raiamods: (Default)
raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
Entry tags:

◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

capt_childe: (Default)

CAPTAIN CHILDE

[personal profile] capt_childe 2021-05-22 12:07 am (UTC)(link)
nonscriptum: it just needs like 75% more red yarn (I call it my "Wall of Crazy")

[personal profile] nonscriptum 2021-05-22 12:28 am (UTC)(link)
Rémi looks deeply annoyed, which is why Nate thinks this is a perfect (terrible) time to talk to him. He knows he won't really get anywhere unless the person in charge of weapons is slightly more thawed out, so this is a good time for Nate to attempt introductions and give the guy a run-down on his beneficial skill set.
trassel: (23.)

[personal profile] trassel 2021-05-22 12:30 am (UTC)(link)
hello mods! for the recruitment fair, would it be possible for PCs to set up their own little booths, for example: a hunting party? Or is there a different way of advertising for that?
lifetothefullest: (ɪ ᴍɪss ʏᴏᴜ ᴍᴏʀᴇ)

[personal profile] lifetothefullest 2021-05-22 12:42 am (UTC)(link)
Because of course I have to ask this: would limericks guy happen to benefit from a more psychological approach to treatment?
pawper: (listing all the food i ate)

[personal profile] pawper 2021-05-22 12:50 am (UTC)(link)
1) is the wacky egg goop edible

2) what does the medical inspection entail? just an ordinary check-up?
wittingly: (Fᴏʀ ᴀ ʟᴇᴀᴅɪɴɢ ʀᴏʟᴇ ɪɴ ᴀ ᴄᴀɢᴇ?)

Ian Fowler | OC

[personal profile] wittingly 2021-05-22 12:56 am (UTC)(link)
𝑒𝑛𝑔𝑖𝑛𝑒𝑒𝑟𝑖𝑛𝑔 𝑎𝑛𝑑 𝑠𝑎𝑛𝑖𝑡𝑎𝑡𝑖𝑜𝑛

( Ian, as he is wont to do, over-extends himself almost immediately. Step number one is to the engineering corps, where he launches into conversation with Thorkil — or anyone — in no time at all. Swapping the differences in engineering techniques between New Amsterdam of 2512 and the new, fascinating stuff they do here. Intently studying the holo projector and making commentary on long-term settlement expansions. It probably isn't very surprising when, a few hours into the conversation, he officially signs on.

After that comes sanitation, when he's approached shortly after leaving Engineering by somebody who probably overheard him talking about infrastructure or his crowning achievement of a mass shower system. One thing leads to another, a half dozen repaired pipe systems later Ian's got a joint behind one ear and he's rolling another between his fingers. He's got an MP3 player hooked up to somebody's speakers with a bizarre patchwork of wiring, and it's playing music in the background as he companionably talks shit with various maintenance workers or PCs. Once he finishes rolling, he offers out the joint to anybody sitting next to him.

Looks like somebody is immediately well-integrated with the locals. May as well have been here for six months instead of six hours.
)


𝑐𝑜𝑚𝑚𝑢𝑛𝑖𝑡𝑦 𝑜𝑢𝑡𝑟𝑒𝑎𝑐ℎ

Hey, hey, hey, hang on--

( It's a mild interjection between the angry youth and the volunteer leader, and Ian quietly steps in to get a gauge on what the problem is. It becomes clear after a second — somebody just gave away this kid's deceased family's stuff. The understanding hits like a truck, shuddering through him with dreadful familiarity. His expression closes off but stays more or less understanding, and he murmurs a soft; )

Here, lemme see.

( The shirt that had just been given away is taken, only for a second, so he can press a palm to it. His chest glows blue, and in a couple of moments an identical second shirt appears beside the first. He offers it out to the youth who looks surprised, not wholly mollified, but a little too stunned to keep protesting. He just takes it, backing off uncertainly, and the tension slowly resolves. )


𝑚𝑖𝑠𝑐.

