raiamods: (Default)
raiamods ([personal profile] raiamods) wrote in [community profile] ethyraia2021-05-21 04:56 pm
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◣ OPEN ◢ HATCHING LOG 001

WHO: All PCs
WHAT: New characters arrive on Ethyraia, get interrogated, and settle in at the basecamp.
WHEN: May 21 onward
WHERE: Basecamp Leviathan
NOTES/WARNINGS: Potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.


HATCHING LOG 001 ❀
CONTENT WARNINGS: potential character nudity, violence, trypophobia (images) as well as light mentions of gore, alcohol and drug-use, light aphrodisiac effects (optional), and references to mass death.

Players who participated in our TDM are welcome to keep their CR and the content of those threads. Please make sure to chat this out on the OOC intro & CR meme before making assumptions. Please take your time reading the hatching and basecamp bullets, as some items have been altered or expanded.

❀ HATCHING


Congrats, you've woken up in an egg. I'm sure this is exactly how you wanted to spend your Saturday, right? There's no time to get curious and check out the other egg sacs. By the time you've fought your way out of the membranous sac, spilled electric blue goop everywhere, wiped it out of your eyes and sundry other orifices to get your bearings, you have a spear (or a gun) leveled at your face, throat, or other vital organs. Even if you might be inclined to fight, you can barely lift your arms to protest being grabbed and dragged off. Before you can even get a word in edgewise, you've been thrown into a holding cell.

Characters will not have a chance to retrieve their items at the time of the first hatching, and may not even know there is anything left in the remaining eggs.

The holding cell stinks of something sour and acidic, like rotted citrus, but you are not alone. Several other detainees sit in similar squalid confusion, dressed strangely and equally gooey. Time to make nice, ask questions... figure out what the hell is going on, and maybe do something about all that slime?

Over the next few days, a few things become clear. Despite the alien greeting, your captors speak a language that you understand, and the unpleasant circumstances are revealed to be a matter of necessity, not choice. Supplies are low, but they ensure that the new arrivals' time imprisoned is as painless as can be — they offer hot communal showers of less than three minutes, some strange starchy meal-replacement, and medical treatment to those in need. You might strike up a conversation with your new best friend in the shower over a low soap dispenser or when you realize you might need to share towels.

The cost of these luxuries comes in the form of touch-and-go interrogation by the security officers keeping tabs on the cells and supervising the shower time.

A few notes:
Your character may get pulled away for interrogation at some point. No torture, no drugs; just questioning. If you would like to thread this out, please reply to CAPT CHILDE'S top level comment! A caveat: threads will not go beyond (TEN) NPC replies, and new tag-ins will not be responded to after MAY 24.

☆ Locals will be stopping by outside the freestanding holding cells to ogle or ask questions. Are you really going to be mean to that little kid staring at you with wide eyes?

☆ Characters will be let out for bio breaks. No one has to pee in a bucket, that's just inhumane!

Attempts to escape will probably get you tasered. If your character composes a genius jailbreak, you are welcome to submit it in the MOD QUESTION comment to work out how that might go with the NPCs!

❀ EXPLORE THE BASECAMP

On the heels of a little benign interrogation, a medical inspection, and a stern talking to by Captain Childe, the survivors at Basecamp Leviathan determine one thing: you don't appear to be an active threat.

Released from the detention center after three days, you are given the run-down by the locals — you're on a planet called Ethyraia, and the people around you are survivors of the catastrophic crash of the UCSS Adamant several years prior. You, in fact, showed up on the third anniversary of the crash. Weird coincidence, huh?

The first order of the day is having a proper meal at the mess hall — some of the Adamant's survivors will be friendlier than others. They've been stranded here for years, remember? Some of them will be so desperate to talk to someone who has news of other places, and some will be giving you the cold shoulder.

You'll be fed the same as the rest of them. A plastic plate of crumbled protein of unidentifiable origin and gravy over rice with a single wilted stalk of broccoli and a cup of the worst coffee you've ever had. Maybe somebody bumps into you and spills said coffee, maybe you make it all the way to one of the long tables set out for communal eating.

Time to strike up a chat with your neighbor — maybe ask them to pass the salt?

(What do you mean, there's no salt!?)

