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raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
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◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

portolan: (w e l l l l l)

[personal profile] portolan 2021-05-28 04:08 am (UTC)(link)
[ her mood shifts again. he decides to steer for calmer skies. ]

The wonderful thing about being human is our incredible capacity for change. I didn't learn to be a pirate until the ripe old age of seventeen, and just last year I went straight and protected a princess and her country from crumbling under the weight of gods and empires. [ oh, ashe would murder him for saying it that way. he smiles a little, thinking of her. he hopes she's well, that dalmasca is prospering. she will make a strong queen. ]

Who knows. I may even fulfill my childhood dream of becoming a famous actor. What's being whisked across the universe for if not reinventing oneself?
sunmon: (pic#14852476)

[personal profile] sunmon 2021-05-29 02:24 am (UTC)(link)
Well, if you'd still call an audience of twelve thousand 'famous,' I'm sure they'd love to have you in the theater.

[ she turns back towards the road and nods her head, then returns to it. thinking on the story of the princess, she has to wonder if he's not already doing some acting. it's quite the tale.

but then, she has quite the title as well. if she succeeds with the fold, will she not be telling stories of saving the world?
]
portolan: (l o o s e n y o u r c u f f s)

[personal profile] portolan 2021-05-29 03:46 pm (UTC)(link)
And here I'd have settled for twelve. Dreams do come true.

[ she reminds him a little of ashe, too, when they first met. quick temper, a need to be taken seriously, me-against-the-world attitude. he wonders what story she's coming from that's given her that secrecy and defense. ]
sunmon: (Default)

[personal profile] sunmon 2021-05-29 04:52 pm (UTC)(link)
That makes one of us happy to be here.

[ the 'us' she means more broadly, but she intones it like a goal. if balthier can settle in, maybe there's hope for the rest to find a place for themselves until they can figure out a way home. ]
portolan: (i d l e)

[personal profile] portolan 2021-05-30 05:19 pm (UTC)(link)
I've found that, when choosing between bitterness and joy, things tend to go more smoothly if I mine the latter.

[ moreso, he remembers the times things have been worse. he's clothed, he's not on anyone's list for a manhunt, he has food and shelter, he has his gun and his magic. still... ]

Doesn't mean it doesn't hurt though.
sunmon: (8)

[personal profile] sunmon 2021-05-30 05:23 pm (UTC)(link)
[ she considers him then, quiet. as if it had not occurred to her that maybe he was, in fact, struggling like the rest of them, and merely managing it better. she frowns a little. ]

I find that I seldom want things that inspire bitterness to go smoothly.
portolan: (l o o s e n y o u r c u f f s)

[personal profile] portolan 2021-05-31 02:29 pm (UTC)(link)
[ he considers the quiet anger in that response. he doesn't know this girl, doesn't know what she's dealing with, and yet he can't help but think of Ashe's obsession with revenge, her close call with giving it all up to see her enemy burn. his father, consumed by a need for power until it consumed him. ]

For yourself, even?
sunmon: (Default)

[personal profile] sunmon 2021-06-01 02:37 am (UTC)(link)
I've never really had the option otherwise.

[ she couldn't change how she looked, she couldn't change how the general and the king needed her, she couldn't change any of it. but if the world was determined to chew her up, she could at least make sure it choked. ]
Edited 2021-06-01 02:37 (UTC)
portolan: (c h e e r y)

[personal profile] portolan 2021-06-01 06:36 pm (UTC)(link)
[ he considers the bite in her voice, the tensing of her posture. ]

Fair enough.

So where is this theater? [ he actually hasn't ventured to this part of the settlement yet. he spent most of the week out collecting herbs and helping contribute to maps -- busy work, to keep his mind free. he stayed back today to rest a sore hip and help with medical. ]
sunmon: (12)

[personal profile] sunmon 2021-06-01 10:20 pm (UTC)(link)
At the end of this row.

