◣ OPEN ◢ CATCH THAT THESSYX
WHO: anyone signed up for this player plot
WHAT: a band of merry hatchlings followed the thessyx as they left, in an attempt to find their city!
WHEN: august 1-5
WHERE: north of basecamp
NOTES/WARNINGS: animal mutilation; for other warnings, please utilize subject lines
WHAT: a band of merry hatchlings followed the thessyx as they left, in an attempt to find their city!
WHEN: august 1-5
WHERE: north of basecamp
NOTES/WARNINGS: animal mutilation; for other warnings, please utilize subject lines
preparation;
in the last days of july, whispers spread amongst the hatchlings of a planned excursion north of the city, following the trail laid by the thessyx who had left before the window closed. friends of alina starkov — or anyone with skills useful enough to keep her alive long enough to get to the thessyx's underground city — might have received a personal invitation via text or in person, but anyone else might have simply jumped on via word of mouth.
there are rain shields to wheedle out of remí, food to hoard wherever possible to support the excursion, and other preparations to be made. those heading out on this journey don't really know how long they'll be gone: better to be ready for anything. hopefully, those coming along have weapons. you never know what you'll find in the ethyraian wilderness.
there are rain shields to wheedle out of remí, food to hoard wherever possible to support the excursion, and other preparations to be made. those heading out on this journey don't really know how long they'll be gone: better to be ready for anything. hopefully, those coming along have weapons. you never know what you'll find in the ethyraian wilderness.
the journey out;
day one
to a skilled observer, the tracks left by the thessyx originally appear to meander without purpose across the desert-like landscape. the terrain is easy to traverse, dry and covered in scrub. serpentflies flutter around, glinting in the faint light that leaks through the threatening cloud cover. the tracks gradually veer over the course of the day to join what seems like a migration or herd route of some kind... almost like a well-trodden road.
the good news is that the road offers excellent visibility and makes it hard to sneak up on the group, though it is pocked by a variety of animal prints. amidst the prints of animals that use the path, the thessyx's prints run the risk of getting lost in the noise.
when they rest for the night, just off the edge of the trail, a male scorpiug plunges into the camp looking for offerings to attract a mate. the scorpiug will attack, its claws and teeth equipped with a toxin that can induce sleep and paralysis on the victim, leaving them defenseless for a female scorpiug to sniff out and come devour later. at 30 ft tall, the scorpiug proves difficult to combat, and trailblazers should team up to take out this tank!
to a skilled observer, the tracks left by the thessyx originally appear to meander without purpose across the desert-like landscape. the terrain is easy to traverse, dry and covered in scrub. serpentflies flutter around, glinting in the faint light that leaks through the threatening cloud cover. the tracks gradually veer over the course of the day to join what seems like a migration or herd route of some kind... almost like a well-trodden road.
the good news is that the road offers excellent visibility and makes it hard to sneak up on the group, though it is pocked by a variety of animal prints. amidst the prints of animals that use the path, the thessyx's prints run the risk of getting lost in the noise.
when they rest for the night, just off the edge of the trail, a male scorpiug plunges into the camp looking for offerings to attract a mate. the scorpiug will attack, its claws and teeth equipped with a toxin that can induce sleep and paralysis on the victim, leaving them defenseless for a female scorpiug to sniff out and come devour later. at 30 ft tall, the scorpiug proves difficult to combat, and trailblazers should team up to take out this tank!
day two
the next day, when everyone is tired from the interruption to their sleep, and once they've left the camp out of sight and out of mind, the journey takes a turn for the disturbing as they discover the next stretch of road is marked by animal carcasses. these don't look like they were merely hunted by the inhospitable wildlife of ethyraia either. mangled bat bones, discarded rat tentacles, and golden cliff viper heads have been left behind in disarray. they don't look like they were left there by the thessyx or the kind of animal that would have been hunting them in the wild...
a downpour starts in the early afternoon. light at first, but after half an hour of sleet, the mild flooding around their feet and the intensity of the rain prove too much for rain shields and shielding abilities to completely correct. they are going to need safe harbor. fortunately, in the nearby mountainous landscape there appear to be some caves, nestled amongst boulders on higher ground ...
still day two
on the interior walls of the cave are ancient-looking paintings, wall art depicting dragons drawn to massive scale, taking up much of the wall and some of the ceiling! around them are also creatures that look quite like the thessyx themselves... and there are other drawings that don't seem to match them? taller figures with flatter heads and broader limbs. the art depicts all the featured creatures in harmony.