During this time, characters will be able to return to the Central Chrysalis where they hatched. While there are no clues as to how they got there, they might find items — their own, or someone else's. Everyone is strapped for supplies, but try not to snatch up anything that isn't yours. The security officers don't look kindly on people chasing one other down the hall, trying to get back their dirty magazines.

A few notes:
☆ Feel free to help out anywhere. Every little bit of assistance you offer to the locals will raise their estimation of you. You could easily help clean dishes after the meal, help fix leaky piping or repair hammocks. You could stop by the aid station and assist with the wounded. You'll be watched closely and some of the survivors will be warier than others, but most will appreciate the opportunity to have a 'break'.

☆ If your character leaves the basecamp and wanders outside the Leviathan, they may begin to notice that what they perhaps took as a giant cave is actually an enormous dragon. Everything that seems human-made will look varying levels of worn down, patched, repaired and patched again. This is not a place of prosperity and happiness. Many people are recently injured, or have new scars or missing limbs.

☆ PCs will be warned about the acid rain and inhospitable wildlife that they'll face if they venture beyond the shade of the dragon's wings.

❀ RECRUITMENT FAIR



You've been here for a week, had a chance to show your mettle. Maybe you've demonstrated a propensity for fixing gadgets (or plumbing!) or you have the command of a natural leader and the ability to wield a gun (or a tire iron!) to great effect. Either way, the Adamant's survivors are eager to put you to work so they can have their first real 'days off' in three years! Survivors have set up their various areas in the hopes of catching your attention and (possibly!) bolster their numbers! Feel free to wander around, talk to other PCs, and get the lay of the land.

ENGINEERING CORPS

Thorkil has welded a sign to a post out front, cheerfully painted by a gaggle of children to say "WELCOME!" The children are crowded around the area, and Thorkil is telling them stories about one of his many tattoos as you approach — he has a magnificent eagle tattooed on his arm, and in a hush he is explaining how it landed on him and tried to bite him like a mosquito, and how he slapped it and it just splattered right there on his arm and he's never been able to wash it off!

The children seem mesmerized by the story (maybe you are too?) and will scatter at the story's conclusion, tugging you over to the various areas, pointing things out excitedly. What is an Ehlers-Chau sublight engine? You're about to find out whether you like it or not! Or maybe you can teach them a thing or two. Those who seem to know their stuff will be eagerly invited on board by Thorkil.

The Engineering division has salvaged its tools and scrap from the Adamant’s wreckage, so it has all of the essentials from metal mills to CNC routers to circuitry tools. A holo projector throws schematics on the wall — a drill, a few potential shelter ideas for long-term settlement, and a new communications tower.

SECURITY DIVISION

Rémi has barely deigned to participate — and seems to have done so only at the request of some of his companions. He's sitting at an unadorned table and he is cleaning a variety of weapons. He will scowl if approached, and seems openly mistrustful of your intentions should you speak to him. Questions about how a conversation with Rémi might go may be posted to the MOD QUESTIONS thread. (Note: We will not be threading Rémi, so these questions will be handwaved!)

Characters who make a positive impression on him will open up the avenue to work for the Security Division later, but he will not be extending any offers now — please allow for a realistic period of development here!

Feel free to lean into another PC's space and comment on how frosty that dude seems! You can also survey the various weapons stored in racks, help out with building spears, the usual suspects.

THEATRE

The theatre doubles as a childcare center, and many of the NPCs bustling about seem very excited and eager for the chance to talk to anyone who ventures in to visit. The theatre is bright and cheerful, paintings have been done on the walls of scenes from children's stories featuring colorful characters.

The thespians will not only try to recruit you (for acting in a play, for teaching, for script writing, for drawing on the walls or caring for children) but they will actively put you to work if they see you standing idle longer than a moment! Your character may find themselves with a paintbrush in hand, or taking part in a recital for a play (you're free to invent one, or put a new spin on an old classic! Romeo and Julio, anyone?) or building a set piece for one of the many local productions.

The Theatre doubles as the protective hub in times of need, so beyond arts education and babysitting, your character may also be tasked with shoring up those defenses, helping to fortify the walls, or other such tasks. And who knows, they may be paired off with someone else rather unexpectedly!