( You can also catch him:
→ dreaming; he'll look over at his neighbor and offer up a calm nod accompanied by a mild, "Hey, man."
→ in the theater, sitting in a chair way too small for a grown-up, hunched over and doing arts and crafts with a demeanor that probably looks utterly sincere to the kids, but is distinctly amused to any perceptive adults
→ harvesting starspires with the dexterity of a man who probably tended to a few pot plants in his life
→ if there's alcohol to be found, it's a safe bet you can catch him having a drink
)
wittingly: (Tʜᴇʀᴇ ᴡᴇʀᴇ ᴘᴇᴏᴘʟᴇ sᴛᴀɴᴅɪɴɢ ᴀʟʟ ᴀʀᴏᴜ)

[personal profile] wittingly 2021-05-22 12:58 am (UTC)(link)
will there be any significant reaction to Ian getting all blue glow-y chesty and doing magic matter bendy stuff to fix things? odds are he'd def offer it up for use to the engineering folks, particularly re: settlement expansions considering how much matter he can move and bend at once
cleaningsolutions: (Default)

[personal profile] cleaningsolutions 2021-05-22 01:07 am (UTC)(link)
Mops has submitted to being pulled aside and questioned without a struggle. She is cooperative, though she has to ask sometimes that people repeat themselves. Without her monocle, without Doc, it's a little hard to understand strange voices in a strange setting and this doesn't seem like the time to nod and hope it wasn't something important.

She's been staring at people. Eyes, faces, mouths, hands, and she's gone paler realizing what the unreal-looking red tint, the white sclera, the unfamiliar much-patched clothing means. She looks... lost.

When prompted she gives her name as Lieutenant Marion Adamopoulos of the EMCS Pufferfish, and probably that's the point where she asks, "You're all fully human. Who are you? Why are you? Do you really have-" Her voice breaks, and she swallows trying to clear it. "A real cure?"
portolan: (Default)

[personal profile] portolan 2021-05-22 01:13 am (UTC)(link)
[1] Holding Cell
[ the hot water is a luxury after nearly twenty hours caked in goo. when he was on the run in the dalmasca eastersand when he first left home, he often went days without bathing -- but never caked in the mucus-and-nutrient sludge he's been scraping off here. safety be damned ( though he suspects everyone's been searched ). he plunges into the water with his clothes still on, then proceeds to strip, hoping to salvage both his skin and his garments.

Praise the gods of hot water and good food.

[ he says it more to himself. if he's found the first, maybe the second will come. ]

[2] Explore the Base Camp

[ his limbs no longer feel heavy and swollen, though there's still some stiffness in his left leg and jaw. he doesn't know if it's from fighting his way out of that vile egg, or from the explosion before...well...this.

Balthier takes a seat near the middle of the mess tables. he's been to a myriad of places in his two and a half decades, and sitting down in the middle of a meal space has never steered him wrong when trying to find new crew mates. and he's not going back in there alone -- not without his gun, and not without knowing if his magic works here.
]

Anyone up for a jaunt around the park this afternoon?

[ if there's any chance Fran is here, too....maybe the wreckage of the eggs will have some clues. ]

[3] Aid Station

[ he might as well not have left the wreckage of the Bahamut. there are so many dead here, and so many injured. they aren't his people, but does it matter? Archadia or Rozarria or whatever is here -- a life is a life. war and power and sickness just keep eating. that cannot be the legacy of man.

his connection to the Mist is weaker here, but he's had some luck with his magic. it's something he can do to help, and being useful never hurts for making allies.

he steps up to the next patient. bedside manner is the same as charming a mark.
]

What seems to be the problem today? Besides the general space time displacement and lack of fine tea.

[4] Fetch Quest

[ the woman smiles, but it's the kind that says she'll like balthier a lot better when he's returned with what she wants. fair enough. he's met that type everywhere he's ever been. when he brings her back what she wants, he'll have something closer to an ally, and his reputation will be for someone who can get work done. both are valuable. ]

Acid rain, rocky cliffs, quarrelsome plants -- and here I thought I was going to get homesick.

[ he's relieved that the people and landscape have offered some familiarity, even as the words sit heavy in his stomach. was rabanastre home? will he ever get back there? today, it doesn't matter, and a mission is something that will keep him tired and focused enough not to think too deeply.
mylawn: (pic#12190500)

76

[personal profile] mylawn 2021-05-22 01:28 am (UTC)(link)
i. egg time
[Who has two thumbs and is not having a nice time? This guy, who is currently being forced into the cell you are currently in. He’s clearly trying his very best to put up a fight, despite being entirely too old for this, completely disoriented, and not in any kind of state to throw hands. Still, he throws hands regardless, even as the holding cell door more-or-less slams in his face. In an apparent last-ditch effort to improve his situation, he outright body-checks it, or attempts to, given his current physical state. He still manages something of an inhuman snarl, a sound more befitting of a caged animal than anything else. Very pleasant. It’s possible he was just tasered a bunch.

Having exhausted all his options, his next course of action is to wheel around a little woozily, taking in the rest of the cell. 76 had obviously hoped to spot an exit. He is clearly disappointed, and possibly enraged by what he sees instead.
]

Who the hell are you supposed to be?

