serious of a mood to notice that sort of thing.

and, honestly, even if she weren't ... would she? was a piece of pyrite notable when you'd had the real thing? but some part of her misses the simplicity of caring about who was looking and how. she gapes, incredulous because she had never been the sort of girl that people looked at.

she sobers a bit, though, and says,
] Do you know how tiring it is to try to change people's minds about you all the time?
neversmall: (011)

1/2

[personal profile] neversmall 2021-05-29 03:40 am (UTC)(link)
[ .../stares into the camera like it's the office ]
neversmall: (009)

2/2

[personal profile] neversmall 2021-05-29 03:48 am (UTC)(link)
[ Wryly: ] I might have some idea, yes. [ She shakes her head slightly, as if dismissing a thought that still clings to her like cologne. ]

But, [ she takes the finishing bite of her biscuit, takes the time to close her eyes to enjoy it before turning to look at Alina, ] what's our alternative? I much prefer to change hearts than stop them. I'd rather work with the people who've been living here three years and have easy access to the chamber which 'hatched' us than strike out on my own. That said, it's an honest question. If you have alternatives, I'll listen.
sunmon: (Default)

[personal profile] sunmon 2021-05-29 04:41 pm (UTC)(link)
What if there's another settlement on this continent? Or ... Or another dragon, or one still living?

[ maybe striking out on their own is exactly what they need to do. ]

That chamber has more questions than answers. We can't just stare at it until it gives up its secrets, either.
neversmall: (075)

[personal profile] neversmall 2021-05-30 01:39 am (UTC)(link)
Saints, what do you intend to do with a live dragon? [ Nina would plan to hide, fyi. ]
sunmon: (Default)

[personal profile] sunmon 2021-05-30 05:13 pm (UTC)(link)
Well, a dead dragon brought us here. Maybe a live one could send us back.

[ it's not her best plan, admittedly, because the particulars of actually engaging a live dragon are occurring to her in stages on her expression now that nina has pointed it out. but maybe they could capture it? ]
neversmall: (016)

[personal profile] neversmall 2021-05-30 08:19 pm (UTC)(link)
[ Oh, she sees.

Nina supposes she understands; Alina has a lot to get back to. She wants to help Alina get back to it, but having already made her choice to turn away... well, this place is a place where, truly, there do not have to be Grisha or drüskelle. It's a relief to be here in so many ways that it's hard to put herself in the place of someone who must desperately want to go back home. Still, Nina tries. ]


I'm not a betting woman, but if I were, I'd said our coming here has more to do with the creature we saw in our dream than with a calcified dragon corpse. [ She brings up her hand and rubs over her heart, where the mark is. ] Didn't you feel it? The sense of welcome?
sunmon: (Default)

[personal profile] sunmon 2021-05-30 11:31 pm (UTC)(link)
What about the eggs?

[ they'd appeared inside the body of that calcified dragon corpse. it's hard for alina to ignore. but she looks hesitant precisely because she knows that nina has a point. that sense of welcome was strong. ]
neversmall: (056)

[personal profile] neversmall 2021-05-31 12:56 am (UTC)(link)
[ Nina considers that and then shakes her head. ]

No, I don't think that has anything to do with the dragon, really. It's obviously died a long time ago, and we just got here. How could it have laid the eggs? [ She tilts her head, eyes narrowing a bit. ] Then again -- magic. We don't know what the rules are here, maybe eggs laid hundreds of years ago are still somehow viable. But Captain Childe seemed to think it has something to do with the Chrysalis. And it does look a lot more "alive" to me than the dragon.
sunmon: (Default)

[personal profile] sunmon 2021-05-31 03:03 am (UTC)(link)
If it's a chrysalis, that means some insect must be inside it, right?

[ alina isn't an expert by any measure, but it makes sense. that's how insects pupate, if she remembers correctly. she rubs at the spot on the inside of her palm, the one that used to be a scar. ]
neversmall: (041)

[personal profile] neversmall 2021-05-31 03:24 am (UTC)(link)
The Chrysalis was what they were calling that glowing orb in the middle of the goopy pool we all had to wade through. I don't know why they called it that. Childe said that an ensign had stumbled into it and right after... [ Nina makes a cracking motion with both hands, like she's twisting something apart, to indicate their hatching.