AID STATION

Sunya Hyacinth is the local medical doctor, fueled by coffee and spite. She doesn't have the time to recruit personally — she's flitting about the aid station seeing to the injured.

If you follow her, she will put you to work. Hold this stent, articulate this dislocation, take this blood pressure reading. If anyone appears to have a proficiency for this sort of work, she may inquire after credentials — and anyone who seems to have medical experience is going to immediately be handed the medic's armband, a white band with a blue cross emblazoned on it. This armband will grant any PC an extra amount of respect and trust from the Adamant's survivors — but you'd better be able to live up to it!

Feel free to treat any injured PCs, converse with other 'recruits', help pin that white and blue arm-band on... you know, anything under the sun. Some of the patients in the medical bay seem to be suffering from the adverse effects of some of the local flora — itching hives or burning pustules. One unfortunate soul seems only able to speak in limericks, which the medical staff will admit is one of the odder things they’ve seen.

SANITATION

CONTENT WARNING: DRUG REFERENCES

It's a dirty job, but somebody's gotta do it! There are always latrines to be dug, pipes to be repaired, general maintenance to be done on the various sanitation systems.

A nervous-looking janitor will approach your character almost shyly, and ask if you wouldn't mind giving her a hand. If you are willing to help her (fix a pipe, dig a hole, etc), she will gradually warm up to you and seem more animated and lively and very, very grateful. Won't you please consider working with the Sanitation crew? Sure, it's not as glamorous as some of the other duties, but they're the backbone of the Basecamp and they could really use the help!

She'll even let you in on a little secret if you really butter her up or show an interest — the Sanitation Crew? Totally has a little underground greenhouse where they're growing marijuana. They're totally willing to share...

Feel free to dig latrines alongside your fellow PCs, or maybe even share a joint. It's a way to pass the time, right? PCs serving in sanitation will also have an easier time overhearing the gossip that spreads around the base, since no one looks twice at them.

COMMUNITY OUTREACH

CONTENT WARNING: REFERENCES TO MASS DEATH

During their first two weeks in the basecamp, any character who stops by one of the various houses of worship (in addition to a church, a synagogue, and a mosque, there is a temple with small statues to fifteen different unfamiliar deities, many of whom seem to be from different faiths), the gymnasium, or the mess hall will come across a stand that hosts a dozen or so packages.

Wrapped in the black emergency blankets that many bring with them to and from the bunks, these packages are about one cubic foot and contain folded clothes in roughly the same sizes. The styles are all different and highly individualized. Some are luxe, some are basic, and some are clearly the undershirt (but not the proper outerwear) for uniforms of the Adamant’s crew. Warm-faced folks eagerly give out a single package to each new hatchling. Along with the clothing and blanket, hatchlings will receive basic packages containing basic toiletries — bar soap, a toothbrush, a straight razor, etc.

Come by at the wrong time, and you might see a fight break out. A young person, red-faced, shouts at the volunteers working these stands, “Those were our people! Our families! We should be the one to decide what’s done with what they left behind.”

In hushed tones, clearly trying to keep this from becoming a conflict, the lead volunteer insists, “Take it up with Captain Childe.”


A few notes:
Feel free to have your character sign on to help out with any of the listed divisions, with the exception of security.

☆ Characters may collect one (1) care package from the community outreach program. If your character intends to come back for more, please let us know in the Mod Questions thread.

☆ Feel free to ask for light NPC interactions in the MOD QUESTIONS header; we can give you a general idea of how a conversation might go! Like with the Captain Childe threads, none of these threads will be lengthy, and new tag-ins will not be responded to after MAY 24.

❀ THE DREAMING

You are standing at the edge of an immense, underground lake. Water laps at the shore, echoing in the cavern. There is a sense of peace and warmth and — welcome.

A creature emerges from the lake and approaches you. Its gills flutter, its eyes are a faint bioluminescent glow in the darkness. It reaches out to touch you — one long, elegant finger presses against your chest. It feels as if it might crack your sternum open and ferret beneath your bones as if looking, looking for something. Yet, there is no malice from it, and you feel no fear.

But the creature relents. It backs up. Bows to you once, and then turns and walks back into the water.

