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raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
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◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

psychometries: (014)

[personal profile] psychometries 2021-06-03 04:22 am (UTC)(link)
[ At least she seems to be acquainted with the idea of other planets. He's already met some people here who have never once left their planet, and that's because space travel isn't even an option where they come from. It's kind of weird for him to think about.

His eyebrows raise a little when he finds himself on the other end of her fork. ]


Italy? Can't say that I have. Where is it?

[ He's just sort of unthinkingly assuming it's a planet somewhere. Can't be a core world, or even inner or mid-rim—his galactic geography is pretty good, since he learned all that at the Temple, so he sure hopes he would recognize the name if it were... ]
figlia_morbida: ([roundabout])

[personal profile] figlia_morbida 2021-06-04 03:51 am (UTC)(link)
[Oh my god he's never heard of Italy.

Trish drops her hand, freeing Cal of his questioning-at-fork-point.

She knows space travel is technically possible but it's also not often feasible, considering how difficult it is...so this gentleman is from somewhere they can just, space travel around at will. That's wild.

Trish doesn't hide her awe at his response, blinking before quietly responding:
]

...Italy is a country on the planet Earth. It's where I'm from.

[There's people bad enough at geography she COULD believe someone from another country just up and forgot Italy existed, but Cal doesn't strike her as the type.]

Which means you're from another planet entirely, doesn't it?
psychometries: (102)

[personal profile] psychometries 2021-06-06 03:28 am (UTC)(link)
[ Earth again. The name doesn't surprise him. It seems like a lot of people here are from Earth, including the survivors of the crash. Cal's not really sure what to make of it, to be honest, but it sure seems like a hell of a coincidence. It also makes him feel a little... lonely? He's the only one from his galaxy even here, apparently, while all these people from Earth have that in common.

He shoves the feeling aside, running a hand through his hair and smiling lopsidedly. ]


I've been hearing about that planet a lot, actually.

[ Countries are still a trip to him—like, why divide up a planet? But if it's the only place you know, and you can't go anywhere else... anyway, his gaze follows BD-1 as the droid trots back over to him. ]

I'm pretty sure I'm not even from the same galaxy. That, or Earth is somewhere in uncharted space.
figlia_morbida: ([word up])

[personal profile] figlia_morbida 2021-06-06 07:29 am (UTC)(link)
[With how ramshackle everything here is, it takes Trish a moment, but she recalls that the people here apparently could travel through space too (which obviously didn't end well, and this is why you don't go cavorting in space!!!!)...though trying to comprehend everything as a unit is too much, especially since her Earth couldn't freely space travel, but there is an Earth - possibly Earths - that could if all the chatter she's heard is true? And then there's the question of time...

They may not even be from the same century let alone galaxy, if she really thinks about it. She rests her head against her hand. Oof. She unfortunately gives his smile a pinched look as a result, but it's nothing against him!
]

Earth isn't much if you've seen more planets than we can count. I wouldn't be jealous.

[Pity the man who has never seen Italy though. She's biased but it's lovely!]

It doesn't give us a nuanced outlook on our situation either. I'm curious to know what you think about all this considering you have more in common with the people here than any one of us.

[Spice Girl finally filters back to her as she says this, now that Trish is wholly distracted from BD for now. Ganbare, roomba-san...]

It's not common to magically drag people off their planets, is it?
psychometries: (102)

[personal profile] psychometries 2021-06-09 05:01 am (UTC)(link)
[ Hey, she doesn't know about the planets he's been to. He doesn't know Earth, but it has to be better than Dathomir. Almost everything has to be better than Dathomir. (No offense, Merrin.)

He looks a little surprised to hear that he has more in common with the survivors here, despite not being from Earth, if only because he hadn't really considered it that way. She does have a point, though—the level of technology here is familiar to him. ]


Can't say I've ever hatched on a different planet before, no.

[ His tone is very, very dry, and there's a wry edge to his smile. BD-1 comes to a stop nearby, and he pauses to wordlessly pat the droid on the head, the gesture affectionate.

As for magick... maybe she didn't mean it literally, but Merrin could definitely teleport freely on her planet, but to a different planet? Probably not. But could he deny the possibility of someone or something being able to do it? Even if it isn't magick, the Force is certainly mysterious enough.

But he's not about to start talking about the Force. ]


The only way to travel from planet to planet is on a ship. At least, that's how it works when I come from.
figlia_morbida: ([promises promises])

[personal profile] figlia_morbida 2021-06-09 07:21 am (UTC)(link)
[Listen, sometimes you have to drag Earth in front of strangers. She doesn't want to give him high expectations just in case someone here ruins them anyway. It's bound to happen.