[That’s you. You better tell him who the hell you’re supposed to be! Also he’s still covered in goo and it’s gross.]
ii. base camp
helping hand; [76 isn’t stupid—having been in survival situations before, he knows firsthand that unexpected events like this can make or break whatever tenuous peace they might have. He doubts the locals were preparing for an extra forty-something people dumped on them, and he imagines that were he in their position, he might be looking for an excuse to get rid of the interlopers and look after his own, if things come down to it.

So, he has to make himself useful. Luckily, there are many odd jobs to be done, and though 76 doesn’t necessarily have medical or engineering training, he’s able to lend a hand, even if he cuts an intimidating figure in the visor and tactical gear (now that he’s dug it out of another egg…gross).

What he is very good at its tasks that require brute strength, and having noticed this, some of the locals have put him to work hauling crates of equipment. If you’re tasked with the same errand, he’ll give you a hand, too.
]

Let me get that.

[He’ll lift it with surprising ease, whether you need the assistance or not. You’re welcome???]

exploring; [All of this is a bit much for 76 to absorb--back home, on his version of Earth (because he's coming to understand that there are possibly multiple versions of Earth), they'd only made it to the moon. Interplanetary travel is the stuff of science fiction, and he's trying to wrap his mind around his apparent dimensional kidnapping. Wandering the perimeter of base camp just puts it in further perspective.

He'll give them points for resourcefulness. Building something for themselves out of the corpse of an impossibly huge and equally impossible creature. Of course, to explore all his options (including escape options), he needs to take matters into his own hands. 76 isn't surprised to find others outskirts of base camp. He knows what it's like to need to be alone. Still…
]

Shouldn't be out here by yourself.

[Says this guy, who is out here by himself. To his credit, he appears to be armed, hefting a large gun (to say nothing of the tactical gear), but he seems to be disregarding the advice to stay beneath the dragon's wings, moving with purpose past you, clearly on his way out.]
iii. recruitment
security; [The rifle and tactical gear give a pretty good indication of where 76’s talents lie, so when it’s clear that the new arrivals should be figuring out a way to contribute in an official capacity, he knows exactly where he’d be most useful.

What’s surprising (or is perhaps not surprising), is that he’s rebuffed.
]

You’d think they’d want someone who can shoot a gun.

[Despite the fact that he knows it’s a matter of trust, he sounds insulted! He’s very good at shooting guns, thanks, and he’s definitely not going to mention the fact that maybe security is not so keen on accepting his help because they had to taser him a bunch.]

community outreach; [Or, maybe you find him at the mess hall, having picked up a care package and been present for one of the ensuing fights. It’s not that he’s bothered by having a dead person’s possessions, or the recycling of them (you have to do what you can in a situation like this), but it’s definitely a little awkward to know that not everyone is on board with this kind of thing.]

Not sure how I’m supposed to feel about that.

[He says to no one in particular. But he’s definitely not returning the package, so…]
iv. fetch quest
[Generally speaking, 76 is still wrapping his mind around being on an alien planet. What is familiar is a gun in his hand and a team and an objective, which means he can compartmentalize all of his feelings about the current state of things and focus on the mission. It’s what he’s good at, after all. Congratulations! Here’s your new partner.

Despite the fact that he’s not a very good conversationalist, he seems to know what he’s doing, and he navigates the difficult terrain with the speed and energy of someone half his age. Weird, right?
]

Keep moving.

[He doesn't seem to be the patient type, or maybe he just doesn't want to linger when alien monsters are part of the equation. Well, it could be worse.]
v. wildcard
[I will do anything you want! 76 can mostly be found exploring the Adamant on the fetch quest, eating grouchily by himself in the mess hall, and patrolling the perimeter. If you meet him in a dream he might be a little hostile. Feel free to hit me up or add me on plurk at [plurk.com profile] whitticus.]
freightcars: (bucky-104-00090)

[personal profile] freightcars 2021-05-22 01:33 am (UTC)(link)
Bucky's approach to Remi:

-ignore the scowl entirely
-have a similarly annoyed demeanor

Hi. I have a metal arm. It's immune to acid rain. If you want me to use it to help people not die, let me know.
lifetothefullest: (ɪ ᴄʟᴜɴɢ ᴛᴏ ᴛʜᴇ ʀᴏᴄᴋ)

[personal profile] lifetothefullest 2021-05-22 01:38 am (UTC)(link)
No one ever benefits from a psychological approach...