You stay for some time at the edge of the lake. Eventually, it seems as if another person is here with you, or perhaps they simply came into focus after being here just as long as you. Should you speak with them?

A few notes:
PCs may interact with one another in the dreams. They will be in a semi-conscious state, not wholly aware they are dreaming and not wholly under the impression of its normalcy.

☆ Your character will wake up naturally from the Dreaming, they will feel peaceful and refreshed.
The lake, if they choose to swim in it while dreaming, would be perceived as the perfect ambient temperature for them — some characters may prefer it to be warmer or colder!

☆ If they duck below the water, they will see far-off glittering city lights, but no matter how they try to swim towards them they will never get any closer!

☆ If your character tries to drink the water, they might notice that for a few minutes after they wake they can hear little snippets of NPC thoughts. Weird!

☆ Every character will have a small, pale lilac mark where they were touched on the chest. It will fade over the next few days.

❀ FETCH QUEST

CONTENT WARNING: REFERENCES TO LIGHT APHRODISIAC EFFECTS

A small, perky woman corrals you somewhere near the latrines. "Hey!" she says insistently, pushing her hat back and sending a spill of inky curls askew from her forehead. "We need a hand. There's this plant we get for Sunya — the Doc? You met her yet? — it's a painkiller. Go through a shitload of that, which I'm sure is quite surprising," she says all this in a single breath, and her expression is sour despite her cheery tone.

"You any good at botany? We need another round of Starspire root. Can't harvest the ones we've got in camp, they've been a little cranky lately. You'll have to go about four kilometers due west, towards the old Adamant wreck. Just watch them — if they start to sweat, you'll need to get under cover, means the acid rain is coming. I'll upload the specs to your Comm."

Seems like you're being partnered with somebody else for the run — another person looking perhaps about as equally haggard as you, and at least as equally voluntold. Hopefully you won't run into any difficulties — how hard can retrieving one plant be?

A few notes:
☆ Feel free to have random monster encounters along the way! Don’t forget to wait for approvals on bestiary submissions before incorporating them into threads.

☆ The plants are at a high elevation, so they will exist on rocky outcroppings along a cliff-face. The landscape here is mostly high desert, which means it is full of thin, calf-high grasses, scrub plants, and non arable land polluted by dense, alkaline soil and rocks. Be creative in how you get there!

☆ Somebody gets hurt? Here, chew this root! They said it was a painkiller, right? What's the worst that could happen? (People can get a little ... flirtatious, shall we say.)

☆ Or you could go one step further and try exploring portions of the Adamant! Remember, the ship itself was built to house seventy thousand people — it's the size of a city, and it cannot be adequately explored in an afternoon! If you'd like anything specific to come of this, or if you’d like to know specifics about the Adamant’s layout, please consider submitting a plot request!.

sunmon: (pic#14885461)

aid station

[personal profile] sunmon 2021-05-22 07:48 pm (UTC)(link)
I had this strange mark appear last night.

[ she sits up as balthier comes around. she recognizes him from the cells, when they were first hauled out of the central chrysalis. she tries to place his name, but it doesn't come to her. had he given it? the black-and-gold kefta that she had worn that night is slung over the chair beside her. instead, she wears the tunic-length undershirt and pants that fit beneath it.

the mark on her chest is lilac in color, but the top few buttons of her undershirt obscure it. she touches her hand to them, nervous.
]

Are you helping out here? Are you a sailor and a medic?
portolan: (l o o s e n y o u r c u f f s)

Re: aid station

[personal profile] portolan 2021-05-23 04:46 pm (UTC)(link)
[ he remembers her, now that he hears her voice. those first few days were a blur. ]

I have some magical healing abilities but I wouldn't go so far as to call me a medic.

And I'm a pirate, not a sailor.