Almost to herself: ]
I really need to figure out which ensign that was and have a talk with him.
sunmon: (Default)

[personal profile] sunmon 2021-06-01 02:35 am (UTC)(link)
What do you think he'll be able to tell you?

[ alina looks a little skeptical. ]
neversmall: (139)

[personal profile] neversmall 2021-06-01 02:48 am (UTC)(link)
[ Soberly: ] What he did that makes the captain so convinced this is what brought us here.

[ This calls for another biscuit. She opens up the tin and takes one out for herself and then extends the tin to Alina to see if she wants another. ]

Between the strange technology, the strange planet, and the strange magic, apart from us returning home as randomly as we appeared... [ Nina shakes her head, her stomach sinking a little at the thought of the general and the sun summoner being trapped here. ] It's going to take some time to figure out. I do think you have a good point about not relying on the Adament crew. I think it would be a good idea to continue to work to solidify our position here while pushing out to see what else is out there.
sunmon: (pic#14873539)

[personal profile] sunmon 2021-06-01 03:03 am (UTC)(link)
[ it's not hard to see where nina is going with this — back to winning hearts and minds, of course. alina reaches for a biscuit, nodding her gratitude, even as she seems to continue mulling over the option.

though it has never been her strong suit, she'd be lying if she claimed she were opposed to the idea. it's the same sort of managing other people that she's trying desperately to manage while trapped in proximity with kirigan still, until she can find an opportunity to get away. she can't expect nina to understand that he's a primary driving factor for alina to get out of this base.

again, she tries not to think of what he'd do to the people left behind if she did vanish from it.

maybe nina can help her kill two birds with one stone. she takes a deep breath, as if she were preparing to lift something heavy.
]

How would you go about doing that? Winning someone over. I'm not very good at hiding what I feel. [ she's getting better at it, though. every day. ] And what I feel is trapped.
neversmall: (139)

[personal profile] neversmall 2021-06-01 07:28 pm (UTC)(link)
[ ...oh now that's a lot to unpack. Nina doesn't feel that Alina's been dishonest from her - far from it - but this rings to her like the most true thing Alina's said to her besides I'm the sun summoner and that bit about the letter not coming from her friend.

She very much wants to ask why do you feel trapped?, but she has a feeling the other girl will just say that it's because she's stuck here, and Nina doesn't want to invite that kind of awkward half-truths between them. Trust, true trust, is as precious as breath and it isn't earned through a few conversations and shared biscuits. It's built, slowly, brick by brick, tested and proved when someone catches you when they could let go.

She flips her biscuit lightly between her fingers. ]


That depends on the person and the purpose. There are some ways I'd go about winning people over that I'd never entertain here, because it would work for the short term but would only be harmful long term. I can't help but look at being here as an opportunity - the people here have no prejudices against Grisha. They don't care about our war, they just want to live to the next day. That makes me want to be as genuine with them as I can be just to see what happens. It's not this place, but it's the freedom in this place we've been fighting for. [ And you're just going to walk away from that, Nina? For Matthias... yes, she will. Not that their showing up here left her much choice. ] That doesn't mean I haven't been carefully cultivating what I show, and when, and to who - but everything I'm showing them is real. It's rather freeing, actually. And somewhat terrifying.

[ She turns her gaze from the horizon to meet Alina's. Her gaze is even and observant, but not sharp or cutting. She's making the choice to move beyond perspective to equip Alina with a tool - she hopes it helps. ] So if you're feeling trapped, use that. People want to help and want to feel like their help is well-received. There's no faster way to get someone to trust you than to ask them for something small and have them give it to you. It makes them feel like you owe them, and that makes them comfortable and inclined to protect their investment.
sunmon: (Default)

[personal profile] sunmon 2021-06-01 10:29 pm (UTC)(link)
[ alina takes this in, thinking about it. she gets that distant expression again. the one that suggests she's far away, maybe on some other star. she thinks of the razor in her hand, and how close she had been to cutting kirigan's neck with it. was this a lesson nina had learned from him? had he asked for her help only to make her more complacent with him?

she could think herself in circles on this point. instead, she takes a bite of the biscuit and buys herself some time to chew the thought over, looking at nina.
]

You're a very good heartrender, aren't you? [ like it's just occurring to her. nina is older than her, a bit — or at least she looks it. it's always hard to tell with grisha. ]

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