But no really, thanks for the answer! And omg the baby. ♥
spalten: (pic#14544808)

[personal profile] spalten 2021-05-22 01:45 am (UTC)(link)
THEATRE

[ he’s been recruited to painting some of the sets, especially the taller, elaborate ones which make good use of his height. vidar absolutely doesn’t have an artistic bone in his body, and is trying to assemble what seems to be a tree; for now, it’s a huge brown log, and he’s frowning at the schematics drawn for him. if it looks like it’s been drawn by a seven year old - that’s because it is.

if you pass by him, he’ll reach out and give a light tap on the shoulder (or a tug on the arm, whatever) to grab your attention and point at the crude drawing. ]


Do you know how to make a tiger?


COMMUNITY OUTREACH

[ vidar takes his package and inspects it; they’re not the ones that gjallarhorn issues, certainly, but it’s better than having nothing and anyway they included other toiletries in it. that’s hardly anything to complain about.

the fight breaks out. the look on his face can be best described as a studied neutrality. if pressed, he might admit he was a politician in a previous life, but it’s clear that the outrage hardly bothers him. he simply says, ]


I like a lively crew.


WILDCARD

ooc; hmu with anything. if nothing else, the gundam is at the edge of the basecamp, close to the tail, and vidar can be seen hanging a hammock around its legs.

quick plotting > discord: wrryypugnant#6666 or plurk: ilium
unclesam: (Default)

[personal profile] unclesam 2021-05-22 01:46 am (UTC)(link)
1) General Job Question: Is it possibly for PCs to take up several assignments, or is this more a "join this division, this is now your house and blood oath" kind of commitment?

2) Approach to Rémi: Sam's just a regular guy, but he's had military training, and he comes with some acid resistant gear, can fly and has a handy recon drone. He won't push the matter, but he'll let Rémi know about this. He genuinely just wants to help keep people safe whatever way he can. He gets that there's no reason to trust him yet and that these people got themselves to think of, but he'll make himself useful either way. Friendly but firm, so Rèmi knows he's serious about it.
Edited 2021-05-22 01:49 (UTC)
spalten: (pic#14544816)

community outreach

[personal profile] spalten 2021-05-22 01:50 am (UTC)(link)
[ vidar just shrugs, and finishes his terrible coffee. ]

You'll do nothing.

We have far fewer resources. As newcomers we make rather convenient targets, which isn't new.

I'm sure you don't need my encouragement, but keep your package.
fossils: (Default)

[personal profile] fossils 2021-05-22 02:02 am (UTC)(link)
How does Security operate exactly? Are they both defense against outer AND internal threats? Also are there written (and/or unwritten) laws around camp, how are folks punished for breaking them? He will approach regular NPCs to find out, also Rémi himself.

tldr wondering if they effectively act as cops too (curious bc it will help me determine whether steve would attempt this route!)
freightcars: (pic#14860611)

Bucky Barnes | MCU

[personal profile] freightcars 2021-05-22 02:04 am (UTC)(link)
ᴛʜᴇᴀᴛᴇʀ

( He is absolutely not there for the acting. Barnes doesn't have nearly enough talent for the engineering corps; screwing around with boats in the 1930s does not an engineer make. Security doesn't seem to be hiring at the moment. The closest second is defense fortification, so that's what he's doing — hauling around sheets of material way too heavy for your standard fare human, pounding nails, generally going at manual labor nonstop like a beast of burden from sunup to sundown.

Occasionally, a curious local kid will come up within range to stare at his arm. Particularly brave ones will ask questions. Bucky answers them solemnly, like he's talking to an adult — but there's some dry humor in there that's easy enough to spot.

What happened to your arm?
Ever heard of a dinosaur? Yep, well. Turns out they get really hungry.

You're really strong.
I ate a lot of vegetables. No, seriously. That's what does it. I'm not kidding.

It's likely after a few days he'll have a little gaggle of kids forming a small fanclub.
)


ᴍɪsᴄ.