as night falls and people find places to settle, eivor wanders deeper into the very extensive cave. the number of tunnels and depth of the cave may be surprising or discouraging to other wanderers, but as eivor persists, she comes across an ancient, feeble, malnourished thessyx curled up in a corner.
provided she communicates with them, the thessyx explains telepathically that all elderly thessyx leave their subterranean city to go and 'join the ocean' on a final journey. however, this Thessyx does not think it will make it, and seems to lament this fact.
the next day, when everyone is tired from the interruption to their sleep, and once they've left the camp out of sight and out of mind, the journey takes a turn for the disturbing as they discover the next stretch of road is marked by animal carcasses. these don't look like they were merely hunted by the inhospitable wildlife of ethyraia either. mangled bat bones, discarded rat tentacles, and golden cliff viper heads have been left behind in disarray. they don't look like they were left there by the thessyx or the kind of animal that would have been hunting them in the wild...
a downpour starts in the early afternoon. light at first, but after half an hour of sleet, the mild flooding around their feet and the intensity of the rain prove too much for rain shields and shielding abilities to completely correct. they are going to need safe harbor. fortunately, in the nearby mountainous landscape there appear to be some caves, nestled amongst boulders on higher ground ...
the cave;
still day two
on the interior walls of the cave are ancient-looking paintings, wall art depicting dragons drawn to massive scale, taking up much of the wall and some of the ceiling! around them are also creatures that look quite like the thessyx themselves... and there are other drawings that don't seem to match them? taller figures with flatter heads and broader limbs. the art depicts all the featured creatures in harmony.
as night falls and people find places to settle, eivor wanders deeper into the very extensive cave. the number of tunnels and depth of the cave may be surprising or discouraging to other wanderers, but as eivor persists, she comes across an ancient, feeble, malnourished thessyx curled up in a corner.
provided she communicates with them, the thessyx explains telepathically that all elderly thessyx leave their subterranean city to go and 'join the ocean' on a final journey. however, this Thessyx does not think it will make it, and seems to lament this fact.
what they found didn't find;
day three
the next day, as the group gets ready to go, there are decisions to be made: what to do with the thessyx, and whether to turn back themselves in the face of the weather. after some debate between bringing them along and returning them to basecamp, the group settles on the latter, sending a few of their number (sam, balthier, and natasha have volunteered) back with them.
those who opt to remain continue after the trail left by the thessyx, but it goes cold later that day at the side of the mountain, as if the entire envoy simply vanished or teleported. low on food and other supplies, and threatened by rain and monsters, the group will have to decide whether to continue blindly or to turn back as well.
the next day, as the group gets ready to go, there are decisions to be made: what to do with the thessyx, and whether to turn back themselves in the face of the weather. after some debate between bringing them along and returning them to basecamp, the group settles on the latter, sending a few of their number (sam, balthier, and natasha have volunteered) back with them.
those who opt to remain continue after the trail left by the thessyx, but it goes cold later that day at the side of the mountain, as if the entire envoy simply vanished or teleported. low on food and other supplies, and threatened by rain and monsters, the group will have to decide whether to continue blindly or to turn back as well.
no subject
[ Sam grins, wide and bright. He's loved the previous versions of his wings too, but the upgrade he got recently is really something else, and he's not so modest that he won't engage in some appreciation for them. For now, they fold back into the slim silver pack on his back as if they'd never even been there. ]
Let's hope the weather clears up soon so we can actually cash our little race in. In the meantime...
[ He doesn't enjoy the term lab rat. Makes him think of Isaiah Bradley, of the government's history of conducting experiments on people who look like Sam. It's uncomfortable. But the other options are Natasha and the Thessyx. The latter is in no condition, and Sam won't let anything get tested on the former. Nah - he'll embrace the risk himself. ]
Sure, knock yourself out.
no subject
He's cast this spell a thousand times, but always in battle and on the world it was supposed to work. He doesn't know how fast it will drain him, or if it will work with the rain, but it's better than nothing.
He pulls the protection over himself first. It slides on easily, as it always has. He can't feel it physically so much as sense a brightness in the back of his mind. If he were to drop a rock on his foot, it would bounce more than usual and hurt less. ]
I've got mine up. I'm going to try to hold that and cast on you at the same time.
[ He pulls into the Mist again, and the second spell goes up just like it should. What a relief. ]