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raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
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◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

fortyforged: (order's ready)

[personal profile] fortyforged 2021-05-23 04:18 am (UTC)(link)
Blue light spills from his mouth whenever he opens it to speak, but for all that he's made of metal, there's perhaps a strange warmth to his tone despite the electronic tinge, maybe even something of a worldweariness.

The Exo considers, nodding. It's still a little overwhelming to him, the entire situation, the being in some place completely unfamiliar. At least the questions are easy to answer. "Name's Banshee. I'm from the Last City on Earth." He pauses as though trying to work out proper protocol for conversations. Most people that came to him in the City knew him, and there was no need to answer the where's when you stayed in the Tower. "You?" he eventually asks.
trassel: (51.)

[personal profile] trassel 2021-05-23 04:26 am (UTC)(link)
Unearthly blue light and a talking man of steel. He's getting used to it by the minute, becoming more fascinated than wary. And why is it that the questions he asks spawn even more questions. Where is this Last City, if it is on Earth? The same Earth as many others? He doesn't recognise the word at all.

'Fjerda,' he answers, not expecting recognition. Because he is, at least, very typically Fjerdan in appearance, in nearly every respect almost identical to what one might expect of a Scandinavian, on Earth. 'My name is Matthias Helvar. This,' nodding to the wolf, 'is Trassel. We have been here for two days.'
fortyforged: (memory slipped)

[personal profile] fortyforged 2021-05-23 04:43 am (UTC)(link)
"Hm." Banshee nods, not really in recognition, no, but in acknowledgment. The names don't mean anything. He doesn't expect the to. And he knows they probably won't stick, but he tries to commit it to his faulty memory regardless.

"Two days..." he muses. Has it been only so long? Maybe he should be keeping track. Which means he'll need to find something to write on and take notes in general.
trassel: (29.)

[personal profile] trassel 2021-05-23 05:11 am (UTC)(link)
Has it only been a few days? It feels longer, or perhaps, that's just because of the upheaval. A whole slew of changes and new information, crammed and crushed until they spread like sand on a beach.

'It has been two days for you as well?' he asks. 'Were these your weapons?'
fortyforged: (huh)

[personal profile] fortyforged 2021-05-23 05:26 am (UTC)(link)
On that, Banshee would agree. It seems like everything's blurred together, and there's little enough he's managed to grasp of the situation, or little enough he can retain. His short response hopefully won't be mistaken for carelessness as he says, "Guess so," especially given how he actually takes time to consider what to say.

The weapons are easier to answer for, and he turns his attention to the guns slung on either side of him, an auto rifle and a scout rifle, not that many around here might be able to figure the differences. And with the weight of the blade on his back, he's not inclined to forget that any time soon, at least. "Yeah," he says. Technicalities would just make it harder to explain, more confusing for him too. The last time he'd seen the Lament it had been in pieces. The rifles at least make more sense to him. He's been working on this Suros for a while, at least.

"Didn't expect anything to come with," he adds in afterthought. "But...guess no one expected to be here either."
trassel: (08.)

[personal profile] trassel 2021-05-23 05:49 am (UTC)(link)
Perhaps Banshee's merely tired. If he is taciturn, then it is no trouble. Matthias senses no misdirection from him, nothing untoward. Strangeness can fade, and to him, this is not a difficult conversation by any means. There may not be the answers that anyone would like, but is this a situation anyone wants?

He can't tell what the rifles are, except generally. The design is unfamiliar, so the specifics of their workings escape him. His own is kept away, firmly locked out of reach of anyone who might try to use it; there's limited ammunition, and he has no need to flex on base. The knives will do. His less than inviting exterior does the rest.

'That is true,' he says. 'Trassel and I had been separated for a time, at home, and here we are together, from the eggs. Have you met someone you recognise?'
fortyforged: (hm)

[personal profile] fortyforged 2021-05-23 06:00 am (UTC)(link)
They've only just met. There'd be time enough for Matthias to work out Banshee's generally neutral nature, his propensity to say only as much as he feels needed, his forgetfulness, certainly, especially after having to reintroduce himself a few times.

He shakes his head. "Doesn't make much sense, but then none of this does." Blue optics blink, and again he pauses thinking before he shakes his head once again in processing the following question. "No, don't think so. Little enough I recognize these days as it is," he admits.
trassel: (49.)

[personal profile] trassel 2021-05-23 03:07 pm (UTC)(link)
None of it does. Even so understand must be wrapped around every possible thing, and if not that, then it must at least find some place of tolerance. Matthias' is wearing thin, though, it's one thing to see another country. This is another planet, full of people from Earth, and the only other people here are Ravkans. He's not having a good day.

'Why is that?' he asks, unable to stop curiosity from getting the better of him.
fortyforged: (memory slipped)

[personal profile] fortyforged 2021-05-23 06:51 pm (UTC)(link)
That's a completely understandable sentiment. The Exo isn't sure about what to do here but it seems they're stuck, and the current people here have been in this situation much longer.

Lifting a hand, he taps a finger against the side of his spikey metal head. "Memory's not so good. One too many reboots." More than one, really.
trassel: (49.)

[personal profile] trassel 2021-05-25 07:40 am (UTC)(link)
What does that mean? An engine may be restarted, a gun may be reloaded. But a boot...? Replaced, perhaps? Ugh, he hates this translator, that muddles some of the words, makes his understanding harder.