( Other places he can be found:
→ tugging his shirt over his head in the shower/living quarters, looking down in confusion at a lilac painted on his skin
→ making a run for some starspire root; he likely won't need to chew the root himself but feel free to flirt with him if yours does
→ scouting the layout of the Adamant
→ other: wildcard me
)
psychometries: (124)

[personal profile] psychometries 2021-05-22 02:08 am (UTC)(link)
hi mods!! i apologize in advance because i think i'm going to be bugging you with this question a lot u_u also i'm not sure where to ask this so if you'd rather i move this to the plot engagement post i'm happy to!!

for context, cal is able to use psychometry, so he's able to touch things and see their history and/or specific memories attached to them. they appear to him like flashbacks, and he is able to control whether he sees the memory or not, unless it's particularly traumatic or intense, then it can overwhelm him.

would he be able to pick up anything interesting at basecamp? (it's totally cool if not, since i don't want to spoil any mysteries or anything!) what about on the clothes that the locals are giving out?
neversmall: (137)

Nina Zenik

[personal profile] neversmall 2021-05-22 02:17 am (UTC)(link)
[ Wrote too much, starters in comments - look for base camp, aid station, theater, and the dreaming. If you want to wildcard or a starter for something else, miscellaneous options are:
-- First couple of days, the super observant may notice a routine: Up, breakfast, meander systematically through the camp, aid station, lunch, theater, meander, dinner with Matthias, meander, gymnasium, bath, hammock. A giant white wolf sleeps under/by her hammock, make of that what you will. She’ll be wearing her red kefta for the first few days, but a comfy change of clothes - a blouse, skirt, vest, underskirts - made its way with her and she’ll soon change into that.
-- She’ll be fascinated by the engineering club - she’s never SEEN technology like THIS before - but she won’t spend that much time there beyond asking one of the kids to explain the basics to her. That, and helping her with learning how to use her communicator (seriously, help the girl), besides that she’s going to stay in her lane a bit…
-- Those nightly trips to the gymnasium see the person who possibly looks least like a soldier in the world going through a rigorous and thorough training routine. She’s used to training with others
-- COMMUNITY OUTREACH, being joyful about getting a toothbrush, while also… quietly putting back the clothing. She has what she came in with, a spare, and her kefta. Leave that for someone else.
-- FETCH QUEST; she’ll requisition a spear to go along, and once they’re close to the Adamant, she definitely wants to go exploring inside it.
-- Wildcard: come at me, bro! prose/brackets are both cool, for more plotting PM or hit me up [plurk.com profile] somescribbles ]
Edited 2021-05-22 02:33 (UTC)
neversmall: (051)

[personal profile] neversmall 2021-05-22 02:20 am (UTC)(link)
"Well, I have to say, you're all being very civilized about this," Nina prompts, in Ravkan, having heard everyone speak to her in Ravkan, which is clearly impossible. She hates it already. "But I promise you I have no idea how I ended up here. I was hoping you'd know."
nonscriptum: EVERYTHING IS GARBAGE (and now for a message of hope:)

Nathan Drake ◆ Uncharted

[personal profile] nonscriptum 2021-05-22 02:23 am (UTC)(link)
engineering
[ He's honestly not sure how he got led in here; through some nefarious means, no doubt, because Nate - while genuinely helpful in dire situations - is the polar opposite of technologically savvy. One might even hazard to say that he is critically, mortally allergic to tech advances beyond his ken, which is pretty much anything that came after the iPhone 6.

New Amsterdam had its distinct benefits, enabling him to better understand the kind of world-specific means of searching for data, contacting others, and mapping out areas with ease, but this is a ball game in a different county.

Which is why he looks more than slightly out of his element, a hint of desperation at the edge of his voice.
]

...uh. I don't really- look, this isn't my forte, I'm sorry, I'm here by mistake-

dreaming
[ It's like the cenotes in the Yucatan.

Dripping and dark, some subterranean chamber with the crisp, sharp scent of mineral water or something else. Not chemical, but pure and sharp. It feels natural to crouch and skim his fingertips over the edge where it meets the shore, the perfect temperature of the deep, deep underground. This place is old. Ancient.

The surface is still until it isn't, a thick shift of movement beneath the tension and it breaks as something emerges and rifles through his insides with the barest contact.

Just as quickly it leaves and Nate feels hollowed out again, turning to see- someone. Slowly, he processes that acknowledging their presence is better than standing there like an idiot and he offers a quiet, slightly confused:
]

You think that thing has any cool stories?

[ ...which is about as a good an introduction as you'll get. ]

miscellaneous
◆ Starspire root retrieval: he's itching to get out and about and may be lingering over his plant just to draw it in his sketchbook. Hold on, he'll be a minute. Or two.
◆ Theatre: refusing all attempts to be recruited into the next ironic production of The Tempest, not that he'd know it, but hey! He can do magic instead! Check THIS out! (Or something like it.)
◆ Sanitation: physical labor? Check. A little grime? Also check. Catch him looking oddly satisfied despite the dirt, helping to heft another huge piece of...something or other.
◆ Other: hmu on plurk if none of these strike your fancy! We can come up with something.