[ she gestures ahead. calling it a street feels misleading when the camp is full of lean-tos and awkwardly assembled stands. it's not a real city. ]

Past the mosque, then on the right there's a little square. Though it's big enough inside, I can hardly imagine they'd need to perform outside unless they wanted to.
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-06-02 09:07 pm (UTC)(link)
[ the semi-permanent camp around them reminds Balthier of the refugee camps after the destruction of Nabudis. Smaller, since the city was wiped out, but still there for the people who were traveling to and from on that unfortunate day. He'd seen others, at various edges of the Empire's constant onslaught. He'd always run from those places before. ]

Outdoor theater is quite popular in pleasant climates. With this desert air -- might be desirable in the fall and spring.

I'm not familiar with mosques. Care to enlighten me?
sunmon: (Default)

[personal profile] sunmon 2021-06-02 11:30 pm (UTC)(link)
Me either, honestly. But it looks to be a kind of church.

[ she's been doing a lot of touring around the area. as much as she doesn't love being here, the more she pops around from place to place, the less she has to justify not lingering near kirigan. but it's more than that. seeing all these different people, completely alien to her, reminds her of carnivals and festivals. she loves getting the chance to investigate the newness. ]
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-06-03 05:18 pm (UTC)(link)
[ he spots it now, with its down and slim towers. religious place of worship makes sense, even if it's not the kind of space he spends much time in.

the town is denser here, lots of activity and people in different garments. he's slowly noticed that, while there are accents, he hasn't heard anyone speak a language he doesn't understand. he remembers someone mentioning that in the mess hall. useful for eavesdropping, less so for avoiding being heard.

he sees Alina's demeanor relax, her eyes taking in the energy of the space, her expression lightening.
]

A fan of bustling spaces, I see. Another mark of a good pirate in the making.
sunmon: (Default)

[personal profile] sunmon 2021-06-03 10:15 pm (UTC)(link)
Don't pirates have to be interested in treasure?

[ she laughs, but there's a clear hesitation that follows as she considers her time in the little palace and what she'd seen in the grand palace. she is not, perhaps, immune to the allure of something shiny. ]
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-06-06 02:51 pm (UTC)(link)
Treasure isn't always gold and glitter. [ he says it with a wink. ] I enjoy an antique tea pot, for instance. Half the joy is discovering what treasure motivates you.

[ like a princess and her quest for freedom and justice. he certainly hadn't expected that. ] And some treasure you don't steal; you protect.
sunmon: (pic#14873539)

[personal profile] sunmon 2021-06-07 08:04 pm (UTC)(link)
Do you? [ alina thinks on this a moment, and her expression scrunches up as she realizes that she might well be the treasure she's stealing in this metaphor. she's the thing which all of ravka wants to protect, and all of fjerda and shu han want to destroy. it's not especially inspiring. ] Well, if you find a tea pot here, let me know. I would kill for a cup of tea, no matter how warm it is.
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-06-09 01:17 am (UTC)(link)
Cheers to that. It is expressly on my agenda to ask locals what sorts of hot beverages they use instead. I shall happily invite you for one once I get my hands on it.

[ he hears the sounds of children playing and the particular cadence of voices delivering stories to eager ears. they must be close to the players. ]
sunmon: (Default)

[personal profile] sunmon 2021-06-10 09:25 pm (UTC)(link)
[ when the theater comes into view, it becomes apparent that it's not the usual sort of theater. though there is a small outdoor stage for performances, the bulk of it is inside a dark space. the windows and doors are propped now, but seem capable of tightly sealing to blot out of all the light. a quick glance inside would notice the flat screen occluding the larger interior stage — not a curtain full of folds, but a single, centered screen. the projector isn't running at the moment.

but alina is distracted as soon as she arrives because a little blonde boy with nut brown skin notices her and shouts, 'alina's back!' she grins, drawing nearer to the children, between the ages of six and twelve, who are painting shoddy props. the older children are in range, some of them stitching costumes or running lines, but alina crouches down with the set-makers.
]

What are you working on today, Unai? [ and he holds out for her a single wooden flower the size of his own face. she takes it in both hands and holds it out to get a look at it. the petals are unevenly shaped, and it looks nothing like a ravkan flower. it has teeth. ] Have you seen one like this on Ethyraia? [ unai nods earnestly and says, 'i could show you!' ] Maybe later.