[ he says it with a smile, then closes his eyes, reaching for the Mist. It's father away here, quieter, like it's behind a fog. he doesn't know if that's because the planet is different, or because he's still recovering himself. still, he's able to find it and direct an esuna spell at her. it flashes gently. it isn't a catch all, but it's a good place to start -- it'll take care of most afflictions and curses. ]

How's that? Any change?
sunmon: (Default)

[personal profile] sunmon 2021-05-23 05:06 pm (UTC)(link)
[ she studies him warily. a pirate and a healer was an odd combination, and she can't quite get a bead on what kind of person would do both. but she cautiously tugs at the top of her blouse and peers at her sternum.

the lilac mark is still there.

alina shakes her head, and then, a bit awkwardly, she unbuttons the first few buttons of her blouse to reveal it. just a small spot, where the creature from her dreams that was so like rusalye, right out of an illustration, had touched her.
]

It's been there since I woke up this morning.
portolan: (l o o s e n y o u r c u f f s)

[personal profile] portolan 2021-05-23 05:39 pm (UTC)(link)
[ the lilac mark peeks out from under her blouse. it doesn't look infected, nor painful, but it's certainly not skin colored and magical ailments can be more dangerous. he doesn't like that it didn't react to the esuna spell. ]

I can try another healing spell on you. Even if it doesn't clear this up, it should probably leaving you feeling rested and clear out any basic illness that might be lurking, so no real risk. However, I think I'll probably have to pass you up to someone whose been here longer than I have. I haven't see this particular affliction before.

[ he doesn't mention that he's been helping out all morning and his stamina is low. a basic cure spell is about all he has left in him. he'll need to recharge after this, and there's no telling how long that will take here. ]
sunmon: (Default)

[personal profile] sunmon 2021-05-23 05:47 pm (UTC)(link)
Really? [ she hasn't either, but she'd hoped for better news when she'd come to the experts at the aid station. that it's unfamiliar to balthier too is a little concerning. ] You should probably work on your bedside manner.

[ which isn't the kindest thing in the world to say to someone who's already helping her, but alina has never been the likable one. mal was. and mal's ...

well. no sense in dwelling on that. she grimaces a bit, looking back down at the mark and poking it.
] Maybe it's harmless.
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-05-23 06:06 pm (UTC)(link)
[ her jab pulls a laugh from him, and he doesn't bother trying to stifle it. It's probably the first he's had since he got here. ]

I told you I wasn't much of a medic. [ her point is well taken though; it's no comfort to have a strange affliction in a strange world. ]

No burning, no itching, no noted behavior changes? I wouldn't be too worried, though I'm happy to escort you to someone else if you'd like it checked further.

[ he concentrates again. his magic is running dry, but there's enough for the last cure spell. a small glow again, and he sees some of the shallow scratches on her skin recede. no change on the lilac mark, though. ]
sunmon: (pic#14852203)

[personal profile] sunmon 2021-05-23 06:17 pm (UTC)(link)
[ after the glow fades, and the warmth of the cure spell drains from her body, she rubs at the mark one last time. no change. alina sighs a bit, rebuttoning the blouse. ]

Thanks for trying, at least. I doubt anyone else would have more luck. [ she's not overburdened by faith, this one. but she does look at him more shrewdly. ] What was that? What you did.

[ not grisha power, surely. the only time healers had worked on her, it had felt like sinew stitching back into place. not the all-around steady warmth of that blooming light. ]
portolan: (h a n d y)

[personal profile] portolan 2021-05-24 11:33 pm (UTC)(link)
White magic. On my world a lot of people train in it.

[ he feels the mild headache that comes with being low on magical stamina start to set in. he'll recover over the next few hours, but food and rest will make things go more smoothly] My shift's done for the day. Where are you heading?
sunmon: (pic#14854105)

[personal profile] sunmon 2021-05-24 11:59 pm (UTC)(link)
On your world.

[ right. she wraps her mind around the words with some unease, still. she's getting used to the idea, but it's so hard to capture, even staring this alien planet in the face.

she takes up her kefta from the seat beside her and stands, pulling it back on.
]

The theater. I've been helping with the arts program, teaching the children. [ as she starts towards the door to the aid station with him, she adds some context to her earlier question, still puzzling through it. ] In Ravka, there are corporalki healers, but they deal with the body. Not ... energy. [ which is how she can best describe what she'd felt. ]
portolan: (g r i m a c e)

[personal profile] portolan 2021-05-25 12:16 am (UTC)(link)
[ he keeps forgetting to be delicate about the new world situation. it isn't that it doesn't bother him -- it's just that accepting things the way they are has always been easier than dwelling on what he can't adjust. his misstep in reading others is proof enough that he's rattled. ]

Ah, your medic healers, then. In Ivalice, there's a great energy force called the Mist that runs through all living things. My healing comes from tapping into that -- I read some theory on it when I was around your age, but truthfully I didn't practice at the time so most of it went over my head.