She's satisfied with her appraisal, as well. Hopefully it helps Cal feel a little better. Like, she may be from Earth but her time hadn't even seen the release of the iPod yet. That centuries wide gap in tech and culture is hard to cross! Cal has a leg up in that regard.

She watches him pat BD too, and she wonders if it's common in the future to have cute robot companions...of which she can see the appeal.

No need to worry about allergies or huge messes like your average pet owner! Ideal.
]

I assumed as much.

[If she sounds slightly disappointed, he's not imagining it. There's no one here with an answer about how any of this is even possible and it sucks, frankly.]

...Were you a pilot yourself?

[It's too bad everything is wrecked. Cal or someone familiar with space travel could fly them out of this awful corpse party.]
psychometries: (117)

[personal profile] psychometries 2021-06-12 07:40 pm (UTC)(link)
[ He does notice the disappointment in her tone and he does feel slightly bad that he doesn't have a better explanation. But—well. His instinct is always to trust that the Force is at work in ways usually unknowable, and that he, along with everyone else, were brought here for some reason, even if it isn't apparent right now. It might not ever be apparent.

...But "the Force did it" usually doesn't go over well with people outside the Order, in his experience. And that's if he even wants to mention it—he's still keeping that particular sabacc hand close to his chest, out of habit. ]


Me? No. I've just done some traveling. Lived on a starship for a while.

[ He pauses, reconsidering his answer. Runs a hand through his hair a little awkwardly. ]

Well, I guess I lived on a ship just before this too.

[ Technically speaking, the Mantis is where he lives now, since he doesn't have any other home after leaving Bracca. That's a strange epiphany, but not necessarily a bad one. ]
figlia_morbida: ([say that])

[personal profile] figlia_morbida 2021-06-18 07:28 am (UTC)(link)
[Trish watches him run his hand through his hair, something clearly on his mind, but she's only just met him, so she's not privy to what particular thought she incurred for him that would trigger such a response.

Hearing his explanation does bring him closer in her mind to him being a lot like the Adamant's crew, however. They were set to live on a ship for awhile, and considering they all seem like ordinary people, and not many have engineered some escape or even know how to repair their own ship...then Cal being in the same boat isn't so strange. Even if it is disappointing...

But she's not going to make him feel responsible for something he's as well equipped to handle as she is.
]

Not fond of solid ground, are you?

[She's ribbing him gently, but listen. He's gone from ship to ship apparently. Where's your forever planet, sir?

Trish eyes his outfit particularly after that, concluding:
]

Though you do look like the adventurous type.
psychometries: (013)

[personal profile] psychometries 2021-06-23 06:23 am (UTC)(link)
[ His forever planet didn't really work out for him, and now it's sort of a pipe dream, alright? That happens when you're near the top of the Empire's shitlist—or, well, he assumes he's on the Empire's shitlist, considering what he stole from right under their top enforcer's nose. He can't imagine that Sith Lord is very happy with him for getting away alive. ]

Me?

[ The ribbing does get a smile out of him, sort of exasperated but in an affected way—he doesn't really mind at all. He opens his mouth to refute the accusation, but... she kind of pegged him there, even if his clothing isn't actually the right clue to it. Instead, he deflects. ]

I'm not adventurous at all compared to Beedee. He isn't afraid of anything.

[ He gestures towards the droid, who beep-boops cheerfully in agreement. ]
figlia_morbida: ([blue monday])

[personal profile] figlia_morbida 2021-06-27 09:08 pm (UTC)(link)
[Oh, a fugitive on the run? Not something to expect from such a gentle looking lad!

Trish can't help her own smile from showing up briefly when he makes an expression like that. Funny, this is one of the more normal conversations she's had in awhile, even if it is on a different planet where the rain is acid and they're sitting in a mess hall nestled under the corpse of an alien dragon.

It's that, and when he deflects, he uses his best weapon, and Trish can't help herself. Maybe it's because on some small level, Beedee makes her think of Aerosmith...

God, this boy named his robot buddy, didn't he? That's terribly cute. Stop that!!

Trish rests her chin on her hand, glancing between Beedee and Cal. Mostly so she doesn't look too taken by their dynamic.
]

So our daring adventurer has a name. And what about you?

[She levels at Cal. She's comfortable enough to ask, since he seems harmless. No man defers their courage to a tiny machine unless they're really that humble, right?]