At least the sentence about memory is not difficult. 'So what do you remember?'
fortyforged: (Yep)

[personal profile] fortyforged 2021-05-25 04:40 pm (UTC)(link)
Unaware of the translation...or is it cultural differences? Banshee lowers his hand as he tilts his head, thinking.

"Home," he says. After being in the City for so long that's at least one thing that's sunk in, if mostly for general place and the area he's come to use as vendor space. There's plenty of times that he still gets turned around. "And weapons." He pats the scout rifle at his hip.
trassel: (35.)

[personal profile] trassel 2021-05-27 06:19 am (UTC)(link)
That, and Matthias would still be hard pressed to describe what he thinks Banshee is. He knows he's talking to something, and it has a living spirit, enough for a name and for questions to sound like a normal conversation, and for the moment that has to be enough.

'I see,' he says. Home, and what is useful. It's not an ideal life, to be so stripped. 'You build as well as use them, or only use them?'
fortyforged: (huh)

[personal profile] fortyforged 2021-05-27 06:30 am (UTC)(link)
Not ideal at all. And yet Banshee seems to be taking things in stride, or at least figures that letting himself panic about the matter isn't going to get him home any faster. May as well make himself useful. Kitting people out, helping chances of survival? That's familiar territory.

He nods at Matthias. "Yep. I'm a gunsmith, own a shop back home. Not just guns. Bows. Swords. Get 'em fixed up, or make some improvements. Builds too, if I got the materials."
trassel: (30.)

[personal profile] trassel 2021-05-27 06:34 am (UTC)(link)
Panicking certainly helped no one. His own efforts to resist when people had been helping him out of the egg had lacked conviction, and eventually he'd stopped entirely, bearing the wait in the cell patiently, answering the questions the others asked without hesitation or pretence. Then, at least, he'd had Trass to keep him company, the wolf having an equally unpleasant experience with the goo.

'Improvements,' he says, echoing the word that interests him most. His rifle is currently stashed away, but it might be productive to see what can be improved with it — he knows the local guns are more effective than the one he has, even if he's reluctant to trade what's familiar to him. At any rate, he has about a hundred more questions. 'Such as the ones you are carrying, or are those freely available to all? Are there many others like you?'
fortyforged: (put 'im down quick)

[personal profile] fortyforged 2021-05-27 06:55 am (UTC)(link)
Banshee nods. He has different opinions about the guns they have here, so far as he's been able to see anyway, but they definitely have limited offerings. Mass-produced, standard issue. But Guardians are prone to carrying fancier, powerful weapons, and with the things they have to be ready for, you really can't call it overkill.

"This one..." he says as he looks to the auto rifle slung on his left, "Been working on it for some time. These're both Suros..." Not that the brand would probably mean anything to anyone not from his Earth, but both rifles sport the name in red somewhere on their frame. "Not your basic models, harder to get but not impossible."

The other question makes him pause to consider, but he nods. "Depends on how much you figure's 'many', but there's a good number of us. Maybe not as many as humans or Awoken, but still enough to be counted."
trassel: (43.)

[personal profile] trassel 2021-06-02 01:14 am (UTC)(link)
The brand name does not mean anything, but Matthias makes a note of it all the same. He peers at it, wanting to go closer to look, and also wanting to keep a respectful distance. He personally hates to be crowded, and expects that most others also appreciate when that doesn't happen. By what Banshee says, he may have done the improvements to these himself, and they do look extremely impressive, to someone used to nothing like them.

Enough to be counted.

Enough that the loss of one would be terrible, because they were useful.

He wants to ask what Awoken are. Instead, 'And that is all you do? What do you fight with these weapons?'
fortyforged: (hm)

[personal profile] fortyforged 2021-06-02 04:38 am (UTC)(link)
He knows the look. Without further prompting, the Exo slips the strap from his shoulder as he takes up the rifle, holding it out. There's definitely some weight to the weapon, but there's no doubting its sturdiness.

"Pretty much," he replies. "More than enough to keep me busy most days." He shakes his head as he thinks. "The Fallen, Cabal, the Hive. Nasty business, Hive. I'm forgettin' one..." He lifts his head as it comes to him. "Vex. Don't much like each other, but none of 'em particularly like us either."
trassel: (Default)

[personal profile] trassel 2021-06-07 01:15 pm (UTC)(link)
Delight sparks in his eyes before he tempers it — Matthias takes it with care, with surety, and a little wariness, not wanting to damage something that is useful, and more than that, valuable. He inspects it from one end to another, not once seeming that he might drop it or fire it accidentally.

'A war on so many fronts?' he says, with some sympathy. Fjerda has two Ravkan forces, but that's better than the single one, united. The war is all he's breathed since he was a boy. 'It's fortunate then, that it did not follow you here.'
fortyforged: (memory slipped)

[personal profile] fortyforged 2021-06-07 06:05 pm (UTC)(link)
At least Banshee doesn't look like he's anxious about someone else handling the weapon. The most he'd really hope is that the man doesn't accidentally shoot anyone, but it's clear from the way Matthias looks it over that he's being most careful.

A war? He hadn't considered it to be a war, not a full-out one like the Red War with the Cabal just some several years prior, or Twilight Gap centuries past. But then they'd still been in conflict with so many for just as long if not longer. It's all very exhausting just to think about, and it shows as the Exo sags a little. But he nods. That none of that conflict has carried over to here is something he can agree on.

"Yeah. Looks like these people got enough problems. War don't needa be one of 'em."