Do you need any assistance at the theater? [ he feels awkward, and over obvious, but the one thing he knows is he doesn't want to be alone with his thoughts, not yet. ]
sunmon: (Default)

[personal profile] sunmon 2021-05-25 01:21 am (UTC)(link)
Oh, plenty. But we can always use more hands. You might get roped into the play, though, so don't say I didn't warn you.

[ she holds the door for him. ]

I understand the feeling. About the philosophy? Every book I've read on Grisha theory has gone over my head. [ she laughs. it's an easy sound. honestly, she's grateful for the company. alina may be used to being alone, but she doesn't prefer it. it's just the time she's spent in mal's shadow, and the way ravkans all look at her. balthier doesn't look at her like that. ]

It's different than Mist, though. [ she squints a little as she tries to muster the explanation. ] It's all odinakovost and etovost, the 'thisness' and 'thatness.' I think the easier way of thinking of it is "like calls to like." [ that part, she had grasped. ] Anyway. It's how Grisha power works.
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-05-25 03:46 am (UTC)(link)
[ the thing balthier loves about teenagers is that, no matter the circumstance, they can find something to be cheery about. alina reminds him a big of penelo -- she's a lot smarter and more tactful than vaan.

he wonders how those two are doing with the strahl. has it only been a weak there, too? they probably think he's dead. or maybe they don't -- he's a pirate after all. he's disappeared before.
]

Well, lucky for you, I'm an excellent actor with formal training at Archades premier preparatory academy. They turn out world famous performers.

Your Grisha power doesn't sound so different from Mist. With the right training, I could have learned to call fire or water or a number of other elements -- anyone could, really. I chose different specialities, but I think like does call to like. My Quickenings -- they're combat magic, I guess is the best way to put it -- are more unique to my affinities. The Mist is harder to reach here, but I can reach most of what I need. [ he's hoping the recovery time is similar. ]
sunmon: (Default)

[personal profile] sunmon 2021-05-25 04:05 am (UTC)(link)
Really? [ she looks more perplexed by that, somehow. the bit about actor training — he really is a jack of all trades, isn't he? — falls to the wayside for the moment. ]

I don't think any Grisha are so diversified. The corporalki — among them, healers — can't summon elements. Only etherealki can. I mean, there's some flexibility. A corporalki could be a healer or a tailor.

[ or a heartrender, she thinks, but she's trying not to make grisha sound terrifying. she'd already come from one place that people wanted to experiment on them or murder them or drink their blood for some kind of bizarre cure-all. ]

But they couldn't be a squaller. At least, I haven't heard of anything like that before.
portolan: (c h e e r y)

[personal profile] portolan 2021-05-25 11:30 pm (UTC)(link)
Hmm I suppose there's always advantages to specializations. Are your Grisha limited to set spells or more able to manipulate their element holistically? [ he remembers some theory and debate on these subjects as a youth, but largely shrugged off the pieces that simply weren't applicable to his reality, which at the time included no magic at all.

fran would know. and she'd accuse him of picking up another stray. ah, well, fran was the one who picked him up -- that was a trait of hers he was happy to carry on.
]

sunmon: (Default)

[personal profile] sunmon 2021-05-26 01:06 am (UTC)(link)
They're not really spells. It's — I mean, we don't create anything. We're just manipulating what's already there.

[ but she smiles. she'd taken it for magic at first too. kirigan had dispensed with that preconception quickly, and baghra had positively beaten it out of her. ]

But I would say it's pretty holistic. An inferni can do more than summon just one flame, if that's what you mean.
portolan: (w e l l l l l)

[personal profile] portolan 2021-05-26 03:04 am (UTC)(link)
[ he sees alina's smile and leans in to whisper conspiratorially. ] All over the universe scholars are rolling in their graves and waking up in cold sweats because we, two uninformed plebeians, are attempting to compare laws of existence that both of us skipped the reading on. Imagine the power we now hold.

How about you then? What not-spells can you do?

sunmon: (Default)

[personal profile] sunmon 2021-05-27 12:03 am (UTC)(link)
I can ...

[ she looks around them. there are a fair few people moving past them in what could loosely be defined as the streets of the basecamp. by her best guess, all of them are natives — to this universe, if not to this planet.

she tugs balthier resolutely down a side street, which amounts more or less to a maintenance hallway.
]

This way.
portolan: (h a n d y)

[personal profile] portolan 2021-05-27 08:34 pm (UTC)(link)
[ balthier lets alina pull him down a small corridor devoid of onlookers. he's curious -- has he hit a nerve? a secret? something she's proud of but wants to protect? he doubts she's going to try to rob him -- not that he has anything worth lifting at the moment. ]

You've got decent pirate instincts, you know. That was a lovely maneuver.
sunmon: (pic#14852750)

[personal profile] sunmon 2021-05-27 11:13 pm (UTC)(link)
[ she snorts. ] I'll bear that in mind while considering second careers.

[ this will be funny next season.

she gives one more look around, then puts her back towards the busier side of the alley and holds her hands up between them.
]

It's easier to show you. We don't have names for them. [ the little orb of light swells in her hand like a tiny sun. just a little. not enough to draw attention. but like always, it energizes her, and now that she has the hang of it, alina finds that it's harder to keep it small than to let it grow. she yokes it, for now. ]
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-05-28 02:00 am (UTC)(link)
Not to worry -- you've time enough for six more careers if you like.

[ he watches as she comes in close, blocking onlookers' views with her back. between her hands, a small golden light erupts, bright like a Mist fire. he holds his hand up toward it -- no heat. ]

Beautiful.

[ he watches her, and the way she relaxes and fills up with the light present. he's not sure he fully understands, but he knows people, and this means something to her. ]

I'm flattered you shared this with me, little pirate.
sunmon: (Default)

[personal profile] sunmon 2021-05-28 02:43 am (UTC)(link)
Little?

[ the light goes out in time with her flicker of offense. why is it always little? it reminds her of mal, and buried there is a bitterness. not one letter. she drops her hands to her sides.

in the wake of the glow, the rest of what he's said filters in. six more careers. he has no idea. it could be more, were grisha not slaves to the king in the second army, if she really were as long-lived as kirigan. and it will be none if nothing is done for grisha. one job, as a lighthouse and court prop and slave to the black heretic.
]
portolan: (a r m s c r o s s e d)

[personal profile] portolan 2021-05-28 03:13 am (UTC)(link)
[ her demeanor goes rigid, the light evaporating from her hands and from her mood. he's not sure what button he's pushed, but it's not the direction he wanted things to go. ]

What are you, eight? Nine? We don't usually teach magic til twelve but you seem precocious. [ he'd guess closer to eighteen, give or take. ]
sunmon: (Default)

[personal profile] sunmon 2021-05-28 03:21 am (UTC)(link)
Try twenty.

[ a beat. she shifts her weight a bit. ]

... Near enough, at least.

[ thAT'S NOT THE POINT ]

Why do they wait so long to teach magic in Ivalice? The Second Army tries to find Grisha as young as they can. [ ... GIRL ]
portolan: (Default)

[personal profile] portolan 2021-05-28 03:37 am (UTC)(link)
I'm afraid in my old age I've become weak at guessing the ages of youth.

[ he nearly laughs at himself. he's 23. he would have been just as offended at 20. Passed off as 30 as soon as he could. ]

I'm sure some families teach a little younger, but who wants schoolyard bullies shooting fire and poison? They seem to behave a little better after twelve, but who knows. Pedagogy was not my expertise.

[ he remembers his father wanting him to learn younger. his father didn't have magical know-how, not before the Occuria. his mother had -- white magic. he'd begged her to teach him when he was small, but she'd insisted that there would be time later. she was right, but she didn't get to be his teacher. ]

Did you start your training young then?
sunmon: (Default)

[personal profile] sunmon 2021-05-28 03:40 am (UTC)(link)
I didn't.

[ she quiets a little, sufficiently distracted from the insult of her age. she doesn't want to talk about the little palace and the people who'd come looking for grisha. it's too personal. she chews briefly on the inside of her cheek. ]

They didn't find me until recently. I didn't know what I could do either.

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